shadow-factory: Untabify
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@ -549,15 +549,15 @@ blur_xspan (guchar *row,
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for (i = x0 - d + offset; i < x1 + offset; i++)
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{
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if (i >= 0 && i < row_width)
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sum += row[i];
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sum += row[i];
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if (i >= x0 + offset)
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{
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if (i >= d)
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sum -= row[i - d];
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{
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if (i >= d)
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sum -= row[i - d];
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tmp_buffer[i - offset] = (sum + d / 2) / d;
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}
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tmp_buffer[i - offset] = (sum + d / 2) / d;
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}
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}
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memcpy(row + x0, tmp_buffer + x0, x1 - x0);
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@ -567,9 +567,9 @@ static void
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blur_rows (cairo_region_t *convolve_region,
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int x_offset,
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int y_offset,
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guchar *buffer,
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int buffer_width,
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int buffer_height,
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guchar *buffer,
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int buffer_width,
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int buffer_height,
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int d)
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{
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int i, j;
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@ -586,10 +586,10 @@ blur_rows (cairo_region_t *convolve_region,
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cairo_region_get_rectangle (convolve_region, i, &rect);
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for (j = y_offset + rect.y; j < y_offset + rect.y + rect.height; j++)
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{
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guchar *row = buffer + j * buffer_width;
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int x0 = x_offset + rect.x;
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int x1 = x0 + rect.width;
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{
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guchar *row = buffer + j * buffer_width;
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int x0 = x_offset + rect.x;
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int x1 = x0 + rect.width;
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/* We want to produce a symmetric blur that spreads a pixel
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* equally far to the left and right. If d is odd that happens
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@ -597,19 +597,19 @@ blur_rows (cairo_region_t *convolve_region,
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* on either side and then a centered blur of size d + 1.
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* (techique also from the SVG specification)
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*/
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if (d % 2 == 1)
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{
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blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 0);
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blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 0);
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blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 0);
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}
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else
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{
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blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 1);
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blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, -1);
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blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d + 1, 0);
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}
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}
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if (d % 2 == 1)
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{
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blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 0);
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blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 0);
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blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 0);
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}
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else
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{
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blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 1);
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blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, -1);
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blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d + 1, 0);
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}
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}
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}
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g_free (tmp_buffer);
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@ -634,7 +634,7 @@ fade_bytes (guchar *bytes,
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*/
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static guchar *
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flip_buffer (guchar *buffer,
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int width,
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int width,
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int height)
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{
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/* Working in blocks increases cache efficiency, compared to reading
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@ -646,33 +646,33 @@ flip_buffer (guchar *buffer,
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int i0, j0;
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for (j0 = 0; j0 < height; j0 += BLOCK_SIZE)
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for (i0 = 0; i0 <= j0; i0 += BLOCK_SIZE)
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{
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int max_j = MIN(j0 + BLOCK_SIZE, height);
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int max_i = MIN(i0 + BLOCK_SIZE, width);
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int i, j;
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for (i0 = 0; i0 <= j0; i0 += BLOCK_SIZE)
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{
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int max_j = MIN(j0 + BLOCK_SIZE, height);
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int max_i = MIN(i0 + BLOCK_SIZE, width);
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int i, j;
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if (i0 == j0)
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{
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for (j = j0; j < max_j; j++)
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for (i = i0; i < j; i++)
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{
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guchar tmp = buffer[j * width + i];
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buffer[j * width + i] = buffer[i * width + j];
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buffer[i * width + j] = tmp;
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}
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}
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else
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{
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for (j = j0; j < max_j; j++)
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for (i = i0; i < max_i; i++)
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{
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guchar tmp = buffer[j * width + i];
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buffer[j * width + i] = buffer[i * width + j];
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buffer[i * width + j] = tmp;
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}
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}
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}
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if (i0 == j0)
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{
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for (j = j0; j < max_j; j++)
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for (i = i0; i < j; i++)
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{
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guchar tmp = buffer[j * width + i];
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buffer[j * width + i] = buffer[i * width + j];
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buffer[i * width + j] = tmp;
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}
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}
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else
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{
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for (j = j0; j < max_j; j++)
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for (i = i0; i < max_i; i++)
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{
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guchar tmp = buffer[j * width + i];
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buffer[j * width + i] = buffer[i * width + j];
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buffer[i * width + j] = tmp;
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}
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}
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}
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return buffer;
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}
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@ -683,15 +683,15 @@ flip_buffer (guchar *buffer,
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for (i0 = 0; i0 < width; i0 += BLOCK_SIZE)
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for (j0 = 0; j0 < height; j0 += BLOCK_SIZE)
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{
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int max_j = MIN(j0 + BLOCK_SIZE, height);
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int max_i = MIN(i0 + BLOCK_SIZE, width);
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int i, j;
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{
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int max_j = MIN(j0 + BLOCK_SIZE, height);
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int max_i = MIN(i0 + BLOCK_SIZE, width);
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int i, j;
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for (i = i0; i < max_i; i++)
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for (j = j0; j < max_j; j++)
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new_buffer[i * height + j] = buffer[j * width + i];
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}
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new_buffer[i * height + j] = buffer[j * width + i];
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}
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g_free (buffer);
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@ -763,7 +763,7 @@ make_shadow (MetaShadow *shadow,
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cairo_region_get_rectangle (region, k, &rect);
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for (j = y_offset + rect.y; j < y_offset + rect.y + rect.height; j++)
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memset (buffer + buffer_width * j + x_offset + rect.x, 255, rect.width);
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memset (buffer + buffer_width * j + x_offset + rect.x, 255, rect.width);
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}
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/* Step 2: swap rows and columns */
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