Use the Mesa headers instead of depending on GLee for Win32

builds.

	* configure.ac: No longer check for GLee

	* clutter/cogl/gl/cogl-defines.h.in: Don't bother including GLee.h

	* build/mingw/mingw-cross-compile.sh: No longer downloads libGLee
	but downloads the Mesa library instead and installs the headers
	from that. Fixed the libpng version.
This commit is contained in:
Neil Roberts 2008-05-16 11:09:59 +00:00
parent ef627f1a5e
commit ae444ad679

View File

@ -26,17 +26,8 @@
#ifndef __COGL_DEFINES_H__
#define __COGL_DEFINES_H__
#ifdef WIN32
#include <windows.h>
#include <GL/GLee.h>
#else
#include <@CLUTTER_GL_HEADER@>
#endif /* WIN32 */
G_BEGIN_DECLS
typedef GLenum COGLenum;