texture: add missing annotations
Reviewed-by: Robert Bragg <robert@linux.intel.com>
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@ -112,7 +112,7 @@ uint32_t cogl_texture_error_quark (void);
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*
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* Creates a new #CoglTexture with the specified dimensions and pixel format.
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*
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* Return value: A newly created #CoglTexture or %NULL on failure
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* Return value: (transfer full): A newly created #CoglTexture or %NULL on failure
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*
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* Since: 0.8
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*/
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@ -138,7 +138,8 @@ cogl_texture_new_with_size (unsigned int width,
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*
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* Creates a #CoglTexture from an image file.
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*
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* Return value: A newly created #CoglTexture or %NULL on failure
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* Return value: (transfer full): A newly created #CoglTexture or
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* %NULL on failure
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*
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* Since: 0.8
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*/
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@ -168,7 +169,8 @@ cogl_texture_new_from_file (const char *filename,
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*
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* Creates a new #CoglTexture based on data residing in memory.
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*
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* Return value: A newly created #CoglTexture or %NULL on failure
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* Return value: (transfer full): A newly created #CoglTexture or
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* %NULL on failure
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*
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* Since: 0.8
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*/
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@ -202,7 +204,8 @@ cogl_texture_new_from_data (int width,
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* the waste arguments to tell Cogl which region should be mapped to
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* the texture coordinate range [0:1].
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*
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* Return value: A newly created #CoglTexture or %NULL on failure
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* Return value: (transfer full): A newly created #CoglTexture or
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* %NULL on failure
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*
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* Since: 0.8
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*/
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@ -224,7 +227,8 @@ cogl_texture_new_from_foreign (unsigned int gl_handle,
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*
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* Creates a #CoglTexture from a #CoglBitmap.
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*
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* Return value: A newly created #CoglTexture or %NULL on failure
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* Return value: (transfer full): A newly created #CoglTexture or
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* %NULL on failure
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*
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* Since: 1.0
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*/
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@ -540,7 +544,8 @@ cogl_texture_set_region_from_bitmap (CoglTexture *texture,
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* not need to keep one separately if you only want to use the sub
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* texture.
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*
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* Return value: A newly created #CoglTexture or %NULL on failure
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* Return value: (transfer full): A newly created #CoglTexture or
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* %NULL on failure
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* Since: 1.2
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*/
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CoglTexture *
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@ -551,7 +556,7 @@ cogl_texture_new_from_sub_texture (CoglTexture *full_texture,
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int sub_height);
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/**
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* cogl_texture_ref:
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* cogl_texture_ref: (skip)
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* @texture: a #CoglTexture.
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*
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* Increment the reference count for a cogl texture.
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@ -565,7 +570,7 @@ void *
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cogl_texture_ref (void *texture);
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/**
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* cogl_texture_unref:
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* cogl_texture_unref: (skip)
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* @texture: a #CoglTexture.
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*
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* Decrement the reference count for a cogl texture.
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