diff --git a/src/compositor/meta-shadow-factory.c b/src/compositor/meta-shadow-factory.c index 9af6383bc..dc4278131 100644 --- a/src/compositor/meta-shadow-factory.c +++ b/src/compositor/meta-shadow-factory.c @@ -549,15 +549,15 @@ blur_xspan (guchar *row, for (i = x0 - d + offset; i < x1 + offset; i++) { if (i >= 0 && i < row_width) - sum += row[i]; + sum += row[i]; if (i >= x0 + offset) - { - if (i >= d) - sum -= row[i - d]; + { + if (i >= d) + sum -= row[i - d]; - tmp_buffer[i - offset] = (sum + d / 2) / d; - } + tmp_buffer[i - offset] = (sum + d / 2) / d; + } } memcpy(row + x0, tmp_buffer + x0, x1 - x0); @@ -567,9 +567,9 @@ static void blur_rows (cairo_region_t *convolve_region, int x_offset, int y_offset, - guchar *buffer, - int buffer_width, - int buffer_height, + guchar *buffer, + int buffer_width, + int buffer_height, int d) { int i, j; @@ -586,10 +586,10 @@ blur_rows (cairo_region_t *convolve_region, cairo_region_get_rectangle (convolve_region, i, &rect); for (j = y_offset + rect.y; j < y_offset + rect.y + rect.height; j++) - { - guchar *row = buffer + j * buffer_width; - int x0 = x_offset + rect.x; - int x1 = x0 + rect.width; + { + guchar *row = buffer + j * buffer_width; + int x0 = x_offset + rect.x; + int x1 = x0 + rect.width; /* We want to produce a symmetric blur that spreads a pixel * equally far to the left and right. If d is odd that happens @@ -597,19 +597,19 @@ blur_rows (cairo_region_t *convolve_region, * on either side and then a centered blur of size d + 1. * (techique also from the SVG specification) */ - if (d % 2 == 1) - { - blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 0); - blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 0); - blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 0); - } - else - { - blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 1); - blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, -1); - blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d + 1, 0); - } - } + if (d % 2 == 1) + { + blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 0); + blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 0); + blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 0); + } + else + { + blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, 1); + blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d, -1); + blur_xspan (row, tmp_buffer, buffer_width, x0, x1, d + 1, 0); + } + } } g_free (tmp_buffer); @@ -634,7 +634,7 @@ fade_bytes (guchar *bytes, */ static guchar * flip_buffer (guchar *buffer, - int width, + int width, int height) { /* Working in blocks increases cache efficiency, compared to reading @@ -646,33 +646,33 @@ flip_buffer (guchar *buffer, int i0, j0; for (j0 = 0; j0 < height; j0 += BLOCK_SIZE) - for (i0 = 0; i0 <= j0; i0 += BLOCK_SIZE) - { - int max_j = MIN(j0 + BLOCK_SIZE, height); - int max_i = MIN(i0 + BLOCK_SIZE, width); - int i, j; + for (i0 = 0; i0 <= j0; i0 += BLOCK_SIZE) + { + int max_j = MIN(j0 + BLOCK_SIZE, height); + int max_i = MIN(i0 + BLOCK_SIZE, width); + int i, j; - if (i0 == j0) - { - for (j = j0; j < max_j; j++) - for (i = i0; i < j; i++) - { - guchar tmp = buffer[j * width + i]; - buffer[j * width + i] = buffer[i * width + j]; - buffer[i * width + j] = tmp; - } - } - else - { - for (j = j0; j < max_j; j++) - for (i = i0; i < max_i; i++) - { - guchar tmp = buffer[j * width + i]; - buffer[j * width + i] = buffer[i * width + j]; - buffer[i * width + j] = tmp; - } - } - } + if (i0 == j0) + { + for (j = j0; j < max_j; j++) + for (i = i0; i < j; i++) + { + guchar tmp = buffer[j * width + i]; + buffer[j * width + i] = buffer[i * width + j]; + buffer[i * width + j] = tmp; + } + } + else + { + for (j = j0; j < max_j; j++) + for (i = i0; i < max_i; i++) + { + guchar tmp = buffer[j * width + i]; + buffer[j * width + i] = buffer[i * width + j]; + buffer[i * width + j] = tmp; + } + } + } return buffer; } @@ -683,15 +683,15 @@ flip_buffer (guchar *buffer, for (i0 = 0; i0 < width; i0 += BLOCK_SIZE) for (j0 = 0; j0 < height; j0 += BLOCK_SIZE) - { - int max_j = MIN(j0 + BLOCK_SIZE, height); - int max_i = MIN(i0 + BLOCK_SIZE, width); - int i, j; + { + int max_j = MIN(j0 + BLOCK_SIZE, height); + int max_i = MIN(i0 + BLOCK_SIZE, width); + int i, j; for (i = i0; i < max_i; i++) for (j = j0; j < max_j; j++) - new_buffer[i * height + j] = buffer[j * width + i]; - } + new_buffer[i * height + j] = buffer[j * width + i]; + } g_free (buffer); @@ -763,7 +763,7 @@ make_shadow (MetaShadow *shadow, cairo_region_get_rectangle (region, k, &rect); for (j = y_offset + rect.y; j < y_offset + rect.y + rect.height; j++) - memset (buffer + buffer_width * j + x_offset + rect.x, 255, rect.width); + memset (buffer + buffer_width * j + x_offset + rect.x, 255, rect.width); } /* Step 2: swap rows and columns */