[cogl-material] Fix some brackets in _layer_flush_gl_sampler_state
The wrong part of an expression was bracketed in the test to determine when a new texture matrix needed to be loaded which resulted in the first pass through _cogl_material_layer_flush_gl_sampler_state not uploading any user matrix.
This commit is contained in:
parent
ffd47f5b56
commit
9a55b0c3ff
@ -1179,7 +1179,7 @@ _cogl_material_layer_flush_gl_sampler_state (CoglMaterialLayer *layer,
|
||||
#ifndef DISABLE_MATERIAL_CACHE
|
||||
if (!(gl_layer_info &&
|
||||
gl_layer_info->flags & COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE &&
|
||||
layer->flags & COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE))
|
||||
(layer->flags & COGL_MATERIAL_LAYER_FLAG_DEFAULT_COMBINE)))
|
||||
#endif
|
||||
{
|
||||
GE (glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE));
|
||||
@ -1247,9 +1247,9 @@ _cogl_material_layer_flush_gl_sampler_state (CoglMaterialLayer *layer,
|
||||
}
|
||||
|
||||
#ifndef DISABLE_MATERIAL_CACHE
|
||||
if (gl_layer_info &&
|
||||
(gl_layer_info->flags & COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX ||
|
||||
layer->flags & COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX))
|
||||
if ((gl_layer_info &&
|
||||
gl_layer_info->flags & COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX) ||
|
||||
(layer->flags & COGL_MATERIAL_LAYER_FLAG_HAS_USER_MATRIX))
|
||||
#endif
|
||||
{
|
||||
_cogl_set_current_matrix (COGL_MATRIX_TEXTURE);
|
||||
|
Loading…
Reference in New Issue
Block a user