Clean up clutter-actor.h
It's time, we delayed far too long.
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@ -293,7 +293,6 @@ void clutter_actor_set_flags (ClutterActor
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void clutter_actor_unset_flags (ClutterActor *self,
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void clutter_actor_unset_flags (ClutterActor *self,
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ClutterActorFlags flags);
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ClutterActorFlags flags);
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ClutterActorFlags clutter_actor_get_flags (ClutterActor *self);
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ClutterActorFlags clutter_actor_get_flags (ClutterActor *self);
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void clutter_actor_show (ClutterActor *self);
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void clutter_actor_show (ClutterActor *self);
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void clutter_actor_hide (ClutterActor *self);
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void clutter_actor_hide (ClutterActor *self);
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void clutter_actor_realize (ClutterActor *self);
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void clutter_actor_realize (ClutterActor *self);
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@ -305,11 +304,14 @@ void clutter_actor_continue_paint (ClutterActor
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void clutter_actor_queue_redraw (ClutterActor *self);
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void clutter_actor_queue_redraw (ClutterActor *self);
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void clutter_actor_queue_redraw_with_clip (ClutterActor *self,
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void clutter_actor_queue_redraw_with_clip (ClutterActor *self,
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const cairo_rectangle_int_t *clip);
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const cairo_rectangle_int_t *clip);
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void clutter_actor_queue_relayout (ClutterActor *self);
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void clutter_actor_queue_relayout (ClutterActor *self);
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void clutter_actor_destroy (ClutterActor *self);
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void clutter_actor_destroy (ClutterActor *self);
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void clutter_actor_set_name (ClutterActor *self,
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const gchar *name);
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const gchar * clutter_actor_get_name (ClutterActor *self);
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AtkObject * clutter_actor_get_accessible (ClutterActor *self);
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/* size negotiation */
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/* Size negotiation */
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void clutter_actor_set_request_mode (ClutterActor *self,
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void clutter_actor_set_request_mode (ClutterActor *self,
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ClutterRequestMode mode);
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ClutterRequestMode mode);
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ClutterRequestMode clutter_actor_get_request_mode (ClutterActor *self);
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ClutterRequestMode clutter_actor_get_request_mode (ClutterActor *self);
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@ -361,19 +363,12 @@ void clutter_actor_set_size (ClutterActor
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void clutter_actor_get_size (ClutterActor *self,
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void clutter_actor_get_size (ClutterActor *self,
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gfloat *width,
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gfloat *width,
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gfloat *height);
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gfloat *height);
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void clutter_actor_get_transformed_size (ClutterActor *self,
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gfloat *width,
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gfloat *height);
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void clutter_actor_set_position (ClutterActor *self,
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void clutter_actor_set_position (ClutterActor *self,
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gfloat x,
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gfloat x,
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gfloat y);
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gfloat y);
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void clutter_actor_get_position (ClutterActor *self,
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void clutter_actor_get_position (ClutterActor *self,
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gfloat *x,
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gfloat *x,
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gfloat *y);
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gfloat *y);
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void clutter_actor_get_transformed_position (ClutterActor *self,
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gfloat *x,
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gfloat *y);
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gboolean clutter_actor_get_fixed_position_set (ClutterActor *self);
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gboolean clutter_actor_get_fixed_position_set (ClutterActor *self);
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void clutter_actor_set_fixed_position_set (ClutterActor *self,
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void clutter_actor_set_fixed_position_set (ClutterActor *self,
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gboolean is_set);
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gboolean is_set);
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@ -400,14 +395,12 @@ gfloat clutter_actor_get_depth (ClutterActor
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void clutter_actor_set_layout_manager (ClutterActor *self,
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void clutter_actor_set_layout_manager (ClutterActor *self,
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ClutterLayoutManager *manager);
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ClutterLayoutManager *manager);
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ClutterLayoutManager * clutter_actor_get_layout_manager (ClutterActor *self);
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ClutterLayoutManager * clutter_actor_get_layout_manager (ClutterActor *self);
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void clutter_actor_set_x_align (ClutterActor *self,
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void clutter_actor_set_x_align (ClutterActor *self,
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ClutterActorAlign x_align);
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ClutterActorAlign x_align);
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ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self);
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ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self);
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void clutter_actor_set_y_align (ClutterActor *self,
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void clutter_actor_set_y_align (ClutterActor *self,
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ClutterActorAlign y_align);
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ClutterActorAlign y_align);
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ClutterActorAlign clutter_actor_get_y_align (ClutterActor *self);
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ClutterActorAlign clutter_actor_get_y_align (ClutterActor *self);
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void clutter_actor_set_margin_top (ClutterActor *self,
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void clutter_actor_set_margin_top (ClutterActor *self,
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gfloat margin);
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gfloat margin);
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gfloat clutter_actor_get_margin_top (ClutterActor *self);
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gfloat clutter_actor_get_margin_top (ClutterActor *self);
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@ -425,22 +418,7 @@ void clutter_actor_set_margin (ClutterActor
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void clutter_actor_get_margin (ClutterActor *self,
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void clutter_actor_get_margin (ClutterActor *self,
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ClutterMargin *margin);
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ClutterMargin *margin);
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void clutter_actor_set_opacity (ClutterActor *self,
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/* Paint */
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guint8 opacity);
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guint8 clutter_actor_get_opacity (ClutterActor *self);
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guint8 clutter_actor_get_paint_opacity (ClutterActor *self);
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gboolean clutter_actor_get_paint_visibility (ClutterActor *self);
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void clutter_actor_set_offscreen_redirect (ClutterActor *self,
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ClutterOffscreenRedirect redirect);
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ClutterOffscreenRedirect
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clutter_actor_get_offscreen_redirect (ClutterActor *self);
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void clutter_actor_set_name (ClutterActor *self,
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const gchar *name);
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const gchar * clutter_actor_get_name (ClutterActor *self);
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void clutter_actor_set_clip (ClutterActor *self,
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void clutter_actor_set_clip (ClutterActor *self,
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gfloat xoff,
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gfloat xoff,
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gfloat yoff,
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gfloat yoff,
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@ -456,6 +434,26 @@ void clutter_actor_get_clip (ClutterActor
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void clutter_actor_set_clip_to_allocation (ClutterActor *self,
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void clutter_actor_set_clip_to_allocation (ClutterActor *self,
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gboolean clip_set);
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gboolean clip_set);
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gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self);
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gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self);
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void clutter_actor_set_opacity (ClutterActor *self,
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guint8 opacity);
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guint8 clutter_actor_get_opacity (ClutterActor *self);
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guint8 clutter_actor_get_paint_opacity (ClutterActor *self);
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gboolean clutter_actor_get_paint_visibility (ClutterActor *self);
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void clutter_actor_set_offscreen_redirect (ClutterActor *self,
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ClutterOffscreenRedirect redirect);
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ClutterOffscreenRedirect clutter_actor_get_offscreen_redirect (ClutterActor *self);
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gboolean clutter_actor_should_pick_paint (ClutterActor *self);
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gboolean clutter_actor_is_in_clone_paint (ClutterActor *self);
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gboolean clutter_actor_get_paint_box (ClutterActor *self,
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ClutterActorBox *box);
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gboolean clutter_actor_has_overlaps (ClutterActor *self);
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void clutter_actor_set_background_color (ClutterActor *self,
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const ClutterColor *color);
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void clutter_actor_get_background_color (ClutterActor *self,
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ClutterColor *color);
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const ClutterPaintVolume * clutter_actor_get_paint_volume (ClutterActor *self);
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const ClutterPaintVolume * clutter_actor_get_transformed_paint_volume (ClutterActor *self,
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ClutterActor *relative_to_ancestor);
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/* Events */
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/* Events */
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void clutter_actor_set_reactive (ClutterActor *actor,
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void clutter_actor_set_reactive (ClutterActor *actor,
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@ -466,6 +464,16 @@ void clutter_actor_grab_key_focus (ClutterActor
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gboolean clutter_actor_event (ClutterActor *actor,
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gboolean clutter_actor_event (ClutterActor *actor,
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ClutterEvent *event,
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ClutterEvent *event,
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gboolean capture);
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gboolean capture);
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gboolean clutter_actor_has_pointer (ClutterActor *self);
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/* Text */
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PangoContext * clutter_actor_get_pango_context (ClutterActor *self);
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PangoContext * clutter_actor_create_pango_context (ClutterActor *self);
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PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self,
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const gchar *text);
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void clutter_actor_set_text_direction (ClutterActor *self,
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ClutterTextDirection text_dir);
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ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self);
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/* Actor hierarchy */
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/* Actor hierarchy */
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void clutter_actor_add_child (ClutterActor *self,
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void clutter_actor_add_child (ClutterActor *self,
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@ -506,7 +514,6 @@ void clutter_actor_set_child_above_sibling (ClutterActor
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void clutter_actor_set_child_at_index (ClutterActor *self,
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void clutter_actor_set_child_at_index (ClutterActor *self,
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ClutterActor *child,
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ClutterActor *child,
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gint index_);
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gint index_);
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void clutter_actor_iter_init (ClutterActorIter *iter,
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void clutter_actor_iter_init (ClutterActorIter *iter,
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ClutterActor *root);
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ClutterActor *root);
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gboolean clutter_actor_iter_next (ClutterActorIter *iter,
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gboolean clutter_actor_iter_next (ClutterActorIter *iter,
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@ -533,7 +540,6 @@ gdouble clutter_actor_get_rotation (ClutterActor
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gfloat *y,
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gfloat *y,
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gfloat *z);
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gfloat *z);
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ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
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ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
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void clutter_actor_set_scale (ClutterActor *self,
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void clutter_actor_set_scale (ClutterActor *self,
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gdouble scale_x,
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gdouble scale_x,
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gdouble scale_y);
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gdouble scale_y);
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@ -567,17 +573,19 @@ void clutter_actor_set_anchor_point_from_gravity (ClutterActor
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ClutterGravity gravity);
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ClutterGravity gravity);
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void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
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void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
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ClutterGravity gravity);
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ClutterGravity gravity);
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void clutter_actor_get_transformed_position (ClutterActor *self,
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gfloat *x,
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gfloat *y);
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void clutter_actor_get_transformed_size (ClutterActor *self,
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gfloat *width,
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gfloat *height);
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gboolean clutter_actor_transform_stage_point (ClutterActor *self,
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gboolean clutter_actor_transform_stage_point (ClutterActor *self,
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gfloat x,
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gfloat x,
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gfloat y,
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gfloat y,
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gfloat *x_out,
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gfloat *x_out,
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gfloat *y_out);
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gfloat *y_out);
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gboolean clutter_actor_should_pick_paint (ClutterActor *self);
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void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
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void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
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ClutterVertex verts[]);
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ClutterVertex verts[]);
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void clutter_actor_apply_transform_to_point (ClutterActor *self,
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void clutter_actor_apply_transform_to_point (ClutterActor *self,
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const ClutterVertex *point,
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const ClutterVertex *point,
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ClutterVertex *vertex);
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ClutterVertex *vertex);
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@ -585,38 +593,9 @@ void clutter_actor_apply_relative_transform_to_point (ClutterActor *self
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ClutterActor *ancestor,
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ClutterActor *ancestor,
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const ClutterVertex *point,
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const ClutterVertex *point,
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ClutterVertex *vertex);
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ClutterVertex *vertex);
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PangoContext *clutter_actor_get_pango_context (ClutterActor *self);
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PangoContext *clutter_actor_create_pango_context (ClutterActor *self);
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PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self,
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const gchar *text);
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void clutter_actor_get_transformation_matrix (ClutterActor *self,
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void clutter_actor_get_transformation_matrix (ClutterActor *self,
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CoglMatrix *matrix);
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CoglMatrix *matrix);
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gboolean clutter_actor_is_in_clone_paint (ClutterActor *self);
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gboolean clutter_actor_has_pointer (ClutterActor *self);
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void clutter_actor_set_text_direction (ClutterActor *self,
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ClutterTextDirection text_dir);
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ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self);
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AtkObject * clutter_actor_get_accessible (ClutterActor *self);
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const ClutterPaintVolume *clutter_actor_get_paint_volume (ClutterActor *self);
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const ClutterPaintVolume *clutter_actor_get_transformed_paint_volume (ClutterActor *self,
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ClutterActor *relative_to_ancestor);
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gboolean clutter_actor_get_paint_box (ClutterActor *self,
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ClutterActorBox *box);
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gboolean clutter_actor_has_overlaps (ClutterActor *self);
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void clutter_actor_set_background_color (ClutterActor *self,
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const ClutterColor *color);
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void clutter_actor_get_background_color (ClutterActor *self,
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ClutterColor *color);
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G_END_DECLS
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G_END_DECLS
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#endif /* __CLUTTER_ACTOR_H__ */
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#endif /* __CLUTTER_ACTOR_H__ */
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