* clutter/cogl/gl(es)/cogl.c: New internal function
cogl_blend_func caches blending setup much like cogl_enable does with the enable flags. This separates blending factors setup from the enable/disable operation in preparation of the texture image retrieval fix for alpha channel on GLES. (cogl_enable:) Does not modify blending factors anymore. * clutter/cogl/gl(es)/cogl-context.h: CoglContext holds two new variables to cache blending src and dst factors. * clutter/cogl/gl(es)/cogl-context.c: (cogl_create_context:) Initialize blending factors. * clutter/cogl/gles/cogl-texture.c: (cogl_texture_download_from_gl:) Set blending factors to CGL_ONE, CGL_ZERO which fixes the slighlty improper behavior where source colour was actually multiplied with its alpha value in the result (not noticable on current tests).
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@ -61,6 +61,9 @@ cogl_create_context ()
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_context->fbo_handles = NULL;
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_context->draw_buffer = COGL_WINDOW_BUFFER;
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_context->blend_src_factor = CGL_SRC_ALPHA;
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_context->blend_dst_factor = CGL_ONE_MINUS_SRC_ALPHA;
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_context->shader_handles = NULL;
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_context->program_handles = NULL;
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@ -91,8 +94,9 @@ cogl_create_context ()
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_context->pf_glUniform1fARB = NULL;
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/* Init OpenGL state */
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glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glColorMask (TRUE, TRUE, TRUE, FALSE);
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GE( glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) );
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GE( glColorMask (TRUE, TRUE, TRUE, FALSE) );
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GE( glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) );
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cogl_enable (0);
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return TRUE;
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@ -37,6 +37,8 @@ typedef struct
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/* Enable cache */
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gulong enable_flags;
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guint8 color_alpha;
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COGLenum blend_src_factor;
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COGLenum blend_dst_factor;
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/* Primitives */
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CoglFixedVec2 path_start;
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61
gl/cogl.c
61
gl/cogl.c
@ -306,12 +306,9 @@ cogl_enable (gulong flags)
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*/
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (cogl_toggle_flag (ctx, flags,
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cogl_toggle_flag (ctx, flags,
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COGL_ENABLE_BLEND,
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GL_BLEND))
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{
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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GL_BLEND);
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cogl_toggle_flag (ctx, flags,
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COGL_ENABLE_TEXTURE_2D,
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@ -340,59 +337,23 @@ cogl_get_enable ()
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return ctx->enable_flags;
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}
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/*
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void
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cogl_enable (gulong flags)
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cogl_blend_func (COGLenum src_factor, COGLenum dst_factor)
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{
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/* This function caches the blending setup in the
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* hope of lessening GL traffic.
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*/
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (flags & COGL_ENABLE_BLEND)
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if (ctx->blend_src_factor != src_factor ||
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ctx->blend_dst_factor != dst_factor)
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{
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if (!(ctx->enable_flags & COGL_ENABLE_BLEND))
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{
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glEnable (GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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ctx->enable_flags |= COGL_ENABLE_BLEND;
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glBlendFunc (src_factor, dst_factor);
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ctx->blend_src_factor = src_factor;
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ctx->blend_dst_factor = dst_factor;
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}
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}
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else if (ctx->enable_flags & COGL_ENABLE_BLEND)
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{
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glDisable (GL_BLEND);
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ctx->enable_flags &= ~COGL_ENABLE_BLEND;
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}
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if (flags & COGL_ENABLE_TEXTURE_2D)
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{
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if (!(ctx->enable_flags & COGL_ENABLE_TEXTURE_2D))
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{
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glEnable (GL_TEXTURE_2D);
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ctx->enable_flags |= COGL_ENABLE_TEXTURE_2D;
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}
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}
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else if (ctx->enable_flags & COGL_ENABLE_TEXTURE_2D)
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{
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glDisable (GL_TEXTURE_2D);
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ctx->enable_flags &= ~COGL_ENABLE_TEXTURE_2D;
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}
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#ifdef GL_TEXTURE_RECTANGLE_ARB
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if (flags & COGL_ENABLE_TEXTURE_RECT)
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{
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if (!(ctx->enable_flags & COGL_ENABLE_TEXTURE_RECT))
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{
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glEnable (GL_TEXTURE_RECTANGLE_ARB);
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ctx->enable_flags |= COGL_ENABLE_TEXTURE_RECT;
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}
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}
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else if (ctx->enable_flags & COGL_ENABLE_TEXTURE_RECT)
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{
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glDisable (GL_TEXTURE_RECTANGLE_ARB);
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ctx->enable_flags &= ~COGL_ENABLE_TEXTURE_RECT;
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}
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#endif
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}
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*/
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void
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cogl_enable_depth_test (gboolean setting)
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{
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@ -65,9 +65,13 @@ cogl_create_context ()
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_context->fbo_handles = NULL;
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_context->draw_buffer = COGL_WINDOW_BUFFER;
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_context->blend_src_factor = CGL_SRC_ALPHA;
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_context->blend_dst_factor = CGL_ONE_MINUS_SRC_ALPHA;
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/* Init OpenGL state */
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glTexEnvx (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glColorMask (TRUE, TRUE, TRUE, FALSE);
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GE( glTexEnvx (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE) );
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GE( glColorMask (TRUE, TRUE, TRUE, FALSE) );
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GE( glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) );
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cogl_enable (0);
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return TRUE;
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@ -44,6 +44,8 @@ typedef struct
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/* Enable cache */
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gulong enable_flags;
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guint8 color_alpha;
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COGLenum blend_src_factor;
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COGLenum blend_dst_factor;
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/* Primitives */
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CoglFixedVec2 path_start;
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@ -297,6 +297,7 @@ _cogl_texture_download_from_gl (CoglTexture *tex,
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for direct copy to framebuffer */
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cogl_paint_init (&cback);
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cogl_color (&cwhite);
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cogl_blend_func (CGL_ONE, CGL_ZERO);
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/* Draw the texture image */
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cogl_texture_rectangle (handle,
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@ -349,6 +350,7 @@ _cogl_texture_download_from_gl (CoglTexture *tex,
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for direct copy to framebuffer */
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cogl_paint_init (&cback);
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cogl_color (&cwhite);
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cogl_blend_func (CGL_ONE, CGL_ZERO);
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/* Draw a portion of texture */
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cogl_texture_rectangle (handle,
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24
gles/cogl.c
24
gles/cogl.c
@ -214,12 +214,9 @@ cogl_enable (gulong flags)
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*/
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (cogl_toggle_flag (ctx, flags,
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cogl_toggle_flag (ctx, flags,
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COGL_ENABLE_BLEND,
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GL_BLEND))
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{
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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}
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GL_BLEND);
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cogl_toggle_flag (ctx, flags,
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COGL_ENABLE_TEXTURE_2D,
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@ -246,6 +243,23 @@ cogl_get_enable ()
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return ctx->enable_flags;
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}
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void
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cogl_blend_func (COGLenum src_factor, COGLenum dst_factor)
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{
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/* This function caches the blending setup in the
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* hope of lessening GL traffic.
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*/
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (ctx->blend_src_factor != src_factor ||
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ctx->blend_dst_factor != dst_factor)
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{
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glBlendFunc (src_factor, dst_factor);
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ctx->blend_src_factor = src_factor;
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ctx->blend_dst_factor = dst_factor;
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}
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}
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void
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cogl_enable_depth_test (gboolean setting)
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{
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