surface-actor: Implement is_argb32 generically for both X11 and Wayland
cogl_texture_get_components can be used on both X11 and Wayland backends. Technically, the detection is different: we actually check the actual RENDER format in the old code, while Cogl simply assumes that any pixmap with a depth >= 32 is ARGB32. Since Cogl already seems to be working with its internal checks, it makes more sense to use Cogl's check rather than keeping our own.
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@ -80,31 +80,6 @@ meta_surface_actor_wayland_pre_paint (MetaSurfaceActor *actor)
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{
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}
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static gboolean
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meta_surface_actor_wayland_is_argb32 (MetaSurfaceActor *actor)
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{
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MetaShapedTexture *stex = meta_surface_actor_get_texture (actor);
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CoglTexture *texture = meta_shaped_texture_get_texture (stex);
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/* If we don't have a texture, like during initialization, assume
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* that we're ARGB32. */
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if (!texture)
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return TRUE;
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switch (cogl_texture_get_components (texture))
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{
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case COGL_TEXTURE_COMPONENTS_A:
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case COGL_TEXTURE_COMPONENTS_RGBA:
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return TRUE;
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case COGL_TEXTURE_COMPONENTS_RG:
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case COGL_TEXTURE_COMPONENTS_RGB:
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case COGL_TEXTURE_COMPONENTS_DEPTH:
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return FALSE;
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default:
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g_assert_not_reached ();
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}
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}
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static gboolean
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meta_surface_actor_wayland_is_visible (MetaSurfaceActor *actor)
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{
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@ -159,7 +134,6 @@ meta_surface_actor_wayland_class_init (MetaSurfaceActorWaylandClass *klass)
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surface_actor_class->process_damage = meta_surface_actor_wayland_process_damage;
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surface_actor_class->pre_paint = meta_surface_actor_wayland_pre_paint;
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surface_actor_class->is_argb32 = meta_surface_actor_wayland_is_argb32;
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surface_actor_class->is_visible = meta_surface_actor_wayland_is_visible;
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surface_actor_class->should_unredirect = meta_surface_actor_wayland_should_unredirect;
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