From bfe71293757468f56922b138ba299dfda449fa2d Mon Sep 17 00:00:00 2001 From: Emmanuele Bassi Date: Sun, 5 Feb 2012 08:47:17 +0000 Subject: [PATCH] Clean up clutter-actor.h It's time, we delayed far too long. --- clutter/clutter-actor.h | 617 +++++++++++++++++++--------------------- 1 file changed, 298 insertions(+), 319 deletions(-) diff --git a/clutter/clutter-actor.h b/clutter/clutter-actor.h index 279259acf..d6504f81a 100644 --- a/clutter/clutter-actor.h +++ b/clutter/clutter-actor.h @@ -286,336 +286,315 @@ struct _ClutterActorIter GType clutter_actor_get_type (void) G_GNUC_CONST; -ClutterActor * clutter_actor_new (void); +ClutterActor * clutter_actor_new (void); -void clutter_actor_set_flags (ClutterActor *self, - ClutterActorFlags flags); -void clutter_actor_unset_flags (ClutterActor *self, - ClutterActorFlags flags); -ClutterActorFlags clutter_actor_get_flags (ClutterActor *self); +void clutter_actor_set_flags (ClutterActor *self, + ClutterActorFlags flags); +void clutter_actor_unset_flags (ClutterActor *self, + ClutterActorFlags flags); +ClutterActorFlags clutter_actor_get_flags (ClutterActor *self); +void clutter_actor_show (ClutterActor *self); +void clutter_actor_hide (ClutterActor *self); +void clutter_actor_realize (ClutterActor *self); +void clutter_actor_unrealize (ClutterActor *self); +void clutter_actor_map (ClutterActor *self); +void clutter_actor_unmap (ClutterActor *self); +void clutter_actor_paint (ClutterActor *self); +void clutter_actor_continue_paint (ClutterActor *self); +void clutter_actor_queue_redraw (ClutterActor *self); +void clutter_actor_queue_redraw_with_clip (ClutterActor *self, + const cairo_rectangle_int_t *clip); +void clutter_actor_queue_relayout (ClutterActor *self); +void clutter_actor_destroy (ClutterActor *self); +void clutter_actor_set_name (ClutterActor *self, + const gchar *name); +const gchar * clutter_actor_get_name (ClutterActor *self); +AtkObject * clutter_actor_get_accessible (ClutterActor *self); -void clutter_actor_show (ClutterActor *self); -void clutter_actor_hide (ClutterActor *self); -void clutter_actor_realize (ClutterActor *self); -void clutter_actor_unrealize (ClutterActor *self); -void clutter_actor_map (ClutterActor *self); -void clutter_actor_unmap (ClutterActor *self); -void clutter_actor_paint (ClutterActor *self); -void clutter_actor_continue_paint (ClutterActor *self); -void clutter_actor_queue_redraw (ClutterActor *self); -void clutter_actor_queue_redraw_with_clip (ClutterActor *self, - const cairo_rectangle_int_t *clip); - -void clutter_actor_queue_relayout (ClutterActor *self); -void clutter_actor_destroy (ClutterActor *self); - -/* size negotiation */ -void clutter_actor_set_request_mode (ClutterActor *self, - ClutterRequestMode mode); -ClutterRequestMode clutter_actor_get_request_mode (ClutterActor *self); -void clutter_actor_get_preferred_width (ClutterActor *self, - gfloat for_height, - gfloat *min_width_p, - gfloat *natural_width_p); -void clutter_actor_get_preferred_height (ClutterActor *self, - gfloat for_width, - gfloat *min_height_p, - gfloat *natural_height_p); -void clutter_actor_get_preferred_size (ClutterActor *self, - gfloat *min_width_p, - gfloat *min_height_p, - gfloat *natural_width_p, - gfloat *natural_height_p); -void clutter_actor_allocate (ClutterActor *self, - const ClutterActorBox *box, - ClutterAllocationFlags flags); -void clutter_actor_allocate_preferred_size (ClutterActor *self, - ClutterAllocationFlags flags); -void clutter_actor_allocate_available_size (ClutterActor *self, - gfloat x, - gfloat y, - gfloat available_width, - gfloat available_height, - ClutterAllocationFlags flags); -void clutter_actor_allocate_align_fill (ClutterActor *self, - const ClutterActorBox *box, - gdouble x_align, - gdouble y_align, - gboolean x_fill, - gboolean y_fill, - ClutterAllocationFlags flags); -void clutter_actor_set_allocation (ClutterActor *self, - const ClutterActorBox *box, - ClutterAllocationFlags flags); -void clutter_actor_get_allocation_box (ClutterActor *self, - ClutterActorBox *box); -void clutter_actor_get_allocation_geometry (ClutterActor *self, - ClutterGeometry *geom); -void clutter_actor_get_allocation_vertices (ClutterActor *self, - ClutterActor *ancestor, - ClutterVertex verts[]); -gboolean clutter_actor_has_allocation (ClutterActor *self); -void clutter_actor_set_size (ClutterActor *self, - gfloat width, - gfloat height); -void clutter_actor_get_size (ClutterActor *self, - gfloat *width, - gfloat *height); -void clutter_actor_get_transformed_size (ClutterActor *self, - gfloat *width, - gfloat *height); -void clutter_actor_set_position (ClutterActor *self, - gfloat x, - gfloat y); -void clutter_actor_get_position (ClutterActor *self, - gfloat *x, - gfloat *y); -void clutter_actor_get_transformed_position (ClutterActor *self, - gfloat *x, - gfloat *y); - -gboolean clutter_actor_get_fixed_position_set (ClutterActor *self); -void clutter_actor_set_fixed_position_set (ClutterActor *self, - gboolean is_set); -void clutter_actor_move_by (ClutterActor *self, - gfloat dx, - gfloat dy); +/* Size negotiation */ +void clutter_actor_set_request_mode (ClutterActor *self, + ClutterRequestMode mode); +ClutterRequestMode clutter_actor_get_request_mode (ClutterActor *self); +void clutter_actor_get_preferred_width (ClutterActor *self, + gfloat for_height, + gfloat *min_width_p, + gfloat *natural_width_p); +void clutter_actor_get_preferred_height (ClutterActor *self, + gfloat for_width, + gfloat *min_height_p, + gfloat *natural_height_p); +void clutter_actor_get_preferred_size (ClutterActor *self, + gfloat *min_width_p, + gfloat *min_height_p, + gfloat *natural_width_p, + gfloat *natural_height_p); +void clutter_actor_allocate (ClutterActor *self, + const ClutterActorBox *box, + ClutterAllocationFlags flags); +void clutter_actor_allocate_preferred_size (ClutterActor *self, + ClutterAllocationFlags flags); +void clutter_actor_allocate_available_size (ClutterActor *self, + gfloat x, + gfloat y, + gfloat available_width, + gfloat available_height, + ClutterAllocationFlags flags); +void clutter_actor_allocate_align_fill (ClutterActor *self, + const ClutterActorBox *box, + gdouble x_align, + gdouble y_align, + gboolean x_fill, + gboolean y_fill, + ClutterAllocationFlags flags); +void clutter_actor_set_allocation (ClutterActor *self, + const ClutterActorBox *box, + ClutterAllocationFlags flags); +void clutter_actor_get_allocation_box (ClutterActor *self, + ClutterActorBox *box); +void clutter_actor_get_allocation_geometry (ClutterActor *self, + ClutterGeometry *geom); +void clutter_actor_get_allocation_vertices (ClutterActor *self, + ClutterActor *ancestor, + ClutterVertex verts[]); +gboolean clutter_actor_has_allocation (ClutterActor *self); +void clutter_actor_set_size (ClutterActor *self, + gfloat width, + gfloat height); +void clutter_actor_get_size (ClutterActor *self, + gfloat *width, + gfloat *height); +void clutter_actor_set_position (ClutterActor *self, + gfloat x, + gfloat y); +void clutter_actor_get_position (ClutterActor *self, + gfloat *x, + gfloat *y); +gboolean clutter_actor_get_fixed_position_set (ClutterActor *self); +void clutter_actor_set_fixed_position_set (ClutterActor *self, + gboolean is_set); +void clutter_actor_move_by (ClutterActor *self, + gfloat dx, + gfloat dy); /* Actor geometry */ -gfloat clutter_actor_get_width (ClutterActor *self); -gfloat clutter_actor_get_height (ClutterActor *self); -void clutter_actor_set_width (ClutterActor *self, - gfloat width); -void clutter_actor_set_height (ClutterActor *self, - gfloat height); -gfloat clutter_actor_get_x (ClutterActor *self); -gfloat clutter_actor_get_y (ClutterActor *self); -void clutter_actor_set_x (ClutterActor *self, - gfloat x); -void clutter_actor_set_y (ClutterActor *self, - gfloat y); -void clutter_actor_set_depth (ClutterActor *self, - gfloat depth); -gfloat clutter_actor_get_depth (ClutterActor *self); -void clutter_actor_set_layout_manager (ClutterActor *self, - ClutterLayoutManager *manager); -ClutterLayoutManager *clutter_actor_get_layout_manager (ClutterActor *self); +gfloat clutter_actor_get_width (ClutterActor *self); +gfloat clutter_actor_get_height (ClutterActor *self); +void clutter_actor_set_width (ClutterActor *self, + gfloat width); +void clutter_actor_set_height (ClutterActor *self, + gfloat height); +gfloat clutter_actor_get_x (ClutterActor *self); +gfloat clutter_actor_get_y (ClutterActor *self); +void clutter_actor_set_x (ClutterActor *self, + gfloat x); +void clutter_actor_set_y (ClutterActor *self, + gfloat y); +void clutter_actor_set_depth (ClutterActor *self, + gfloat depth); +gfloat clutter_actor_get_depth (ClutterActor *self); +void clutter_actor_set_layout_manager (ClutterActor *self, + ClutterLayoutManager *manager); +ClutterLayoutManager * clutter_actor_get_layout_manager (ClutterActor *self); +void clutter_actor_set_x_align (ClutterActor *self, + ClutterActorAlign x_align); +ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self); +void clutter_actor_set_y_align (ClutterActor *self, + ClutterActorAlign y_align); +ClutterActorAlign clutter_actor_get_y_align (ClutterActor *self); +void clutter_actor_set_margin_top (ClutterActor *self, + gfloat margin); +gfloat clutter_actor_get_margin_top (ClutterActor *self); +void clutter_actor_set_margin_bottom (ClutterActor *self, + gfloat margin); +gfloat clutter_actor_get_margin_bottom (ClutterActor *self); +void clutter_actor_set_margin_left (ClutterActor *self, + gfloat margin); +gfloat clutter_actor_get_margin_left (ClutterActor *self); +void clutter_actor_set_margin_right (ClutterActor *self, + gfloat margin); +gfloat clutter_actor_get_margin_right (ClutterActor *self); +void clutter_actor_set_margin (ClutterActor *self, + const ClutterMargin *margin); +void clutter_actor_get_margin (ClutterActor *self, + ClutterMargin *margin); -void clutter_actor_set_x_align (ClutterActor *self, - ClutterActorAlign x_align); -ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self); -void clutter_actor_set_y_align (ClutterActor *self, - ClutterActorAlign y_align); -ClutterActorAlign clutter_actor_get_y_align (ClutterActor *self); - -void clutter_actor_set_margin_top (ClutterActor *self, - gfloat margin); -gfloat clutter_actor_get_margin_top (ClutterActor *self); -void clutter_actor_set_margin_bottom (ClutterActor *self, - gfloat margin); -gfloat clutter_actor_get_margin_bottom (ClutterActor *self); -void clutter_actor_set_margin_left (ClutterActor *self, - gfloat margin); -gfloat clutter_actor_get_margin_left (ClutterActor *self); -void clutter_actor_set_margin_right (ClutterActor *self, - gfloat margin); -gfloat clutter_actor_get_margin_right (ClutterActor *self); -void clutter_actor_set_margin (ClutterActor *self, - const ClutterMargin *margin); -void clutter_actor_get_margin (ClutterActor *self, - ClutterMargin *margin); - -void clutter_actor_set_opacity (ClutterActor *self, - guint8 opacity); -guint8 clutter_actor_get_opacity (ClutterActor *self); - -guint8 clutter_actor_get_paint_opacity (ClutterActor *self); -gboolean clutter_actor_get_paint_visibility (ClutterActor *self); - -void clutter_actor_set_offscreen_redirect (ClutterActor *self, - ClutterOffscreenRedirect redirect); -ClutterOffscreenRedirect - clutter_actor_get_offscreen_redirect (ClutterActor *self); - -void clutter_actor_set_name (ClutterActor *self, - const gchar *name); -const gchar * clutter_actor_get_name (ClutterActor *self); - -void clutter_actor_set_clip (ClutterActor *self, - gfloat xoff, - gfloat yoff, - gfloat width, - gfloat height); -void clutter_actor_remove_clip (ClutterActor *self); -gboolean clutter_actor_has_clip (ClutterActor *self); -void clutter_actor_get_clip (ClutterActor *self, - gfloat *xoff, - gfloat *yoff, - gfloat *width, - gfloat *height); -void clutter_actor_set_clip_to_allocation (ClutterActor *self, - gboolean clip_set); -gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self); +/* Paint */ +void clutter_actor_set_clip (ClutterActor *self, + gfloat xoff, + gfloat yoff, + gfloat width, + gfloat height); +void clutter_actor_remove_clip (ClutterActor *self); +gboolean clutter_actor_has_clip (ClutterActor *self); +void clutter_actor_get_clip (ClutterActor *self, + gfloat *xoff, + gfloat *yoff, + gfloat *width, + gfloat *height); +void clutter_actor_set_clip_to_allocation (ClutterActor *self, + gboolean clip_set); +gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self); +void clutter_actor_set_opacity (ClutterActor *self, + guint8 opacity); +guint8 clutter_actor_get_opacity (ClutterActor *self); +guint8 clutter_actor_get_paint_opacity (ClutterActor *self); +gboolean clutter_actor_get_paint_visibility (ClutterActor *self); +void clutter_actor_set_offscreen_redirect (ClutterActor *self, + ClutterOffscreenRedirect redirect); +ClutterOffscreenRedirect clutter_actor_get_offscreen_redirect (ClutterActor *self); +gboolean clutter_actor_should_pick_paint (ClutterActor *self); +gboolean clutter_actor_is_in_clone_paint (ClutterActor *self); +gboolean clutter_actor_get_paint_box (ClutterActor *self, + ClutterActorBox *box); +gboolean clutter_actor_has_overlaps (ClutterActor *self); +void clutter_actor_set_background_color (ClutterActor *self, + const ClutterColor *color); +void clutter_actor_get_background_color (ClutterActor *self, + ClutterColor *color); +const ClutterPaintVolume * clutter_actor_get_paint_volume (ClutterActor *self); +const ClutterPaintVolume * clutter_actor_get_transformed_paint_volume (ClutterActor *self, + ClutterActor *relative_to_ancestor); /* Events */ -void clutter_actor_set_reactive (ClutterActor *actor, - gboolean reactive); -gboolean clutter_actor_get_reactive (ClutterActor *actor); -gboolean clutter_actor_has_key_focus (ClutterActor *self); -void clutter_actor_grab_key_focus (ClutterActor *self); -gboolean clutter_actor_event (ClutterActor *actor, - ClutterEvent *event, - gboolean capture); +void clutter_actor_set_reactive (ClutterActor *actor, + gboolean reactive); +gboolean clutter_actor_get_reactive (ClutterActor *actor); +gboolean clutter_actor_has_key_focus (ClutterActor *self); +void clutter_actor_grab_key_focus (ClutterActor *self); +gboolean clutter_actor_event (ClutterActor *actor, + ClutterEvent *event, + gboolean capture); +gboolean clutter_actor_has_pointer (ClutterActor *self); + +/* Text */ +PangoContext * clutter_actor_get_pango_context (ClutterActor *self); +PangoContext * clutter_actor_create_pango_context (ClutterActor *self); +PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self, + const gchar *text); +void clutter_actor_set_text_direction (ClutterActor *self, + ClutterTextDirection text_dir); +ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self); /* Actor hierarchy */ -void clutter_actor_add_child (ClutterActor *self, - ClutterActor *child); -void clutter_actor_insert_child_at_index (ClutterActor *self, - ClutterActor *child, - gint index_); -void clutter_actor_insert_child_above (ClutterActor *self, - ClutterActor *child, - ClutterActor *sibling); -void clutter_actor_insert_child_below (ClutterActor *self, - ClutterActor *child, - ClutterActor *sibling); -void clutter_actor_replace_child (ClutterActor *self, - ClutterActor *old_child, - ClutterActor *new_child); -void clutter_actor_remove_child (ClutterActor *self, - ClutterActor *child); -void clutter_actor_remove_all_children (ClutterActor *self); -GList * clutter_actor_get_children (ClutterActor *self); -gint clutter_actor_get_n_children (ClutterActor *self); -ClutterActor * clutter_actor_get_child_at_index (ClutterActor *self, - gint index_); -ClutterActor * clutter_actor_get_previous_sibling (ClutterActor *self); -ClutterActor * clutter_actor_get_next_sibling (ClutterActor *self); -ClutterActor * clutter_actor_get_first_child (ClutterActor *self); -ClutterActor * clutter_actor_get_last_child (ClutterActor *self); -ClutterActor * clutter_actor_get_parent (ClutterActor *self); -gboolean clutter_actor_contains (ClutterActor *self, - ClutterActor *descendant); -ClutterActor* clutter_actor_get_stage (ClutterActor *actor); -void clutter_actor_set_child_below_sibling (ClutterActor *self, - ClutterActor *child, - ClutterActor *sibling); -void clutter_actor_set_child_above_sibling (ClutterActor *self, - ClutterActor *child, - ClutterActor *sibling); -void clutter_actor_set_child_at_index (ClutterActor *self, - ClutterActor *child, - gint index_); - -void clutter_actor_iter_init (ClutterActorIter *iter, - ClutterActor *root); -gboolean clutter_actor_iter_next (ClutterActorIter *iter, - ClutterActor **child); -gboolean clutter_actor_iter_prev (ClutterActorIter *iter, - ClutterActor **child); -void clutter_actor_iter_remove (ClutterActorIter *iter); +void clutter_actor_add_child (ClutterActor *self, + ClutterActor *child); +void clutter_actor_insert_child_at_index (ClutterActor *self, + ClutterActor *child, + gint index_); +void clutter_actor_insert_child_above (ClutterActor *self, + ClutterActor *child, + ClutterActor *sibling); +void clutter_actor_insert_child_below (ClutterActor *self, + ClutterActor *child, + ClutterActor *sibling); +void clutter_actor_replace_child (ClutterActor *self, + ClutterActor *old_child, + ClutterActor *new_child); +void clutter_actor_remove_child (ClutterActor *self, + ClutterActor *child); +void clutter_actor_remove_all_children (ClutterActor *self); +GList * clutter_actor_get_children (ClutterActor *self); +gint clutter_actor_get_n_children (ClutterActor *self); +ClutterActor * clutter_actor_get_child_at_index (ClutterActor *self, + gint index_); +ClutterActor * clutter_actor_get_previous_sibling (ClutterActor *self); +ClutterActor * clutter_actor_get_next_sibling (ClutterActor *self); +ClutterActor * clutter_actor_get_first_child (ClutterActor *self); +ClutterActor * clutter_actor_get_last_child (ClutterActor *self); +ClutterActor * clutter_actor_get_parent (ClutterActor *self); +gboolean clutter_actor_contains (ClutterActor *self, + ClutterActor *descendant); +ClutterActor* clutter_actor_get_stage (ClutterActor *actor); +void clutter_actor_set_child_below_sibling (ClutterActor *self, + ClutterActor *child, + ClutterActor *sibling); +void clutter_actor_set_child_above_sibling (ClutterActor *self, + ClutterActor *child, + ClutterActor *sibling); +void clutter_actor_set_child_at_index (ClutterActor *self, + ClutterActor *child, + gint index_); +void clutter_actor_iter_init (ClutterActorIter *iter, + ClutterActor *root); +gboolean clutter_actor_iter_next (ClutterActorIter *iter, + ClutterActor **child); +gboolean clutter_actor_iter_prev (ClutterActorIter *iter, + ClutterActor **child); +void clutter_actor_iter_remove (ClutterActorIter *iter); /* Transformations */ -gboolean clutter_actor_is_rotated (ClutterActor *self); -gboolean clutter_actor_is_scaled (ClutterActor *self); -void clutter_actor_set_rotation (ClutterActor *self, - ClutterRotateAxis axis, - gdouble angle, - gfloat x, - gfloat y, - gfloat z); -void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self, - gdouble angle, - ClutterGravity gravity); -gdouble clutter_actor_get_rotation (ClutterActor *self, - ClutterRotateAxis axis, - gfloat *x, - gfloat *y, - gfloat *z); -ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self); - -void clutter_actor_set_scale (ClutterActor *self, - gdouble scale_x, - gdouble scale_y); -void clutter_actor_set_scale_full (ClutterActor *self, - gdouble scale_x, - gdouble scale_y, - gfloat center_x, - gfloat center_y); -void clutter_actor_set_scale_with_gravity (ClutterActor *self, - gdouble scale_x, - gdouble scale_y, - ClutterGravity gravity); -void clutter_actor_get_scale (ClutterActor *self, - gdouble *scale_x, - gdouble *scale_y); -void clutter_actor_get_scale_center (ClutterActor *self, - gfloat *center_x, - gfloat *center_y); -ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self); -void clutter_actor_set_anchor_point (ClutterActor *self, - gfloat anchor_x, - gfloat anchor_y); -void clutter_actor_move_anchor_point (ClutterActor *self, - gfloat anchor_x, - gfloat anchor_y); -void clutter_actor_get_anchor_point (ClutterActor *self, - gfloat *anchor_x, - gfloat *anchor_y); -ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self); -void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self, - ClutterGravity gravity); -void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self, - ClutterGravity gravity); - -gboolean clutter_actor_transform_stage_point (ClutterActor *self, - gfloat x, - gfloat y, - gfloat *x_out, - gfloat *y_out); -gboolean clutter_actor_should_pick_paint (ClutterActor *self); - -void clutter_actor_get_abs_allocation_vertices (ClutterActor *self, - ClutterVertex verts[]); - -void clutter_actor_apply_transform_to_point (ClutterActor *self, - const ClutterVertex *point, - ClutterVertex *vertex); -void clutter_actor_apply_relative_transform_to_point (ClutterActor *self, - ClutterActor *ancestor, - const ClutterVertex *point, - ClutterVertex *vertex); - -PangoContext *clutter_actor_get_pango_context (ClutterActor *self); -PangoContext *clutter_actor_create_pango_context (ClutterActor *self); -PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self, - const gchar *text); - -void clutter_actor_get_transformation_matrix (ClutterActor *self, - CoglMatrix *matrix); - -gboolean clutter_actor_is_in_clone_paint (ClutterActor *self); -gboolean clutter_actor_has_pointer (ClutterActor *self); - -void clutter_actor_set_text_direction (ClutterActor *self, - ClutterTextDirection text_dir); -ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self); - -AtkObject * clutter_actor_get_accessible (ClutterActor *self); - -const ClutterPaintVolume *clutter_actor_get_paint_volume (ClutterActor *self); -const ClutterPaintVolume *clutter_actor_get_transformed_paint_volume (ClutterActor *self, - ClutterActor *relative_to_ancestor); - -gboolean clutter_actor_get_paint_box (ClutterActor *self, - ClutterActorBox *box); - -gboolean clutter_actor_has_overlaps (ClutterActor *self); - -void clutter_actor_set_background_color (ClutterActor *self, - const ClutterColor *color); -void clutter_actor_get_background_color (ClutterActor *self, - ClutterColor *color); +gboolean clutter_actor_is_rotated (ClutterActor *self); +gboolean clutter_actor_is_scaled (ClutterActor *self); +void clutter_actor_set_rotation (ClutterActor *self, + ClutterRotateAxis axis, + gdouble angle, + gfloat x, + gfloat y, + gfloat z); +void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self, + gdouble angle, + ClutterGravity gravity); +gdouble clutter_actor_get_rotation (ClutterActor *self, + ClutterRotateAxis axis, + gfloat *x, + gfloat *y, + gfloat *z); +ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self); +void clutter_actor_set_scale (ClutterActor *self, + gdouble scale_x, + gdouble scale_y); +void clutter_actor_set_scale_full (ClutterActor *self, + gdouble scale_x, + gdouble scale_y, + gfloat center_x, + gfloat center_y); +void clutter_actor_set_scale_with_gravity (ClutterActor *self, + gdouble scale_x, + gdouble scale_y, + ClutterGravity gravity); +void clutter_actor_get_scale (ClutterActor *self, + gdouble *scale_x, + gdouble *scale_y); +void clutter_actor_get_scale_center (ClutterActor *self, + gfloat *center_x, + gfloat *center_y); +ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self); +void clutter_actor_set_anchor_point (ClutterActor *self, + gfloat anchor_x, + gfloat anchor_y); +void clutter_actor_move_anchor_point (ClutterActor *self, + gfloat anchor_x, + gfloat anchor_y); +void clutter_actor_get_anchor_point (ClutterActor *self, + gfloat *anchor_x, + gfloat *anchor_y); +ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self); +void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self, + ClutterGravity gravity); +void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self, + ClutterGravity gravity); +void clutter_actor_get_transformed_position (ClutterActor *self, + gfloat *x, + gfloat *y); +void clutter_actor_get_transformed_size (ClutterActor *self, + gfloat *width, + gfloat *height); +gboolean clutter_actor_transform_stage_point (ClutterActor *self, + gfloat x, + gfloat y, + gfloat *x_out, + gfloat *y_out); +void clutter_actor_get_abs_allocation_vertices (ClutterActor *self, + ClutterVertex verts[]); +void clutter_actor_apply_transform_to_point (ClutterActor *self, + const ClutterVertex *point, + ClutterVertex *vertex); +void clutter_actor_apply_relative_transform_to_point (ClutterActor *self, + ClutterActor *ancestor, + const ClutterVertex *point, + ClutterVertex *vertex); +void clutter_actor_get_transformation_matrix (ClutterActor *self, + CoglMatrix *matrix); G_END_DECLS