[texture] Fix error reporting on ::load-finished

The load-finished signal has a GError* argument which is meant to
signify whether the loading was successful. However many of the
places in ClutterTexture that emit this signal directly pass their
'error' variable which is a GError** and will be NULL or not
completely independently of whether there was an error. If the
argument was dereferenced it would probably crash.

The test-texture-async interactive test case should also verify
that the ::load-finished signal is correctly emitted.

Fixes bug:

  http://bugzilla.openedhand.com/show_bug.cgi?id=1622
This commit is contained in:
Emmanuele Bassi 2009-06-06 15:57:29 +01:00
parent ea9bd6761a
commit 9691827b5b
2 changed files with 73 additions and 20 deletions

View File

@ -1471,6 +1471,8 @@ clutter_texture_set_from_data (ClutterTexture *texture,
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
"Failed to create COGL texture");
g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, *error);
return FALSE;
}
@ -1478,7 +1480,7 @@ clutter_texture_set_from_data (ClutterTexture *texture,
cogl_handle_unref (new_texture);
g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, error);
g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, NULL);
return TRUE;
}
@ -1654,6 +1656,7 @@ clutter_texture_async_load_complete (ClutterTexture *self,
cogl_texture_get_width(handle),
cogl_texture_get_height (handle));
}
cogl_handle_unref (handle);
}
@ -1892,19 +1895,21 @@ clutter_texture_set_from_file (ClutterTexture *texture,
flags,
COGL_PIXEL_FORMAT_ANY,
&internal_error);
if (new_texture == COGL_INVALID_HANDLE)
{
/* If COGL didn't give an error then make one up */
if (internal_error == NULL)
{
g_set_error (error, CLUTTER_TEXTURE_ERROR,
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
"Failed to create COGL texture");
}
else
g_propagate_error (error, internal_error);
g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, error);
/* If COGL didn't give an error then make one up */
if (internal_error == NULL && new_texture == COGL_INVALID_HANDLE)
{
g_set_error (&internal_error, CLUTTER_TEXTURE_ERROR,
CLUTTER_TEXTURE_ERROR_BAD_FORMAT,
"Failed to create COGL texture");
}
if (internal_error != NULL)
{
g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0,
internal_error);
g_propagate_error (error, internal_error);
return FALSE;
}
@ -1913,7 +1918,7 @@ clutter_texture_set_from_file (ClutterTexture *texture,
cogl_handle_unref (new_texture);
g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, error);
g_signal_emit (texture, texture_signals[LOAD_FINISHED], 0, NULL);
return TRUE;
}

View File

@ -2,6 +2,41 @@
#include <gmodule.h>
#include <clutter/clutter.h>
enum
{
LOAD_SYNC,
LOAD_DATA_ASYNC,
LOAD_ASYNC
};
static void
on_load_finished (ClutterTexture *texture,
const GError *error,
gpointer user_data)
{
gint load_type = GPOINTER_TO_INT (user_data);
const gchar *load_str = NULL;
switch (load_type)
{
case LOAD_SYNC:
load_str = "synchronous loading";
break;
case LOAD_DATA_ASYNC:
load_str = "asynchronous data loading";
break;
case LOAD_ASYNC:
load_str = "asynchronous loading";
break;
}
if (error != NULL)
g_print ("%s failed: %s\n", load_str, error->message);
else
g_print ("%s successful\n", load_str);
}
static void size_change_cb (ClutterTexture *texture,
gint width,
@ -24,6 +59,7 @@ static gboolean task (gpointer foo)
gint i;
stage = clutter_stage_get_default ();
#if 0
for (i=0;i<4;i++)
image[i] = g_object_new (CLUTTER_TYPE_TEXTURE,
@ -32,23 +68,35 @@ static gboolean task (gpointer foo)
NULL);
#else
/*for (i=0;i<4;i++)*/
image[0] = g_object_new (CLUTTER_TYPE_TEXTURE,
"filename", path,
NULL);
image[0] = g_object_new (CLUTTER_TYPE_TEXTURE, NULL);
g_signal_connect (image[0], "load-finished",
G_CALLBACK (on_load_finished),
GINT_TO_POINTER (LOAD_SYNC));
image[1] = g_object_new (CLUTTER_TYPE_TEXTURE,
"filename", path,
"load-data-async", TRUE,
NULL);
g_signal_connect (image[1], "load-finished",
G_CALLBACK (on_load_finished),
GINT_TO_POINTER (LOAD_DATA_ASYNC));
image[2] = g_object_new (CLUTTER_TYPE_TEXTURE,
"filename", path,
"load-async", TRUE,
NULL);
g_signal_connect (image[2], "load-finished",
G_CALLBACK (on_load_finished),
GINT_TO_POINTER (LOAD_ASYNC));
#endif
for (i=0;i<3;i++)
{
clutter_texture_set_from_file (CLUTTER_TEXTURE (image[i]), path, NULL);
}
for (i=0;i<3;i++)
{
clutter_container_add (CLUTTER_CONTAINER (stage), image[i], NULL);
}
for (i=0;i<3;i++)
{
clutter_actor_set_position (image[i], 50+i*100, 0+i*50);