Add temporary cogl-clutter.h to aid splitting out Cogl
This gives us a way to clearly track the internal Cogl API that Clutter depends on. The aim is to split Cogl out from Clutter into a standalone 3D graphics API and eventually we want to get rid of any private interfaces for Clutter so its useful to have a handle on that task. Actually it's not as bad as I was expecting though.
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@ -78,6 +78,7 @@ cogl_public_h = \
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$(srcdir)/cogl-attribute.h \
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$(srcdir)/cogl-primitive.h \
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$(srcdir)/cogl-clip-state.h \
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$(srcdir)/cogl-clutter.h \
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$(srcdir)/cogl.h \
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$(NULL)
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@ -271,8 +272,9 @@ cogl_sources_c = \
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$(srcdir)/cogl-shader-private.h \
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$(srcdir)/cogl-shader.c \
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$(srcdir)/cogl-gtype-private.h \
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$(srcdir)/cogl-point-in-poly-private.h \
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$(srcdir)/cogl-point-in-poly.c \
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$(srcdir)/cogl-point-in-poly-private.h \
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$(srcdir)/cogl-point-in-poly.c \
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$(srcdir)/cogl-clutter.c \
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$(NULL)
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if SUPPORT_XLIB
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59
cogl/cogl-clutter.c
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59
cogl/cogl-clutter.c
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@ -0,0 +1,59 @@
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib.h>
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#include "cogl.h"
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#include "cogl-types.h"
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#include "cogl-private.h"
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#include "cogl-context-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-framebuffer-private.h"
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gboolean
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cogl_clutter_check_extension (const char *name, const char *ext)
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{
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return _cogl_check_extension (name, ext);
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}
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void
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cogl_onscreen_clutter_backend_set_size (int width, int height)
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!ctx->stub_winsys)
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return;
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framebuffer = COGL_FRAMEBUFFER (ctx->window_buffer);
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_cogl_framebuffer_winsys_update_size (framebuffer, width, height);
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}
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47
cogl/cogl-clutter.h
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47
cogl/cogl-clutter.h
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@ -0,0 +1,47 @@
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*/
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#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
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#error "Only <cogl/cogl.h> can be included directly."
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#endif
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#ifndef __COGL_CLUTTER_H__
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#define __COGL_CLUTTER_H__
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#ifdef COGL_HAS_XLIB
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#include <X11/Xutil.h>
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#endif
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G_BEGIN_DECLS
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#define cogl_clutter_check_extension cogl_clutter_check_extension_CLUTTER
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gboolean
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cogl_clutter_check_extension (const char *name, const char *ext);
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#define cogl_onscreen_clutter_backend_set_size cogl_onscreen_clutter_backend_set_size_CLUTTER
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void
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cogl_onscreen_clutter_backend_set_size (int width, int height);
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G_END_DECLS
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#endif /* __COGL_CLUTTER_H__ */
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@ -113,6 +113,10 @@ typedef struct _CoglOnscreen
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void
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_cogl_framebuffer_state_init (void);
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void
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_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
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int width, int height);
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void
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_cogl_clear4f (unsigned long buffers,
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float red,
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@ -989,13 +989,10 @@ _cogl_onscreen_free (CoglOnscreen *onscreen)
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}
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void
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_cogl_onscreen_clutter_backend_set_size (int width, int height)
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_cogl_framebuffer_winsys_update_size (CoglFramebuffer *framebuffer,
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int width, int height)
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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framebuffer = COGL_FRAMEBUFFER (ctx->window_buffer);
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CoglContext *ctx = framebuffer->context;
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if (framebuffer->width == width && framebuffer->height == height)
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return;
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@ -26,6 +26,9 @@
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G_BEGIN_DECLS
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gboolean
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_cogl_check_extension (const char *name, const char *ext);
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void
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_cogl_clear (const CoglColor *color, unsigned long buffers);
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@ -1277,9 +1277,6 @@ _cogl_check_driver_valid (GError **error);
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GQuark
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_cogl_driver_error_quark (void);
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void
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_cogl_onscreen_clutter_backend_set_size (int width, int height);
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#ifdef COGL_ENABLE_EXPERIMENTAL_API
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#define cogl_get_draw_framebuffer cogl_get_draw_framebuffer_EXP
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CoglFramebuffer *
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