Rename clutter_timeline_copy to clutter_timeline_clone

Usually, in OOP objects are cloned, while boxed types are copied; this
holds true in GObject, where GBoxed types have copy functions.
This commit is contained in:
Emmanuele Bassi 2007-06-07 10:26:07 +00:00
parent 9789bfc69e
commit c90a252581
4 changed files with 16 additions and 13 deletions

View File

@ -253,7 +253,7 @@ clutter_effect_closure_new (ClutterEffectTemplate *template,
c->template = template;
c->actor = actor;
c->timeline = clutter_timeline_copy (priv->timeline);
c->timeline = clutter_timeline_clone (priv->timeline);
c->alpha = clutter_alpha_new_full (c->timeline,
priv->alpha_func,
NULL, NULL);

View File

@ -631,28 +631,30 @@ clutter_timeline_is_playing (ClutterTimeline *timeline)
}
/**
* clutter_timeline_copy:
* clutter_timeline_clone:
* @timeline: #ClutterTimeline to duplicate.
*
* Create a new #ClutterTimeline instance which has property values
* matching that of supplied timeline.
* matching that of supplied timeline. The cloned timeline will not
* be started and will not be positioned to the current position of
* @timeline: you will have to start it with clutter_timeline_start().
*
* Return Value: a new #ClutterTimeline
* Return Value: a new #ClutterTimeline, cloned from @timeline
*
* Since 0.4
*/
ClutterTimeline*
clutter_timeline_copy (ClutterTimeline *timeline)
ClutterTimeline *
clutter_timeline_clone (ClutterTimeline *timeline)
{
ClutterTimeline *copy;
g_return_val_if_fail (CLUTTER_IS_TIMELINE (timeline), NULL);
copy = g_object_new (CLUTTER_TYPE_TIMELINE, NULL);
copy->priv->fps = timeline->priv->fps;
copy->priv->n_frames = timeline->priv->n_frames;
copy->priv->loop = timeline->priv->loop;
copy = g_object_new (CLUTTER_TYPE_TIMELINE,
"fps", clutter_timeline_get_speed (timeline),
"num-frames", clutter_timeline_get_n_frames (timeline),
"loop", clutter_timeline_get_loop (timeline),
NULL);
return copy;
}

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@ -87,6 +87,8 @@ GType clutter_timeline_get_type (void) G_GNUC_CONST;
ClutterTimeline *clutter_timeline_new (guint n_frames,
guint fps);
ClutterTimeline *clutter_timeline_clone (ClutterTimeline *timeline);
guint clutter_timeline_get_speed (ClutterTimeline *timeline);
void clutter_timeline_set_speed (ClutterTimeline *timeline,
guint fps);
@ -106,7 +108,6 @@ void clutter_timeline_set_n_frames (ClutterTimeline *timeline,
guint n_frames);
guint clutter_timeline_get_n_frames (ClutterTimeline *timeline);
gboolean clutter_timeline_is_playing (ClutterTimeline *timeline);
ClutterTimeline* clutter_timeline_copy (ClutterTimeline *timeline);
G_END_DECLS

View File

@ -384,7 +384,7 @@ clutter_perspective_get_type
ClutterTimeline
ClutterTimelineClass
clutter_timeline_new
clutter_timeline_copy
clutter_timeline_clone
clutter_timeline_set_speed
clutter_timeline_get_speed
clutter_timeline_start