Add temporary cogl-clutter.h to aid splitting out Cogl

This gives us a way to clearly track the internal Cogl API that Clutter
depends on. The aim is to split Cogl out from Clutter into a standalone
3D graphics API and eventually we want to get rid of any private
interfaces for Clutter so its useful to have a handle on that task.
Actually it's not as bad as I was expecting though.
This commit is contained in:
Robert Bragg
2011-02-22 18:25:29 +00:00
parent 0b45110302
commit 9f19244971
7 changed files with 120 additions and 11 deletions

View File

@ -113,6 +113,10 @@ typedef struct _CoglOnscreen
void
_cogl_framebuffer_state_init (void);
void
_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
int width, int height);
void
_cogl_clear4f (unsigned long buffers,
float red,