docs: Fixes for building the API reference
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@ -2119,10 +2119,10 @@ clutter_actor_apply_transform_to_point (ClutterActor *self,
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* using cogl_set_modelview_matrix() for example then you would want a matrix
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* using cogl_set_modelview_matrix() for example then you would want a matrix
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* that transforms into eye coordinates.
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* that transforms into eye coordinates.
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*
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*
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* <note>This function explicitly initializes the given @matrix. If you just
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* <note><para>This function explicitly initializes the given @matrix. If you just
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* want clutter to multiply a relative transformation with an existing matrix
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* want clutter to multiply a relative transformation with an existing matrix
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* you can use clutter_actor_apply_relative_transformation_matrix() instead.
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* you can use clutter_actor_apply_relative_transformation_matrix()
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* </note>
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* instead.</para></note>
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*
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*
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*/
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*/
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/* XXX: We should consider caching the stage relative modelview along with
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/* XXX: We should consider caching the stage relative modelview along with
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@ -2007,7 +2007,7 @@ animation_create_for_actor (ClutterActor *actor)
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* @actor: a #ClutterActor
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* @actor: a #ClutterActor
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* @alpha: a #ClutterAlpha
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* @alpha: a #ClutterAlpha
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* @first_property_name: the name of a property
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* @first_property_name: the name of a property
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* @Varargs: a %NULL terminated list of property names and
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* @...: a %NULL terminated list of property names and
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* property values
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* property values
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*
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*
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* Animates the given list of properties of @actor between the current
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* Animates the given list of properties of @actor between the current
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@ -2064,7 +2064,7 @@ clutter_actor_animate_with_alpha (ClutterActor *actor,
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* @mode: an animation mode logical id
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* @mode: an animation mode logical id
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* @timeline: a #ClutterTimeline
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* @timeline: a #ClutterTimeline
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* @first_property_name: the name of a property
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* @first_property_name: the name of a property
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* @Varargs: a %NULL terminated list of property names and
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* @...: a %NULL terminated list of property names and
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* property values
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* property values
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*
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*
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* Animates the given list of properties of @actor between the current
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* Animates the given list of properties of @actor between the current
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@ -2115,7 +2115,7 @@ clutter_actor_animate_with_timeline (ClutterActor *actor,
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* @mode: an animation mode logical id
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* @mode: an animation mode logical id
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* @duration: duration of the animation, in milliseconds
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* @duration: duration of the animation, in milliseconds
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* @first_property_name: the name of a property
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* @first_property_name: the name of a property
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* @Varargs: a %NULL terminated list of property names and
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* @...: a %NULL terminated list of property names and
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* property values
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* property values
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*
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*
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* Animates the given list of properties of @actor between the current
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* Animates the given list of properties of @actor between the current
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@ -1161,7 +1161,7 @@ clutter_animator_get_duration (ClutterAnimator *animator)
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* @first_mode: the id of the alpha function to use
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* @first_mode: the id of the alpha function to use
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* @first_progress: at which stage of the animation this value applies; the
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* @first_progress: at which stage of the animation this value applies; the
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* range is a normalized floating point value between 0 and 1
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* range is a normalized floating point value between 0 and 1
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* @Varargs: the value first_property_name should have for first_object
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* @...: the value first_property_name should have for first_object
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* at first_progress, followed by more (object, property_name, mode,
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* at first_progress, followed by more (object, property_name, mode,
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* progress, value) tuples, followed by %NULL
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* progress, value) tuples, followed by %NULL
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*
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*
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@ -807,7 +807,7 @@ clutter_box_set_property_valist (ClutterBox *box,
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* @box: a #ClutterBox
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* @box: a #ClutterBox
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* @actor: a #ClutterActor
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* @actor: a #ClutterActor
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* @first_property: the name of the first property to set, or %NULL
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* @first_property: the name of the first property to set, or %NULL
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* @Varargs: a list of property name and value pairs, terminated by %NULL
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* @...: a list of property name and value pairs, terminated by %NULL
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*
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*
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* Adds @actor to @box and sets layout properties at the same time,
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* Adds @actor to @box and sets layout properties at the same time,
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* if the #ClutterLayoutManager used by @box has them
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* if the #ClutterLayoutManager used by @box has them
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@ -847,7 +847,7 @@ clutter_box_pack (ClutterBox *box,
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* @actor: a #ClutterActor
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* @actor: a #ClutterActor
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* @sibling: (allow-none): a #ClutterActor or %NULL
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* @sibling: (allow-none): a #ClutterActor or %NULL
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* @first_property: the name of the first property to set, or %NULL
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* @first_property: the name of the first property to set, or %NULL
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* @Varargs: a list of property name and value pairs, terminated by %NULL
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* @...: a list of property name and value pairs, terminated by %NULL
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*
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*
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* Adds @actor to @box, placing it after @sibling, and sets layout
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* Adds @actor to @box, placing it after @sibling, and sets layout
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* properties at the same time, if the #ClutterLayoutManager used by
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* properties at the same time, if the #ClutterLayoutManager used by
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@ -891,7 +891,7 @@ clutter_box_pack_after (ClutterBox *box,
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* @actor: a #ClutterActor
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* @actor: a #ClutterActor
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* @sibling: (allow-none): a #ClutterActor or %NULL
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* @sibling: (allow-none): a #ClutterActor or %NULL
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* @first_property: the name of the first property to set, or %NULL
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* @first_property: the name of the first property to set, or %NULL
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* @Varargs: a list of property name and value pairs, terminated by %NULL
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* @...: a list of property name and value pairs, terminated by %NULL
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*
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*
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* Adds @actor to @box, placing it before @sibling, and sets layout
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* Adds @actor to @box, placing it before @sibling, and sets layout
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* properties at the same time, if the #ClutterLayoutManager used by
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* properties at the same time, if the #ClutterLayoutManager used by
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@ -935,7 +935,7 @@ clutter_box_pack_before (ClutterBox *box,
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* @actor: a #ClutterActor
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* @actor: a #ClutterActor
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* @position: the position to insert the @actor at
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* @position: the position to insert the @actor at
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* @first_property: the name of the first property to set, or %NULL
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* @first_property: the name of the first property to set, or %NULL
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* @Varargs: a list of property name and value pairs, terminated by %NULL
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* @...: a list of property name and value pairs, terminated by %NULL
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*
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*
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* Adds @actor to @box, placing it at @position, and sets layout
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* Adds @actor to @box, placing it at @position, and sets layout
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* properties at the same time, if the #ClutterLayoutManager used by
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* properties at the same time, if the #ClutterLayoutManager used by
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@ -594,7 +594,7 @@ clutter_cairo_texture_class_init (ClutterCairoTextureClass *klass)
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/**
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/**
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* ClutterCairoTexture::draw:
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* ClutterCairoTexture::draw:
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* @self: the #ClutterCairoTexture that emitted the signal
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* @texture: the #ClutterCairoTexture that emitted the signal
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* @cr: the Cairo context to use to draw
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* @cr: the Cairo context to use to draw
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*
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*
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* The ::draw signal is emitted each time a #ClutterCairoTexture has
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* The ::draw signal is emitted each time a #ClutterCairoTexture has
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@ -87,6 +87,7 @@ struct _ClutterCairoTexture
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* ClutterCairoTextureClass:
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* ClutterCairoTextureClass:
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* @create_surface: class handler for the #ClutterCairoTexture::create-surface
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* @create_surface: class handler for the #ClutterCairoTexture::create-surface
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* signal
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* signal
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* @draw: class handler for the #ClutterCairoTexture::draw signal
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*
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*
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* The #ClutterCairoTextureClass struct contains only private data.
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* The #ClutterCairoTextureClass struct contains only private data.
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*
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*
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@ -180,7 +180,7 @@ clutter_container_default_init (ClutterContainerInterface *iface)
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* clutter_container_add: (skip)
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* clutter_container_add: (skip)
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* @container: a #ClutterContainer
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* @container: a #ClutterContainer
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* @first_actor: the first #ClutterActor to add
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* @first_actor: the first #ClutterActor to add
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* @Varargs: %NULL terminated list of actors to add
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* @...: %NULL terminated list of actors to add
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*
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*
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* Adds a list of #ClutterActor<!-- -->s to @container. Each time and
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* Adds a list of #ClutterActor<!-- -->s to @container. Each time and
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* actor is added, the "actor-added" signal is emitted. Each actor should
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* actor is added, the "actor-added" signal is emitted. Each actor should
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@ -284,7 +284,7 @@ clutter_container_add_valist (ClutterContainer *container,
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* clutter_container_remove: (skip)
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* clutter_container_remove: (skip)
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* @container: a #ClutterContainer
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* @container: a #ClutterContainer
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* @first_actor: first #ClutterActor to remove
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* @first_actor: first #ClutterActor to remove
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* @Varargs: a %NULL-terminated list of actors to remove
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* @...: a %NULL-terminated list of actors to remove
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*
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*
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* Removes a %NULL terminated list of #ClutterActor<!-- -->s from
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* Removes a %NULL terminated list of #ClutterActor<!-- -->s from
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* @container. Each actor should be unparented, so if you want to keep it
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* @container. Each actor should be unparented, so if you want to keep it
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@ -495,7 +495,7 @@ clutter_interval_get_interval_valist (ClutterInterval *interval,
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/**
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/**
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* clutter_interval_new:
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* clutter_interval_new:
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* @gtype: the type of the values in the interval
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* @gtype: the type of the values in the interval
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* @Varargs: the initial value and the final value of the interval
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* @...: the initial value and the final value of the interval
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*
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*
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* Creates a new #ClutterInterval holding values of type @gtype.
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* Creates a new #ClutterInterval holding values of type @gtype.
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*
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*
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@ -785,7 +785,7 @@ clutter_interval_peek_final_value (ClutterInterval *interval)
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/**
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/**
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* clutter_interval_set_interval:
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* clutter_interval_set_interval:
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* @interval: a #ClutterInterval
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* @interval: a #ClutterInterval
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* @Varargs: the initial and final values of the interval
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* @...: the initial and final values of the interval
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*
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*
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* Variable arguments wrapper for clutter_interval_set_initial_value()
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* Variable arguments wrapper for clutter_interval_set_initial_value()
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* and clutter_interval_set_final_value() that avoids using the
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* and clutter_interval_set_final_value() that avoids using the
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@ -819,7 +819,7 @@ clutter_interval_set_interval (ClutterInterval *interval,
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/**
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/**
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* clutter_interval_get_interval:
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* clutter_interval_get_interval:
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* @interval: a #ClutterInterval
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* @interval: a #ClutterInterval
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* @Varargs: return locations for the initial and final values of
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* @...: return locations for the initial and final values of
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* the interval
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* the interval
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*
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*
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* Variable arguments wrapper for clutter_interval_get_initial_value()
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* Variable arguments wrapper for clutter_interval_get_initial_value()
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@ -896,7 +896,7 @@ layout_get_property_internal (ClutterLayoutManager *manager,
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* @container: a #ClutterContainer using @manager
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* @container: a #ClutterContainer using @manager
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* @actor: a #ClutterActor child of @container
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* @actor: a #ClutterActor child of @container
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* @first_property: the first property name
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* @first_property: the first property name
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* @Varargs: a list of property name and value pairs
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* @...: a list of property name and value pairs
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*
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*
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* Sets a list of properties and their values on the #ClutterLayoutMeta
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* Sets a list of properties and their values on the #ClutterLayoutMeta
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* associated by @manager to a child of @container
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* associated by @manager to a child of @container
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@ -1038,7 +1038,7 @@ clutter_layout_manager_child_set_property (ClutterLayoutManager *manager,
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* @container: a #ClutterContainer using @manager
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* @container: a #ClutterContainer using @manager
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* @actor: a #ClutterActor child of @container
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* @actor: a #ClutterActor child of @container
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* @first_property: the name of the first property
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* @first_property: the name of the first property
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* @Varargs: a list of property name and return location for the value pairs
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* @...: a list of property name and return location for the value pairs
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*
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*
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* Retrieves the values for a list of properties out of the
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* Retrieves the values for a list of properties out of the
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* #ClutterLayoutMeta created by @manager and attached to the
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* #ClutterLayoutMeta created by @manager and attached to the
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@ -718,7 +718,7 @@ clutter_list_model_init (ClutterListModel *model)
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/**
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/**
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* clutter_list_model_new:
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* clutter_list_model_new:
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* @n_columns: number of columns in the model
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* @n_columns: number of columns in the model
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* @Varargs: @n_columns number of #GType and string pairs
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* @...: @n_columns number of #GType and string pairs
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*
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*
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* Creates a new default model with @n_columns columns with the types
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* Creates a new default model with @n_columns columns with the types
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* and names passed in.
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* and names passed in.
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@ -1074,7 +1074,7 @@ static void clutter_model_iter_set_internal_valist (ClutterModelIter *iter,
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/**
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/**
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* clutter_model_append:
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* clutter_model_append:
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* @model: a #ClutterModel
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* @model: a #ClutterModel
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* @Varargs: pairs of column number and value, terminated with -1
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* @...: pairs of column number and value, terminated with -1
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*
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*
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* Creates and appends a new row to the #ClutterModel, setting the
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* Creates and appends a new row to the #ClutterModel, setting the
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* row values upon creation. For example, to append a new row where
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* row values upon creation. For example, to append a new row where
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@ -1164,7 +1164,7 @@ clutter_model_prependv (ClutterModel *model,
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/**
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/**
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* clutter_model_prepend:
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* clutter_model_prepend:
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* @model: a #ClutterModel
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* @model: a #ClutterModel
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* @Varargs: pairs of column number and value, terminated with -1
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* @...: pairs of column number and value, terminated with -1
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*
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*
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* Creates and prepends a new row to the #ClutterModel, setting the row
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* Creates and prepends a new row to the #ClutterModel, setting the row
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* values upon creation. For example, to prepend a new row where column 0
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* values upon creation. For example, to prepend a new row where column 0
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@ -1206,7 +1206,7 @@ clutter_model_prepend (ClutterModel *model,
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* clutter_model_insert:
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* clutter_model_insert:
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* @model: a #ClutterModel
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* @model: a #ClutterModel
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* @row: the position to insert the new row
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* @row: the position to insert the new row
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* @Varargs: pairs of column number and value, terminated with -1
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* @...: pairs of column number and value, terminated with -1
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*
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*
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* Inserts a new row to the #ClutterModel at @row, setting the row
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* Inserts a new row to the #ClutterModel at @row, setting the row
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* values upon creation. For example, to insert a new row at index 100,
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* values upon creation. For example, to insert a new row at index 100,
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@ -2068,7 +2068,7 @@ clutter_model_iter_set_valist (ClutterModelIter *iter,
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/**
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/**
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* clutter_model_iter_get:
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* clutter_model_iter_get:
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* @iter: a #ClutterModelIter
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* @iter: a #ClutterModelIter
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* @Varargs: a list of column/return location pairs, terminated by -1
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* @...: a list of column/return location pairs, terminated by -1
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*
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*
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* Gets the value of one or more cells in the row referenced by @iter. The
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* Gets the value of one or more cells in the row referenced by @iter. The
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* variable argument list should contain integer column numbers, each column
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* variable argument list should contain integer column numbers, each column
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@ -2191,7 +2191,7 @@ clutter_model_iter_get_valist (ClutterModelIter *iter,
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/**
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/**
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* clutter_model_iter_set:
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* clutter_model_iter_set:
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* @iter: a #ClutterModelIter
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* @iter: a #ClutterModelIter
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* @Varargs: a list of column/return location pairs, terminated by -1
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* @...: a list of column/return location pairs, terminated by -1
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*
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*
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* Sets the value of one or more cells in the row referenced by @iter. The
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* Sets the value of one or more cells in the row referenced by @iter. The
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* variable argument list should contain integer column numbers, each column
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* variable argument list should contain integer column numbers, each column
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@ -290,16 +290,15 @@ clutter_paint_volume_set_width (ClutterPaintVolume *pv,
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* around the volume. It returns the size of that bounding box as
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* around the volume. It returns the size of that bounding box as
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* measured along the x-axis.
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* measured along the x-axis.
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*
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*
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* <note>If, for example, clutter_actor_get_transformed_paint_volume()
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* <note><para>If, for example, clutter_actor_get_transformed_paint_volume()
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* is used to transform a 2D child actor that is 100px wide, 100px
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* is used to transform a 2D child actor that is 100px wide, 100px
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* high and 0px deep into container coordinates then the width might
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* high and 0px deep into container coordinates then the width might
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* not simply be 100px if the child actor has a 3D rotation applied to
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* not simply be 100px if the child actor has a 3D rotation applied to
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* it.
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* it.</para>
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*
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* <para>Remember; after clutter_actor_get_transformed_paint_volume() is
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* Remember; after clutter_actor_get_transformed_paint_volume() is
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* used then a transformed child volume will be defined relative to the
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* used then a transformed child volume will be defined relative to the
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* ancestor container actor and so a 2D child actor
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* ancestor container actor and so a 2D child actor
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* can have a 3D bounding volume.</note>
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* can have a 3D bounding volume.</para></note>
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*
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*
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* <note>There are no accuracy guarantees for the reported width,
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* <note>There are no accuracy guarantees for the reported width,
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* except that it must always be >= to the true width. This is
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* except that it must always be >= to the true width. This is
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@ -382,16 +381,15 @@ clutter_paint_volume_set_height (ClutterPaintVolume *pv,
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* around the volume. It returns the size of that bounding box as
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* around the volume. It returns the size of that bounding box as
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* measured along the y-axis.
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* measured along the y-axis.
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*
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*
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* <note>If, for example, clutter_actor_get_transformed_paint_volume()
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* <note><para>If, for example, clutter_actor_get_transformed_paint_volume()
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* is used to transform a 2D child actor that is 100px wide, 100px
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* is used to transform a 2D child actor that is 100px wide, 100px
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* high and 0px deep into container coordinates then the height might
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* high and 0px deep into container coordinates then the height might
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* not simply be 100px if the child actor has a 3D rotation applied to
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* not simply be 100px if the child actor has a 3D rotation applied to
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* it.
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* it.</para>
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*
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* <para>Remember; after clutter_actor_get_transformed_paint_volume() is
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* Remember; after clutter_actor_get_transformed_paint_volume() is
|
|
||||||
* used then a transformed child volume will be defined relative to the
|
* used then a transformed child volume will be defined relative to the
|
||||||
* ancestor container actor and so a 2D child actor
|
* ancestor container actor and so a 2D child actor
|
||||||
* can have a 3D bounding volume.</note>
|
* can have a 3D bounding volume.</para></note>
|
||||||
*
|
*
|
||||||
* <note>There are no accuracy guarantees for the reported height,
|
* <note>There are no accuracy guarantees for the reported height,
|
||||||
* except that it must always be >= to the true height. This is
|
* except that it must always be >= to the true height. This is
|
||||||
@ -475,16 +473,15 @@ clutter_paint_volume_set_depth (ClutterPaintVolume *pv,
|
|||||||
* around the volume. It returns the size of that bounding box as
|
* around the volume. It returns the size of that bounding box as
|
||||||
* measured along the z-axis.
|
* measured along the z-axis.
|
||||||
*
|
*
|
||||||
* <note>If, for example, clutter_actor_get_transformed_paint_volume()
|
* <note><para>If, for example, clutter_actor_get_transformed_paint_volume()
|
||||||
* is used to transform a 2D child actor that is 100px wide, 100px
|
* is used to transform a 2D child actor that is 100px wide, 100px
|
||||||
* high and 0px deep into container coordinates then the depth might
|
* high and 0px deep into container coordinates then the depth might
|
||||||
* not simply be 0px if the child actor has a 3D rotation applied to
|
* not simply be 0px if the child actor has a 3D rotation applied to
|
||||||
* it.
|
* it.</para>
|
||||||
*
|
* <para>Remember; after clutter_actor_get_transformed_paint_volume() is
|
||||||
* Remember; after clutter_actor_get_transformed_paint_volume() is
|
|
||||||
* used then the transformed volume will be defined relative to the
|
* used then the transformed volume will be defined relative to the
|
||||||
* container actor and in container coordinates a 2D child actor
|
* container actor and in container coordinates a 2D child actor
|
||||||
* can have a 3D bounding volume.</note>
|
* can have a 3D bounding volume.</para></note>
|
||||||
*
|
*
|
||||||
* <note>There are no accuracy guarantees for the reported depth,
|
* <note>There are no accuracy guarantees for the reported depth,
|
||||||
* except that it must always be >= to the true depth. This is
|
* except that it must always be >= to the true depth. This is
|
||||||
|
@ -661,7 +661,7 @@ clutter_script_get_objects_valist (ClutterScript *script,
|
|||||||
* clutter_script_get_objects:
|
* clutter_script_get_objects:
|
||||||
* @script: a #ClutterScript
|
* @script: a #ClutterScript
|
||||||
* @first_name: the name of the first object to retrieve
|
* @first_name: the name of the first object to retrieve
|
||||||
* @Varargs: return location for a #GObject, then additional names, ending
|
* @...: return location for a #GObject, then additional names, ending
|
||||||
* with %NULL
|
* with %NULL
|
||||||
*
|
*
|
||||||
* Retrieves a list of objects for the given names. After @script, object
|
* Retrieves a list of objects for the given names. After @script, object
|
||||||
|
@ -727,7 +727,7 @@ add_uniform:
|
|||||||
* @name: the name of the uniform to set
|
* @name: the name of the uniform to set
|
||||||
* @gtype: the type of the uniform to set
|
* @gtype: the type of the uniform to set
|
||||||
* @n_values: the number of values
|
* @n_values: the number of values
|
||||||
* @Varargs: a list of values
|
* @...: a list of values
|
||||||
*
|
*
|
||||||
* Sets a list of values as the payload for the uniform @name inside
|
* Sets a list of values as the payload for the uniform @name inside
|
||||||
* the shader effect
|
* the shader effect
|
||||||
|
@ -847,7 +847,7 @@ get_property_from_object (GObject *gobject,
|
|||||||
* @first_object: a #GObject
|
* @first_object: a #GObject
|
||||||
* @first_property_name: a property of @first_object to specify a key for
|
* @first_property_name: a property of @first_object to specify a key for
|
||||||
* @first_mode: the id of the alpha function to use
|
* @first_mode: the id of the alpha function to use
|
||||||
* @Varargs: the value @first_property_name should have in @target_state_name,
|
* @...: the value @first_property_name should have in @target_state_name,
|
||||||
* followed by object, property name, mode, value tuples, terminated
|
* followed by object, property name, mode, value tuples, terminated
|
||||||
* by %NULL
|
* by %NULL
|
||||||
*
|
*
|
||||||
|
Loading…
x
Reference in New Issue
Block a user