script: Allow warping to states
Do not just allow animating states connected to signals: add a "warp" optional key that ends up calling clutter_state_warp_to_state(). This is useful for debugging.
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@ -94,6 +94,7 @@ typedef struct {
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GConnectFlags flags;
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guint is_handler : 1;
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guint warp_to : 1;
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} SignalInfo;
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void property_info_free (gpointer data);
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