Port the test-primitive test from Clutter to Cogl

This converts test-primitive to be a standalone Cogl test instead of
relying on Clutter code.

Reviewed-by: Robert Bragg <robert@linux.intel.com>
This commit is contained in:
Neil Roberts 2012-02-06 13:30:08 +00:00
parent 354e923cbf
commit a226b368f3
3 changed files with 52 additions and 63 deletions

View File

@ -29,7 +29,6 @@ unported_test_sources = \
test-vertex-buffer-contiguous.c \ test-vertex-buffer-contiguous.c \
test-vertex-buffer-interleved.c \ test-vertex-buffer-interleved.c \
test-vertex-buffer-mutability.c \ test-vertex-buffer-mutability.c \
test-primitive.c \
$(NULL) $(NULL)
test_sources = \ test_sources = \
@ -47,6 +46,7 @@ test_sources = \
test-sub-texture.c \ test-sub-texture.c \
test-custom-attributes.c \ test-custom-attributes.c \
test-offscreen.c \ test-offscreen.c \
test-primitive.c \
$(NULL) $(NULL)
test_conformance_SOURCES = $(common_sources) $(test_sources) test_conformance_SOURCES = $(common_sources) $(test_sources)

View File

@ -158,7 +158,7 @@ main (int argc, char **argv)
UNPORTED_TEST ("/cogl/vertex-buffer", test_cogl_vertex_buffer_interleved); UNPORTED_TEST ("/cogl/vertex-buffer", test_cogl_vertex_buffer_interleved);
UNPORTED_TEST ("/cogl/vertex-buffer", test_cogl_vertex_buffer_mutability); UNPORTED_TEST ("/cogl/vertex-buffer", test_cogl_vertex_buffer_mutability);
UNPORTED_TEST ("/cogl/vertex-array", test_cogl_primitive); ADD_TEST ("/cogl/vertex-array", test_cogl_primitive);
ADD_TEST ("/cogl/shaders", test_cogl_just_vertex_shader); ADD_TEST ("/cogl/shaders", test_cogl_just_vertex_shader);
ADD_TEST ("/cogl/shaders", test_cogl_pipeline_uniforms); ADD_TEST ("/cogl/shaders", test_cogl_pipeline_uniforms);

View File

@ -1,16 +1,23 @@
#include <clutter/clutter.h> #include <cogl/cogl.h>
#include <string.h> #include <string.h>
#include "test-conform-common.h" #include "test-utils.h"
static const ClutterColor stage_color = { 0x00, 0xff, 0x00, 0xff }; typedef struct _TestState
static const ClutterColor prim_color = { 0xff, 0x00, 0xff, 0xff }; {
static const ClutterColor tex_color = { 0x00, 0x00, 0xff, 0xff }; CoglContext *context;
int fb_width;
int fb_height;
CoglFramebuffer *fb;
} TestState;
typedef CoglPrimitive * (* TestPrimFunc) (ClutterColor *expected_color); #define PRIM_COLOR 0xff00ffff
#define TEX_COLOR 0x0000ffff
typedef CoglPrimitive * (* TestPrimFunc) (guint32 *expected_color);
static CoglPrimitive * static CoglPrimitive *
test_prim_p2 (ClutterColor *expected_color) test_prim_p2 (guint32 *expected_color)
{ {
static const CoglVertexP2 verts[] = static const CoglVertexP2 verts[] =
{ { 0, 0 }, { 0, 10 }, { 10, 0 } }; { { 0, 0 }, { 0, 10 }, { 10, 0 } };
@ -21,7 +28,7 @@ test_prim_p2 (ClutterColor *expected_color)
} }
static CoglPrimitive * static CoglPrimitive *
test_prim_p3 (ClutterColor *expected_color) test_prim_p3 (guint32 *expected_color)
{ {
static const CoglVertexP3 verts[] = static const CoglVertexP3 verts[] =
{ { 0, 0, 0 }, { 0, 10, 0 }, { 10, 0, 0 } }; { { 0, 0, 0 }, { 0, 10, 0 }, { 10, 0, 0 } };
@ -32,16 +39,14 @@ test_prim_p3 (ClutterColor *expected_color)
} }
static CoglPrimitive * static CoglPrimitive *
test_prim_p2c4 (ClutterColor *expected_color) test_prim_p2c4 (guint32 *expected_color)
{ {
static const CoglVertexP2C4 verts[] = static const CoglVertexP2C4 verts[] =
{ { 0, 0, 255, 255, 0, 255 }, { { 0, 0, 255, 255, 0, 255 },
{ 0, 10, 255, 255, 0, 255 }, { 0, 10, 255, 255, 0, 255 },
{ 10, 0, 255, 255, 0, 255 } }; { 10, 0, 255, 255, 0, 255 } };
expected_color->red = 255; *expected_color = 0xffff00ff;
expected_color->green = 255;
expected_color->blue = 0;
return cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES, return cogl_primitive_new_p2c4 (COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */ 3, /* n_vertices */
@ -49,16 +54,14 @@ test_prim_p2c4 (ClutterColor *expected_color)
} }
static CoglPrimitive * static CoglPrimitive *
test_prim_p3c4 (ClutterColor *expected_color) test_prim_p3c4 (guint32 *expected_color)
{ {
static const CoglVertexP3C4 verts[] = static const CoglVertexP3C4 verts[] =
{ { 0, 0, 0, 255, 255, 0, 255 }, { { 0, 0, 0, 255, 255, 0, 255 },
{ 0, 10, 0, 255, 255, 0, 255 }, { 0, 10, 0, 255, 255, 0, 255 },
{ 10, 0, 0, 255, 255, 0, 255 } }; { 10, 0, 0, 255, 255, 0, 255 } };
expected_color->red = 255; *expected_color = 0xffff00ff;
expected_color->green = 255;
expected_color->blue = 0;
return cogl_primitive_new_p3c4 (COGL_VERTICES_MODE_TRIANGLES, return cogl_primitive_new_p3c4 (COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */ 3, /* n_vertices */
@ -66,14 +69,14 @@ test_prim_p3c4 (ClutterColor *expected_color)
} }
static CoglPrimitive * static CoglPrimitive *
test_prim_p2t2 (ClutterColor *expected_color) test_prim_p2t2 (guint32 *expected_color)
{ {
static const CoglVertexP2T2 verts[] = static const CoglVertexP2T2 verts[] =
{ { 0, 0, 1, 0 }, { { 0, 0, 1, 0 },
{ 0, 10, 1, 0 }, { 0, 10, 1, 0 },
{ 10, 0, 1, 0 } }; { 10, 0, 1, 0 } };
*expected_color = tex_color; *expected_color = TEX_COLOR;
return cogl_primitive_new_p2t2 (COGL_VERTICES_MODE_TRIANGLES, return cogl_primitive_new_p2t2 (COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */ 3, /* n_vertices */
@ -81,14 +84,14 @@ test_prim_p2t2 (ClutterColor *expected_color)
} }
static CoglPrimitive * static CoglPrimitive *
test_prim_p3t2 (ClutterColor *expected_color) test_prim_p3t2 (guint32 *expected_color)
{ {
static const CoglVertexP3T2 verts[] = static const CoglVertexP3T2 verts[] =
{ { 0, 0, 0, 1, 0 }, { { 0, 0, 0, 1, 0 },
{ 0, 10, 0, 1, 0 }, { 0, 10, 0, 1, 0 },
{ 10, 0, 0, 1, 0 } }; { 10, 0, 0, 1, 0 } };
*expected_color = tex_color; *expected_color = TEX_COLOR;
return cogl_primitive_new_p3t2 (COGL_VERTICES_MODE_TRIANGLES, return cogl_primitive_new_p3t2 (COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */ 3, /* n_vertices */
@ -96,15 +99,15 @@ test_prim_p3t2 (ClutterColor *expected_color)
} }
static CoglPrimitive * static CoglPrimitive *
test_prim_p2t2c4 (ClutterColor *expected_color) test_prim_p2t2c4 (guint32 *expected_color)
{ {
static const CoglVertexP2T2C4 verts[] = static const CoglVertexP2T2C4 verts[] =
{ { 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff }, { { 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff },
{ 0, 10, 1, 0, 0xff, 0xff, 0xf0, 0xff }, { 0, 10, 1, 0, 0xff, 0xff, 0xf0, 0xff },
{ 10, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff } }; { 10, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff } };
*expected_color = tex_color; /* The blue component of the texture color should be replaced with 0xf0 */
expected_color->blue = 0xf0; *expected_color = (TEX_COLOR & 0xffff00ff) | 0x0000f000;
return cogl_primitive_new_p2t2c4 (COGL_VERTICES_MODE_TRIANGLES, return cogl_primitive_new_p2t2c4 (COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */ 3, /* n_vertices */
@ -112,15 +115,15 @@ test_prim_p2t2c4 (ClutterColor *expected_color)
} }
static CoglPrimitive * static CoglPrimitive *
test_prim_p3t2c4 (ClutterColor *expected_color) test_prim_p3t2c4 (guint32 *expected_color)
{ {
static const CoglVertexP3T2C4 verts[] = static const CoglVertexP3T2C4 verts[] =
{ { 0, 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff }, { { 0, 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff },
{ 0, 10, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff }, { 0, 10, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff },
{ 10, 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff } }; { 10, 0, 0, 1, 0, 0xff, 0xff, 0xf0, 0xff } };
*expected_color = tex_color; /* The blue component of the texture color should be replaced with 0xf0 */
expected_color->blue = 0xf0; *expected_color = (TEX_COLOR & 0xffff00ff) | 0x0000f000;
return cogl_primitive_new_p3t2c4 (COGL_VERTICES_MODE_TRIANGLES, return cogl_primitive_new_p3t2c4 (COGL_VERTICES_MODE_TRIANGLES,
3, /* n_vertices */ 3, /* n_vertices */
@ -141,10 +144,10 @@ test_prim_funcs[] =
}; };
static void static void
paint_cb (void) test_paint (TestState *state)
{ {
CoglPipeline *pipeline; CoglPipeline *pipeline;
CoglHandle tex; CoglTexture *tex;
guint8 tex_data[6]; guint8 tex_data[6];
int i; int i;
@ -155,9 +158,9 @@ paint_cb (void)
tex_data[0] = 255; tex_data[0] = 255;
tex_data[1] = 255; tex_data[1] = 255;
tex_data[2] = 255; tex_data[2] = 255;
tex_data[3] = tex_color.red; tex_data[3] = (TEX_COLOR >> 24) & 0xff;
tex_data[4] = tex_color.green; tex_data[4] = (TEX_COLOR >> 16) & 0xff;
tex_data[5] = tex_color.blue; tex_data[5] = (TEX_COLOR >> 8) & 0xff;
tex = cogl_texture_new_from_data (2, 1, /* size */ tex = cogl_texture_new_from_data (2, 1, /* size */
COGL_TEXTURE_NO_ATLAS, COGL_TEXTURE_NO_ATLAS,
COGL_PIXEL_FORMAT_RGB_888, COGL_PIXEL_FORMAT_RGB_888,
@ -166,10 +169,10 @@ paint_cb (void)
tex_data); tex_data);
pipeline = cogl_pipeline_new (); pipeline = cogl_pipeline_new ();
cogl_pipeline_set_color4ub (pipeline, cogl_pipeline_set_color4ub (pipeline,
prim_color.red, (PRIM_COLOR >> 24) & 0xff,
prim_color.green, (PRIM_COLOR >> 16) & 0xff,
prim_color.blue, (PRIM_COLOR >> 8) & 0xff,
prim_color.alpha); (PRIM_COLOR >> 0) & 0xff);
cogl_pipeline_set_layer_texture (pipeline, 0, tex); cogl_pipeline_set_layer_texture (pipeline, 0, tex);
cogl_handle_unref (tex); cogl_handle_unref (tex);
cogl_set_source (pipeline); cogl_set_source (pipeline);
@ -178,8 +181,7 @@ paint_cb (void)
for (i = 0; i < G_N_ELEMENTS (test_prim_funcs); i++) for (i = 0; i < G_N_ELEMENTS (test_prim_funcs); i++)
{ {
CoglPrimitive *prim; CoglPrimitive *prim;
ClutterColor expected_color = prim_color; guint32 expected_color = PRIM_COLOR;
guint8 pixel[4];
prim = test_prim_funcs[i] (&expected_color); prim = test_prim_funcs[i] (&expected_color);
@ -188,43 +190,30 @@ paint_cb (void)
cogl_primitive_draw (prim); cogl_primitive_draw (prim);
cogl_pop_matrix (); cogl_pop_matrix ();
cogl_read_pixels (i * 10 + 2, 2, 1, 1, test_utils_check_pixel (i * 10 + 2, 2, expected_color);
COGL_READ_PIXELS_COLOR_BUFFER,
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
pixel);
g_assert_cmpint (pixel[0], ==, expected_color.red);
g_assert_cmpint (pixel[1], ==, expected_color.green);
g_assert_cmpint (pixel[2], ==, expected_color.blue);
cogl_object_unref (prim); cogl_object_unref (prim);
} }
/* Comment this out to see what the test paints */
clutter_main_quit ();
} }
void void
test_cogl_primitive (TestUtilsGTestFixture *fixture, test_cogl_primitive (TestUtilsGTestFixture *fixture,
void *data) void *data)
{ {
ClutterActor *stage; TestUtilsSharedState *shared_state = data;
unsigned int paint_handler; TestState state;
stage = clutter_stage_get_default (); state.context = shared_state->ctx;
state.fb_width = cogl_framebuffer_get_width (shared_state->fb);
state.fb_height = cogl_framebuffer_get_height (shared_state->fb);
state.fb = shared_state->fb;
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); cogl_ortho (0, state.fb_width, /* left, right */
state.fb_height, 0, /* bottom, top */
-1, 100 /* z near, far */);
paint_handler = g_signal_connect_after (stage, "paint", test_paint (&state);
G_CALLBACK (paint_cb), NULL);
clutter_actor_show (stage);
clutter_main ();
g_signal_handler_disconnect (stage, paint_handler);
if (g_test_verbose ()) if (g_test_verbose ())
g_print ("OK\n"); g_print ("OK\n");
} }