2008-02-04 Emmanuele Bassi <ebassi@openedhand.com>

* clutter/clutter-shader.c (clutter_shader_constructor): Keep the
	constructor line under the 80 columns using a variable.
This commit is contained in:
Emmanuele Bassi 2008-02-04 22:38:27 +00:00
parent 2764fa2f87
commit b884bc4dd5
2 changed files with 9 additions and 5 deletions

View File

@ -1,3 +1,8 @@
2008-02-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-shader.c (clutter_shader_constructor): Keep the
constructor line under the 80 columns using a variable.
2008-02-04 Emmanuele Bassi <ebassi@openedhand.com> 2008-02-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-actor.c: * clutter/clutter-actor.c:

View File

@ -181,12 +181,11 @@ clutter_shader_constructor (GType type,
guint n_params, guint n_params,
GObjectConstructParam *params) GObjectConstructParam *params)
{ {
GObject *object; GObjectClass *parent_class;
GObject *object;
object parent_class = G_OBJECT_CLASS (clutter_shader_parent_class);
= G_OBJECT_CLASS (clutter_shader_parent_class)->constructor (type, object = parent_class->constructor (type, n_params, params);
n_params,
params);
/* add this instance to the global list of shaders */ /* add this instance to the global list of shaders */
clutter_shaders_list = g_list_prepend (clutter_shaders_list, object); clutter_shaders_list = g_list_prepend (clutter_shaders_list, object);