script: Allow warping to states
Do not just allow animating states connected to signals: add a "warp" optional key that ends up calling clutter_state_warp_to_state(). This is useful for debugging.
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@ -173,6 +173,17 @@
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* "name" : "leave-event",
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* "states" : "button-states",
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* "target-state" : "base"
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* },
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* {
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* "name" : "button-press-event",
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* "states" : "button-states",
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* "target-state" : "active",
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* },
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* {
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* "name" : "key-press-event",
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* "states" : "button-states",
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* "target-state" : "key-focus",
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* "warp" : true
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* }
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* ],
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* ...
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@ -185,9 +196,10 @@
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* instance through the clutter_script_add_states() function. If no
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* "states" key is present, then the default #ClutterState associated to
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* the #ClutterScript instance will be used; the default #ClutterState
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* can be set using clutter_script_add_states() using a %NULL name.
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* State changes on signal emission will not affect the signal emission
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* chain.
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* can be set using clutter_script_add_states() using a %NULL name. The
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* "warp" key can be used to warp to a specific state instead of
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* animating to it. State changes on signal emission will not affect
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* the signal emission chain.
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*
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* Clutter reserves the following names, so classes defining properties
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* through the usual GObject registration process should avoid using these
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@ -950,6 +962,7 @@ typedef struct {
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gchar *target;
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gulong signal_id;
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gulong hook_id;
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gboolean warp_to;
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} HookData;
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typedef struct {
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@ -982,7 +995,12 @@ clutter_script_state_change_hook (GSignalInvocationHint *ihint,
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emitter = g_value_get_object (¶ms[0]);
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if (emitter == hook_data->emitter)
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clutter_state_set_state (hook_data->state, hook_data->target);
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{
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if (hook_data->warp_to)
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clutter_state_warp_to_state (hook_data->state, hook_data->target);
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else
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clutter_state_set_state (hook_data->state, hook_data->target);
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}
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return TRUE;
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}
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@ -1083,6 +1101,7 @@ connect_each_object (gpointer key,
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hook_data->emitter = object;
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hook_data->state = CLUTTER_STATE (state_object);
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hook_data->target = g_strdup (sinfo->target);
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hook_data->warp_to = sinfo->warp_to;
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hook_data->signal_id = signal_id;
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hook_data->hook_id =
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g_signal_add_emission_hook (signal_id, signal_quark,
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