script: Allow warping to states
Do not just allow animating states connected to signals: add a "warp" optional key that ends up calling clutter_state_warp_to_state(). This is useful for debugging.
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@ -597,6 +597,7 @@ parse_signals (ClutterScript *script,
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{
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const gchar *state = NULL;
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const gchar *target = NULL;
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gboolean warp_to = FALSE;
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target = json_object_get_string_member (object, "target-state");
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if (target == NULL)
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@ -610,16 +611,21 @@ parse_signals (ClutterScript *script,
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if (json_object_has_member (object, "states"))
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state = json_object_get_string_member (object, "states");
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if (json_object_has_member (object, "warp"))
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warp_to = json_object_get_boolean_member (object, "warp");
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CLUTTER_NOTE (SCRIPT,
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"Added signal '%s' (states:%s, target-state:%s)",
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"Added signal '%s' (states:%s, target-state:%s, warp:%s)",
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name,
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state != NULL ? state : "<default>", target);
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state != NULL ? state : "<default>", target,
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warp_to ? "true" : "false");
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sinfo = g_slice_new0 (SignalInfo);
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sinfo->is_handler = FALSE;
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sinfo->name = g_strdup (name);
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sinfo->state = g_strdup (state);
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sinfo->target = g_strdup (target);
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sinfo->warp_to = warp_to;
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}
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else if (json_object_has_member (object, "handler"))
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{
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@ -94,6 +94,7 @@ typedef struct {
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GConnectFlags flags;
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guint is_handler : 1;
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guint warp_to : 1;
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} SignalInfo;
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void property_info_free (gpointer data);
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@ -173,6 +173,17 @@
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* "name" : "leave-event",
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* "states" : "button-states",
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* "target-state" : "base"
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* },
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* {
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* "name" : "button-press-event",
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* "states" : "button-states",
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* "target-state" : "active",
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* },
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* {
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* "name" : "key-press-event",
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* "states" : "button-states",
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* "target-state" : "key-focus",
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* "warp" : true
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* }
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* ],
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* ...
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@ -185,9 +196,10 @@
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* instance through the clutter_script_add_states() function. If no
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* "states" key is present, then the default #ClutterState associated to
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* the #ClutterScript instance will be used; the default #ClutterState
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* can be set using clutter_script_add_states() using a %NULL name.
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* State changes on signal emission will not affect the signal emission
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* chain.
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* can be set using clutter_script_add_states() using a %NULL name. The
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* "warp" key can be used to warp to a specific state instead of
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* animating to it. State changes on signal emission will not affect
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* the signal emission chain.
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*
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* Clutter reserves the following names, so classes defining properties
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* through the usual GObject registration process should avoid using these
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@ -950,6 +962,7 @@ typedef struct {
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gchar *target;
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gulong signal_id;
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gulong hook_id;
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gboolean warp_to;
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} HookData;
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typedef struct {
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@ -982,7 +995,12 @@ clutter_script_state_change_hook (GSignalInvocationHint *ihint,
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emitter = g_value_get_object (¶ms[0]);
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if (emitter == hook_data->emitter)
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clutter_state_set_state (hook_data->state, hook_data->target);
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{
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if (hook_data->warp_to)
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clutter_state_warp_to_state (hook_data->state, hook_data->target);
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else
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clutter_state_set_state (hook_data->state, hook_data->target);
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}
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return TRUE;
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}
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@ -1083,6 +1101,7 @@ connect_each_object (gpointer key,
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hook_data->emitter = object;
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hook_data->state = CLUTTER_STATE (state_object);
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hook_data->target = g_strdup (sinfo->target);
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hook_data->warp_to = sinfo->warp_to;
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hook_data->signal_id = signal_id;
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hook_data->hook_id =
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g_signal_add_emission_hook (signal_id, signal_quark,
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