Add wayland backend
This adds a clutter backend for running under the wayland window system. Initial cogl framebuffer integration by Robert Bragg.
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Robert Bragg

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94
clutter/wayland/clutter-backend-wayland.h
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94
clutter/wayland/clutter-backend-wayland.h
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/*
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* Clutter.
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*
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* An OpenGL based 'interactive canvas' library.
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*
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* Copyright (C) 2010 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library. If not, see <http://www.gnu.org/licenses/>.
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* Authors:
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* Matthew Allum
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* Robert Bragg
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* Kristian Høgsberg
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*/
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#ifndef __CLUTTER_BACKEND_WAYLAND_H__
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#define __CLUTTER_BACKEND_WAYLAND_H__
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#include <glib-object.h>
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#include <clutter/clutter-event.h>
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#include <clutter/clutter-backend.h>
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#include <EGL/egl.h>
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#include <EGL/eglext.h>
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#include "clutter-wayland.h"
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G_BEGIN_DECLS
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#define CLUTTER_TYPE_BACKEND_WAYLAND (_clutter_backend_wayland_get_type ())
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#define CLUTTER_BACKEND_WAYLAND(obj) (G_TYPE_CHECK_INSTANCE_CAST ((obj), CLUTTER_TYPE_BACKEND_WAYLAND, ClutterBackendWayland))
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#define CLUTTER_IS_BACKEND_WAYLAND(obj) (G_TYPE_CHECK_INSTANCE_TYPE ((obj), CLUTTER_TYPE_BACKEND_WAYLAND))
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#define CLUTTER_BACKEND_WAYLAND_CLASS(klass) (G_TYPE_CHECK_CLASS_CAST ((klass), CLUTTER_TYPE_BACKEND_WAYLAND, ClutterBackendWaylandClass))
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#define CLUTTER_IS_BACKEND_WAYLAND_CLASS(klass) (G_TYPE_CHECK_CLASS_TYPE ((klass), CLUTTER_TYPE_BACKEND_WAYLAND))
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#define CLUTTER_BACKEND_WAYLAND_GET_CLASS(obj) (G_TYPE_INSTANCE_GET_CLASS ((obj), CLUTTER_TYPE_BACKEND_WAYLAND, ClutterBackendWaylandClass))
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typedef struct _ClutterBackendWayland ClutterBackendWayland;
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typedef struct _ClutterBackendWaylandClass ClutterBackendWaylandClass;
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struct _ClutterBackendWayland
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{
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ClutterBackend parent_instance;
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/* EGL Specific */
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EGLDisplay edpy;
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EGLContext egl_context;
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EGLConfig egl_config;
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gint egl_version_major;
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gint egl_version_minor;
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struct wl_display *wayland_display;
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GSource *wayland_source;
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struct wl_compositor *wayland_compositor;
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struct wl_shell *wayland_shell;
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struct wl_drm *wayland_drm;
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char *device_name;
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int authenticated;
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struct wl_output *wayland_output;
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ClutterGeometry screen_allocation;
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int drm_fd;
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PFNEGLGETDRMDISPLAYMESA get_drm_display;
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PFNEGLCREATEDRMIMAGEMESA create_drm_image;
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PFNEGLDESTROYIMAGEKHRPROC destroy_image;
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PFNEGLEXPORTDRMIMAGEMESA export_drm_image;
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PFNGLEGLIMAGETARGETTEXTURE2DOESPROC image_target_texture_2d;
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};
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struct _ClutterBackendWaylandClass
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{
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ClutterBackendClass parent_class;
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};
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GType _clutter_backend_wayland_get_type (void) G_GNUC_CONST;
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GSource *_clutter_event_source_wayland_new(struct wl_display *display);
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void _clutter_backend_add_input_device (ClutterBackendWayland *backend_wayland,
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uint32_t id);
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G_END_DECLS
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#endif /* __CLUTTER_BACKEND_WAYLAND_H__ */
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