compositor: Handle grab state through ClutterStage::is-grabbed handler
This is something the compositor could now track by itself, instead of being pushed through events. It also makes more sense to do this directly when the grabbing conditions change, as opposed to the next event. Part-of: <https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/3185>
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@ -115,6 +115,7 @@ typedef struct _MetaCompositorPrivate
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gulong after_paint_handler_id;
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gulong window_visibility_updated_id;
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gulong monitors_changed_internal_id;
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gulong grabbed_notify_handler_id;
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int64_t server_time_query_time;
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int64_t server_time_offset;
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@ -1179,6 +1180,17 @@ on_monitors_changed_internal (MetaMonitorManager *monitor_manager,
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meta_compositor_ensure_compositor_views (compositor);
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}
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static void
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on_is_grabbed_changed_cb (ClutterStage *stage,
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GParamSpec *pspec,
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MetaCompositor *compositor)
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{
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if (clutter_stage_get_grab_actor (stage) != NULL)
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meta_compositor_grab_begin (compositor);
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else
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meta_compositor_grab_end (compositor);
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}
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static void
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meta_compositor_set_property (GObject *object,
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guint prop_id,
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@ -1255,6 +1267,11 @@ meta_compositor_constructed (GObject *object)
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"after-paint",
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G_CALLBACK (on_after_paint),
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compositor);
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priv->grabbed_notify_handler_id =
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g_signal_connect (stage,
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"notify::is-grabbed",
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G_CALLBACK (on_is_grabbed_changed_cb),
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compositor);
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priv->window_visibility_updated_id =
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g_signal_connect (priv->display,
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@ -1288,6 +1305,7 @@ meta_compositor_dispose (GObject *object)
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g_clear_signal_handler (&priv->stage_presented_id, stage);
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g_clear_signal_handler (&priv->before_paint_handler_id, stage);
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g_clear_signal_handler (&priv->after_paint_handler_id, stage);
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g_clear_signal_handler (&priv->grabbed_notify_handler_id, stage);
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g_clear_signal_handler (&priv->window_visibility_updated_id, priv->display);
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g_clear_pointer (&priv->windows, g_list_free);
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@ -120,7 +120,6 @@ struct _MetaDisplay
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/* Opening the display */
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unsigned int display_opening : 1;
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unsigned int grabbed_in_clutter : 1;
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/* Closing down the display */
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int closing;
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@ -257,20 +257,6 @@ meta_display_handle_event (MetaDisplay *display,
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has_grab = stage_has_grab (display);
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if (display->grabbed_in_clutter != has_grab)
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{
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if (!display->grabbed_in_clutter && has_grab)
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{
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display->grabbed_in_clutter = TRUE;
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meta_compositor_grab_begin (compositor);
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}
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else if (display->grabbed_in_clutter && !has_grab)
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{
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display->grabbed_in_clutter = FALSE;
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meta_compositor_grab_end (compositor);
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}
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}
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sequence = clutter_event_get_event_sequence (event);
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event_type = clutter_event_type (event);
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time_ms = clutter_event_get_time (event);
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