2008-02-04 Emmanuele Bassi <ebassi@openedhand.com>
* clutter/clutter-shader.c (clutter_shader_constructor): Keep the constructor line under the 80 columns using a variable.
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@ -1,3 +1,8 @@
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2008-02-04 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-shader.c (clutter_shader_constructor): Keep the
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constructor line under the 80 columns using a variable.
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2008-02-04 Emmanuele Bassi <ebassi@openedhand.com>
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2008-02-04 Emmanuele Bassi <ebassi@openedhand.com>
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* clutter/clutter-actor.c:
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* clutter/clutter-actor.c:
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@ -181,12 +181,11 @@ clutter_shader_constructor (GType type,
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guint n_params,
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guint n_params,
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GObjectConstructParam *params)
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GObjectConstructParam *params)
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{
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{
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GObject *object;
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GObjectClass *parent_class;
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GObject *object;
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object
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parent_class = G_OBJECT_CLASS (clutter_shader_parent_class);
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= G_OBJECT_CLASS (clutter_shader_parent_class)->constructor (type,
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object = parent_class->constructor (type, n_params, params);
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n_params,
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params);
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/* add this instance to the global list of shaders */
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/* add this instance to the global list of shaders */
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clutter_shaders_list = g_list_prepend (clutter_shaders_list, object);
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clutter_shaders_list = g_list_prepend (clutter_shaders_list, object);
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