MetaSurfaceActorWayland: Unset the MetaWaylandSurface pointer when it goes away
We may access it during painting even if it has been freed. For now, manually unset it during the MetaWaylandSurface cleanup; in the future make MetaWaylandSurface a GObject and make the surface pointer a weak reference. https://bugzilla.gnome.org/show_bug.cgi?id=744453
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@ -110,6 +110,9 @@ meta_surface_actor_wayland_get_scale (MetaSurfaceActorWayland *actor)
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MetaWindow *window = surface->window;
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int output_scale = 1;
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if (!priv->surface)
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return 1;
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while (surface)
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{
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if (surface->window)
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@ -301,3 +304,12 @@ meta_surface_actor_wayland_get_surface (MetaSurfaceActorWayland *self)
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MetaSurfaceActorWaylandPrivate *priv = meta_surface_actor_wayland_get_instance_private (self);
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return priv->surface;
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}
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void
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meta_surface_actor_wayland_surface_destroyed (MetaSurfaceActorWayland *self)
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{
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MetaSurfaceActorWaylandPrivate *priv =
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meta_surface_actor_wayland_get_instance_private (self);
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priv->surface = NULL;
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}
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@ -57,6 +57,7 @@ GType meta_surface_actor_wayland_get_type (void);
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MetaSurfaceActor * meta_surface_actor_wayland_new (MetaWaylandSurface *surface);
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MetaWaylandSurface * meta_surface_actor_wayland_get_surface (MetaSurfaceActorWayland *self);
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void meta_surface_actor_wayland_surface_destroyed (MetaSurfaceActorWayland *self);
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void meta_surface_actor_wayland_set_texture (MetaSurfaceActorWayland *self,
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CoglTexture *texture);
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@ -616,8 +616,10 @@ meta_window_actor_get_shape_bounds (MetaWindowActor *self,
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#ifdef HAVE_WAYLAND
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if (META_IS_SURFACE_ACTOR_WAYLAND (priv->surface))
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{
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double scale = priv->surface ?
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meta_surface_actor_wayland_get_scale (META_SURFACE_ACTOR_WAYLAND (priv->surface)) : 1.;
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MetaSurfaceActorWayland *surface_actor =
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META_SURFACE_ACTOR_WAYLAND (priv->surface);
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double scale = meta_surface_actor_wayland_get_scale (surface_actor);
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bounds->x *= scale;
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bounds->y *= scale;
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bounds->width *= scale;
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@ -802,6 +802,9 @@ wl_surface_destructor (struct wl_resource *resource)
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if (surface->input_region)
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cairo_region_destroy (surface->input_region);
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meta_surface_actor_wayland_surface_destroyed (
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META_SURFACE_ACTOR_WAYLAND (surface->surface_actor));
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g_object_unref (surface->surface_actor);
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meta_wayland_compositor_destroy_frame_callbacks (compositor, surface);
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