[cogl] Move rect and poly drawing code from cogl-texture.c to cogl-primitives.c
None of this code directly related to implementing CoglTextures, and the code was needlessly duplicated between the GL and GLES backends. This moves the cogl_rectangle* and cogl_polygon* code into common/cogl-primitives.c makes which makes lot of sense since the two copies keep needlessly diverging introducing or fixing bugs in one but not the other. For instance I came accross one such bug regarding the enabling of texture units when unifying the code.
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@ -39,6 +39,23 @@ struct _CoglTexSliceSpan
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gint waste;
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};
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struct _CoglSpanIter
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{
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gint index;
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GArray *array;
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CoglTexSliceSpan *span;
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float pos;
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float next_pos;
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float origin;
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float cover_start;
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float cover_end;
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float intersect_start;
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float intersect_end;
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float intersect_start_local;
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float intersect_end_local;
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gboolean intersects;
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};
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struct _CoglTexture
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{
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guint ref_count;
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@ -73,9 +90,26 @@ typedef struct _CoglJournalEntry
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CoglTexture*
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_cogl_texture_pointer_from_handle (CoglHandle handle);
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void
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_cogl_texture_set_wrap_mode_parameter (CoglTexture *tex,
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GLenum wrap_mode);
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gboolean
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_cogl_texture_span_has_waste (CoglTexture *tex,
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gint x_span_index,
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gint y_span_index);
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void
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_cogl_span_iter_begin (CoglSpanIter *iter,
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GArray *array,
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float origin,
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float cover_start,
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float cover_end);
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gboolean
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_cogl_span_iter_end (CoglSpanIter *iter);
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void
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_cogl_span_iter_next (CoglSpanIter *iter);
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#endif /* __COGL_TEXTURE_H */
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@ -39,6 +39,23 @@ struct _CoglTexSliceSpan
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gint waste;
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};
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struct _CoglSpanIter
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{
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gint index;
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GArray *array;
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CoglTexSliceSpan *span;
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float pos;
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float next_pos;
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float origin;
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float cover_start;
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float cover_end;
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float intersect_start;
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float intersect_end;
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float intersect_start_local;
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float intersect_end_local;
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gboolean intersects;
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};
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struct _CoglTexture
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{
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guint ref_count;
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@ -73,9 +90,26 @@ typedef struct _CoglJournalEntry
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CoglTexture*
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_cogl_texture_pointer_from_handle (CoglHandle handle);
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void
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_cogl_texture_set_wrap_mode_parameter (CoglTexture *tex,
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GLenum wrap_mode);
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gboolean
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_cogl_texture_span_has_waste (CoglTexture *tex,
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gint x_span_index,
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gint y_span_index);
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void
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_cogl_span_iter_begin (CoglSpanIter *iter,
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GArray *array,
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float origin,
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float cover_start,
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float cover_end);
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gboolean
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_cogl_span_iter_end (CoglSpanIter *iter);
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void
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_cogl_span_iter_next (CoglSpanIter *iter);
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#endif /* __COGL_TEXTURE_H */
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