Add temporary cogl-clutter.h to aid splitting out Cogl
This gives us a way to clearly track the internal Cogl API that Clutter depends on. The aim is to split Cogl out from Clutter into a standalone 3D graphics API and eventually we want to get rid of any private interfaces for Clutter so its useful to have a handle on that task. Actually it's not as bad as I was expecting though.
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cogl/cogl-clutter.c
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59
cogl/cogl-clutter.c
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/*
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* Cogl
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*
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* An object oriented GL/GLES Abstraction/Utility Layer
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*
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* Copyright (C) 2011 Intel Corporation.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the
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* Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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* Boston, MA 02111-1307, USA.
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*
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* Authors:
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* Robert Bragg <robert@linux.intel.com>
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*/
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#ifdef HAVE_CONFIG_H
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#include "config.h"
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#endif
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#include <glib.h>
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#include "cogl.h"
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#include "cogl-types.h"
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#include "cogl-private.h"
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#include "cogl-context-private.h"
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#include "cogl-winsys-private.h"
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#include "cogl-framebuffer-private.h"
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gboolean
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cogl_clutter_check_extension (const char *name, const char *ext)
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{
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return _cogl_check_extension (name, ext);
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}
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void
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cogl_onscreen_clutter_backend_set_size (int width, int height)
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{
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CoglFramebuffer *framebuffer;
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_COGL_GET_CONTEXT (ctx, NO_RETVAL);
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if (!ctx->stub_winsys)
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return;
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framebuffer = COGL_FRAMEBUFFER (ctx->window_buffer);
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_cogl_framebuffer_winsys_update_size (framebuffer, width, height);
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}
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