surface-actor: Move unobscured_region processing here
https://bugzilla.gnome.org/show_bug.cgi?id=720631
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0e5f365d55
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@ -24,6 +24,9 @@ struct _MetaSurfaceActorPrivate
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{
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MetaShapedTexture *texture;
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MetaWaylandBuffer *buffer;
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/* The region that is visible, used to optimize out redraws */
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cairo_region_t *unobscured_region;
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};
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static void cullable_iface_init (MetaCullableInterface *iface);
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@ -31,23 +34,96 @@ static void cullable_iface_init (MetaCullableInterface *iface);
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G_DEFINE_TYPE_WITH_CODE (MetaSurfaceActor, meta_surface_actor, CLUTTER_TYPE_ACTOR,
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G_IMPLEMENT_INTERFACE (META_TYPE_CULLABLE, cullable_iface_init));
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static gboolean
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meta_surface_actor_get_paint_volume (ClutterActor *actor,
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ClutterPaintVolume *volume)
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{
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MetaSurfaceActor *self = META_SURFACE_ACTOR (actor);
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MetaSurfaceActorPrivate *priv = self->priv;
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if (!CLUTTER_ACTOR_CLASS (meta_surface_actor_parent_class)->get_paint_volume (actor, volume))
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return FALSE;
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if (priv->unobscured_region)
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{
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ClutterVertex origin;
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cairo_rectangle_int_t bounds, unobscured_bounds;
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/* I hate ClutterPaintVolume so much... */
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clutter_paint_volume_get_origin (volume, &origin);
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bounds.x = origin.x;
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bounds.y = origin.y;
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bounds.width = clutter_paint_volume_get_width (volume);
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bounds.height = clutter_paint_volume_get_height (volume);
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cairo_region_get_extents (priv->unobscured_region, &unobscured_bounds);
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gdk_rectangle_intersect (&bounds, &unobscured_bounds, &bounds);
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origin.x = bounds.x;
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origin.y = bounds.y;
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clutter_paint_volume_set_origin (volume, &origin);
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clutter_paint_volume_set_width (volume, bounds.width);
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clutter_paint_volume_set_height (volume, bounds.height);
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}
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return TRUE;
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}
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static void
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meta_surface_actor_dispose (GObject *object)
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{
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MetaSurfaceActor *self = META_SURFACE_ACTOR (object);
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MetaSurfaceActorPrivate *priv = self->priv;
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g_clear_pointer (&priv->unobscured_region, cairo_region_destroy);
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G_OBJECT_CLASS (meta_surface_actor_parent_class)->dispose (object);
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}
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static void
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meta_surface_actor_class_init (MetaSurfaceActorClass *klass)
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{
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ClutterActorClass *actor_class = CLUTTER_ACTOR_CLASS (klass);
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GObjectClass *object_class = G_OBJECT_CLASS (klass);
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actor_class->get_paint_volume = meta_surface_actor_get_paint_volume;
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object_class->dispose = meta_surface_actor_dispose;
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g_type_class_add_private (klass, sizeof (MetaSurfaceActorPrivate));
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}
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static void
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set_unobscured_region (MetaSurfaceActor *self,
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cairo_region_t *unobscured_region)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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if (priv->unobscured_region)
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cairo_region_destroy (priv->unobscured_region);
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if (unobscured_region)
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priv->unobscured_region = cairo_region_copy (unobscured_region);
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else
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priv->unobscured_region = NULL;
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}
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static void
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meta_surface_actor_cull_out (MetaCullable *cullable,
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cairo_region_t *unobscured_region,
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cairo_region_t *clip_region)
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{
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MetaSurfaceActor *self = META_SURFACE_ACTOR (cullable);
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set_unobscured_region (self, unobscured_region);
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meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
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}
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static void
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meta_surface_actor_reset_culling (MetaCullable *cullable)
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{
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MetaSurfaceActor *self = META_SURFACE_ACTOR (cullable);
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set_unobscured_region (self, NULL);
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meta_cullable_reset_culling_children (cullable);
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}
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@ -108,9 +184,16 @@ update_area (MetaSurfaceActor *self,
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}
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}
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static cairo_region_t *
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effective_unobscured_region (MetaSurfaceActor *self)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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return clutter_actor_has_mapped_clones (CLUTTER_ACTOR (self)) ? NULL : priv->unobscured_region;
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}
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gboolean
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meta_surface_actor_damage_all (MetaSurfaceActor *self,
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cairo_region_t *unobscured_region)
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meta_surface_actor_damage_all (MetaSurfaceActor *self)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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CoglTexture *texture = meta_shaped_texture_get_texture (priv->texture);
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@ -120,7 +203,7 @@ meta_surface_actor_damage_all (MetaSurfaceActor *self,
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0, 0,
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cogl_texture_get_width (texture),
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cogl_texture_get_height (texture),
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unobscured_region);
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effective_unobscured_region (self));
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}
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gboolean
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@ -128,15 +211,25 @@ meta_surface_actor_damage_area (MetaSurfaceActor *self,
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int x,
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int y,
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int width,
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int height,
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cairo_region_t *unobscured_region)
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int height)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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update_area (self, x, y, width, height);
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return meta_shaped_texture_update_area (priv->texture,
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x, y, width, height,
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unobscured_region);
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effective_unobscured_region (self));
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}
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gboolean
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meta_surface_actor_is_obscured (MetaSurfaceActor *self)
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{
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MetaSurfaceActorPrivate *priv = self->priv;
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if (priv->unobscured_region)
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return cairo_region_is_empty (priv->unobscured_region);
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else
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return FALSE;
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}
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void
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@ -43,15 +43,14 @@ cairo_surface_t *meta_surface_actor_get_image (MetaSurfaceActor *self,
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MetaShapedTexture *meta_surface_actor_get_texture (MetaSurfaceActor *self);
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gboolean meta_surface_actor_damage_all (MetaSurfaceActor *self,
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cairo_region_t *unobscured_region);
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gboolean meta_surface_actor_damage_all (MetaSurfaceActor *self);
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gboolean meta_surface_actor_damage_area (MetaSurfaceActor *self,
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int x,
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int y,
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int width,
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int height,
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cairo_region_t *unobscured_region);
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int height);
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gboolean meta_surface_actor_is_obscured (MetaSurfaceActor *self);
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void meta_surface_actor_set_texture (MetaSurfaceActor *self,
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CoglTexture *texture);
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@ -59,9 +59,6 @@ void meta_window_actor_set_updates_frozen (MetaWindowActor *self,
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void meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
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gboolean no_delay_frame);
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void meta_window_actor_set_unobscured_region (MetaWindowActor *self,
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cairo_region_t *unobscured_region);
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void meta_window_actor_effect_completed (MetaWindowActor *actor,
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gulong event);
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@ -72,9 +72,6 @@ struct _MetaWindowActorPrivate
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/* The region we should clip to when painting the shadow */
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cairo_region_t *shadow_clip;
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/* The region that is visible, used to optimize out redraws */
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cairo_region_t *unobscured_region;
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guint send_frame_messages_timer;
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gint64 frame_drawn_time;
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@ -424,7 +421,6 @@ meta_window_actor_dispose (GObject *object)
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priv->send_frame_messages_timer = 0;
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}
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g_clear_pointer (&priv->unobscured_region, cairo_region_destroy);
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g_clear_pointer (&priv->shape_region, cairo_region_destroy);
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g_clear_pointer (&priv->shadow_clip, cairo_region_destroy);
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@ -720,11 +716,14 @@ meta_window_actor_get_paint_volume (ClutterActor *actor,
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gdk_rectangle_union (&bounds, &shadow_bounds, &bounds);
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}
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if (priv->unobscured_region)
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{
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cairo_rectangle_int_t unobscured_bounds;
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cairo_region_get_extents (priv->unobscured_region, &unobscured_bounds);
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gdk_rectangle_intersect (&bounds, &unobscured_bounds, &bounds);
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const ClutterPaintVolume *child_volume;
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child_volume = clutter_actor_get_transformed_paint_volume (CLUTTER_ACTOR (priv->surface), actor);
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if (!child_volume)
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return FALSE;
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clutter_paint_volume_union (volume, child_volume);
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}
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origin.x = bounds.x;
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@ -977,7 +976,6 @@ static void
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meta_window_actor_damage_all (MetaWindowActor *self)
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{
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MetaWindowActorPrivate *priv = self->priv;
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cairo_region_t *unobscured_region;
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gboolean redraw_queued;
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if (!priv->needs_damage_all)
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@ -986,11 +984,7 @@ meta_window_actor_damage_all (MetaWindowActor *self)
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if (priv->needs_pixmap)
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return;
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unobscured_region =
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clutter_actor_has_mapped_clones (CLUTTER_ACTOR (priv->surface))
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? NULL : priv->unobscured_region;
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redraw_queued = meta_surface_actor_damage_all (priv->surface, unobscured_region);
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redraw_queued = meta_surface_actor_damage_all (priv->surface);
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priv->repaint_scheduled = priv->repaint_scheduled || redraw_queued;
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priv->needs_damage_all = FALSE;
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@ -1049,17 +1043,7 @@ meta_window_actor_queue_frame_drawn (MetaWindowActor *self,
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if (!priv->repaint_scheduled)
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{
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gboolean is_obscured = FALSE;
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/* Find out whether the window is completly obscured */
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if (priv->unobscured_region)
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{
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cairo_region_t *unobscured_window_region;
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unobscured_window_region = cairo_region_copy (priv->shape_region);
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cairo_region_intersect (unobscured_window_region, priv->unobscured_region);
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is_obscured = cairo_region_is_empty (unobscured_window_region);
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cairo_region_destroy (unobscured_window_region);
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}
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gboolean is_obscured = meta_surface_actor_is_obscured (priv->surface);
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/* A frame was marked by the client without actually doing any
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* damage or any unobscured, or while we had the window frozen
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@ -1703,30 +1687,6 @@ see_region (cairo_region_t *region,
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}
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#endif
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/**
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* meta_window_actor_set_unobscured_region:
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* @self: a #MetaWindowActor
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* @unobscured_region: the region of the screen that isn't completely
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* obscured.
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*
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* Provides a hint as to what areas of the window need to queue
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* redraws when damaged. Regions not in @unobscured_region are completely obscured.
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*/
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void
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meta_window_actor_set_unobscured_region (MetaWindowActor *self,
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cairo_region_t *unobscured_region)
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{
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MetaWindowActorPrivate *priv = self->priv;
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if (priv->unobscured_region)
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cairo_region_destroy (priv->unobscured_region);
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if (unobscured_region)
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priv->unobscured_region = cairo_region_copy (unobscured_region);
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else
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priv->unobscured_region = NULL;
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}
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/**
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* meta_window_actor_set_clip_region_beneath:
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* @self: a #MetaWindowActor
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@ -1775,7 +1735,6 @@ meta_window_actor_cull_out (MetaCullable *cullable,
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return;
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}
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meta_window_actor_set_unobscured_region (self, unobscured_region);
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meta_cullable_cull_out_children (cullable, unobscured_region, clip_region);
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meta_window_actor_set_clip_region_beneath (self, clip_region);
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}
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@ -1946,7 +1905,6 @@ meta_window_actor_process_x11_damage (MetaWindowActor *self,
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MetaWindowActorPrivate *priv = self->priv;
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MetaCompScreen *info = meta_screen_get_compositor_data (priv->screen);
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gboolean redraw_queued;
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cairo_region_t *unobscured_region;
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priv->received_x11_damage = TRUE;
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@ -1994,15 +1952,11 @@ meta_window_actor_process_x11_damage (MetaWindowActor *self,
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if (priv->needs_pixmap)
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return;
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unobscured_region =
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clutter_actor_has_mapped_clones (CLUTTER_ACTOR (priv->surface))
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? NULL : priv->unobscured_region;
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redraw_queued = meta_surface_actor_damage_area (priv->surface,
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event->area.x,
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event->area.y,
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event->area.width,
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event->area.height,
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unobscured_region);
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event->area.height);
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priv->repaint_scheduled = priv->repaint_scheduled || redraw_queued;
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@ -115,8 +115,6 @@ meta_window_group_paint (ClutterActor *actor)
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{
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cairo_region_t *clip_region;
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cairo_region_t *unobscured_region;
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ClutterActorIter iter;
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ClutterActor *child;
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cairo_rectangle_int_t visible_rect, clip_rect;
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int paint_x_offset, paint_y_offset;
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int paint_x_origin, paint_y_origin;
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@ -125,18 +123,6 @@ meta_window_group_paint (ClutterActor *actor)
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MetaWindowGroup *window_group = META_WINDOW_GROUP (actor);
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ClutterActor *stage = clutter_actor_get_stage (actor);
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/* Start off by treating all windows as completely unobscured, so damage anywhere
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* in a window queues redraws, but confine it more below. */
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clutter_actor_iter_init (&iter, actor);
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while (clutter_actor_iter_next (&iter, &child))
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{
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if (META_IS_WINDOW_ACTOR (child))
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{
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MetaWindowActor *window_actor = META_WINDOW_ACTOR (child);
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meta_window_actor_set_unobscured_region (window_actor, NULL);
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}
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}
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/* Normally we expect an actor to be drawn at it's position on the screen.
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* However, if we're inside the paint of a ClutterClone, that won't be the
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* case and we need to compensate. We look at the position of the window
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@ -69,11 +69,7 @@ surface_process_damage (MetaWaylandSurface *surface,
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cairo_rectangle_int_t rect;
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cairo_region_get_rectangle (region, i, &rect);
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meta_surface_actor_damage_area (surface->surface_actor,
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rect.x,
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rect.y,
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rect.width,
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rect.height,
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NULL);
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rect.x, rect.y, rect.width, rect.height);
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}
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}
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