[Automatic fixed-to-float.sh change] Applies a number fixed to float patches
To deal with all the corner cases that couldn't be scripted a number of patches were written for the remaining 10% of the effort. Note: again no API changes were made in Clutter, only in Cogl.
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@ -474,7 +474,7 @@ clutter_texture_set_fbo_projection (ClutterActor *self)
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/* Set up a projection matrix so that the actor will be projected as
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if it was drawn at its original location */
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tan_angle = tanf (COGL_ANGLE_FROM_DEGX (perspective.fovy / 2 * (G_PI/180.0)));
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tan_angle = tanf ((perspective.fovy / 2) * (G_PI/180.0));
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near_size = CLUTTER_FIXED_MUL (perspective.z_near, tan_angle);
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cogl_frustum (CLUTTER_FIXED_MUL (tx_min, near_size),
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