actor: Remove automagic "expand" flag

I don't feel comfortable with this feature, and its implementation
still has too many rough edges. We can safely punt it for now, and
introduce it at a later point, as it doesn't block existing features
or API.
This commit is contained in:
Emmanuele Bassi 2011-12-21 17:07:25 +00:00 committed by Emmanuele Bassi
parent 72b523c9e9
commit 72fa75c034
6 changed files with 14 additions and 592 deletions

View File

@ -479,12 +479,6 @@ struct _ClutterActorPrivate
the redraw was queued from or it will be NULL if the redraw was
queued without an effect. */
guint is_dirty : 1;
/* expand flag management */
guint x_expand_set : 1;
guint x_expand_effective : 1;
guint y_expand_set : 1;
guint y_expand_effective : 1;
guint needs_compute_expand : 1;
guint bg_color_set : 1;
};
@ -576,8 +570,6 @@ enum
PROP_LAYOUT_MANAGER,
PROP_X_EXPAND,
PROP_Y_EXPAND,
PROP_X_ALIGN,
PROP_Y_ALIGN,
PROP_MARGIN_TOP,
@ -1306,7 +1298,7 @@ clutter_actor_show (ClutterActor *self)
g_signal_emit (self, actor_signals[SHOW], 0);
g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_VISIBLE]);
if (priv->parent)
if (priv->parent != NULL)
clutter_actor_queue_redraw (priv->parent);
g_object_thaw_notify (G_OBJECT (self));
@ -1399,7 +1391,7 @@ clutter_actor_hide (ClutterActor *self)
g_signal_emit (self, actor_signals[HIDE], 0);
g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_VISIBLE]);
if (priv->parent)
if (priv->parent != NULL)
clutter_actor_queue_redraw (priv->parent);
g_object_thaw_notify (G_OBJECT (self));
@ -3783,14 +3775,6 @@ clutter_actor_set_property (GObject *object,
clutter_actor_set_layout_manager (actor, g_value_get_object (value));
break;
case PROP_X_EXPAND:
clutter_actor_set_x_expand (actor, g_value_get_boolean (value));
break;
case PROP_Y_EXPAND:
clutter_actor_set_y_expand (actor, g_value_get_boolean (value));
break;
case PROP_X_ALIGN:
clutter_actor_set_x_align (actor, g_value_get_enum (value));
break;
@ -4147,24 +4131,6 @@ clutter_actor_get_property (GObject *object,
g_value_set_object (value, priv->layout_manager);
break;
case PROP_X_EXPAND:
{
const ClutterLayoutInfo *info;
info = _clutter_actor_get_layout_info_or_defaults (actor);
g_value_set_boolean (value, info->x_expand);
}
break;
case PROP_Y_EXPAND:
{
const ClutterLayoutInfo *info;
info = _clutter_actor_get_layout_info_or_defaults (actor);
g_value_set_boolean (value, info->y_expand);
}
break;
case PROP_X_ALIGN:
{
const ClutterLayoutInfo *info;
@ -5280,43 +5246,12 @@ clutter_actor_class_init (ClutterActorClass *klass)
CLUTTER_PARAM_READWRITE);
/**
* ClutterActor:x-expand:
*
* Whether the actor should use extra space on the X axis when allocating.
*
* Since: 1.10
*/
obj_props[PROP_X_EXPAND] =
g_param_spec_boolean ("x-expand",
P_("X Expand"),
P_("Whether the actor should expand on the X axis"),
FALSE,
CLUTTER_PARAM_READWRITE);
/**
* ClutterActor:y-expand:
*
* Whether the actor should use extra space on the Y axis when allocating.
*
* Since: 1.10
*/
obj_props[PROP_Y_EXPAND] =
g_param_spec_boolean ("y-expand",
P_("Y Expand"),
P_("Whether the actor should expand on the Y axis"),
FALSE,
CLUTTER_PARAM_READWRITE);
/**
* ClutterActor:x-align:
*
* The alignment of an actor on the X axis, if the actor has been given
* extra space for its allocation.
*
* This property only applies if the #ClutterActor:x-expand property
* has been set to %TRUE.
*
* Since: 1.10
*/
obj_props[PROP_X_ALIGN] =
@ -5333,9 +5268,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
* The alignment of an actor on the Y axis, if the actor has been given
* extra space for its allocation.
*
* This property only applies if the #ClutterActor:y-expand property
* has been set to %TRUE.
*
* Since: 1.10
*/
obj_props[PROP_Y_ALIGN] =
@ -7358,7 +7290,7 @@ clutter_actor_allocate (ClutterActor *self,
}
}
/* adjust the allocation depending on the align/expand/margin properties */
/* adjust the allocation depending on the align/margin properties */
clutter_actor_adjust_allocation (self, &real_allocation);
if (real_allocation.x2 < real_allocation.x1 ||
@ -9659,22 +9591,6 @@ clutter_actor_add_child_internal (ClutterActor *self,
clutter_actor_queue_relayout (child->priv->parent);
}
/* child expand flags may cause the parent's expand flags
* to change; if a child is not set to expand then it cannot
* modify its parent's expand flags.
*
* this check, plus defaulting to needs_compute_expand to FALSE,
* should avoid having to walk the hierarchy at UI construction
* time.
*/
if (CLUTTER_ACTOR_IS_MAPPED (child) &&
(child->priv->needs_compute_expand ||
child->priv->x_expand_effective ||
child->priv->y_expand_effective))
{
clutter_actor_queue_compute_expand (self);
}
if (emit_signal)
g_signal_emit_by_name (self, "actor-added", child);
}
@ -10004,17 +9920,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
if (was_mapped)
clutter_actor_queue_relayout (self);
/* the parent may no longer need to expand if the child was the only
* thing responsible for expand_effective being TRUE
*/
if (CLUTTER_ACTOR_IS_MAPPED (child) &&
(child->priv->needs_compute_expand ||
child->priv->x_expand_effective ||
child->priv->y_expand_effective))
{
clutter_actor_queue_compute_expand (self);
}
/* we need to emit the signal before dropping the reference */
if (emit_signal)
g_signal_emit_by_name (self, "actor-removed", child);
@ -14668,8 +14573,6 @@ static const ClutterLayoutInfo default_layout_info = {
0.f, /* fixed-x */
0.f, /* fixed-y */
{ 0, 0, 0, 0 }, /* margin */
FALSE, /* x-expand */
FALSE, /* y-expand */
CLUTTER_ACTOR_ALIGN_FILL, /* x-align */
CLUTTER_ACTOR_ALIGN_FILL, /* y-align */
0.f, 0.f, /* min_width, natural_width */
@ -14744,368 +14647,6 @@ _clutter_actor_get_layout_info_or_defaults (ClutterActor *self)
return info;
}
typedef struct _ExpandClosure
{
gboolean x_expand;
gboolean y_expand;
ClutterLayoutManager *layout_manager;
ClutterContainer *container;
} ExpandClosure;
static gboolean
foreach_compute_expand (ClutterActor *child,
gpointer data_)
{
ExpandClosure *data = data_;
/* if there is a layout manager, we ask it to influence the result
* in case it has layout properties that map to [xy]-expand
*/
if (data->layout_manager != NULL)
{
ClutterLayoutManagerClass *manager_class;
gboolean x_expand, y_expand;
x_expand = y_expand = FALSE;
manager_class = CLUTTER_LAYOUT_MANAGER_GET_CLASS (data->layout_manager);
manager_class->compute_expand (data->layout_manager,
data->container,
child,
&x_expand,
&y_expand);
data->x_expand = data->x_expand || x_expand;
data->y_expand = data->y_expand || y_expand;
}
data->x_expand = data->x_expand || clutter_actor_needs_x_expand (child);
data->y_expand = data->y_expand || clutter_actor_needs_y_expand (child);
/* we stop recursing as soon as we know that we are set to expand
* in both directions
*/
if (data->x_expand && data->y_expand)
return FALSE;
return TRUE;
}
static void
clutter_actor_compute_expand (ClutterActor *self,
gboolean *x_expand,
gboolean *y_expand)
{
ExpandClosure data;
data.x_expand = FALSE;
data.y_expand = FALSE;
data.layout_manager = self->priv->layout_manager;
data.container = CLUTTER_CONTAINER (self);
_clutter_actor_foreach_child (self,
foreach_compute_expand,
&data);
if (x_expand != NULL)
*x_expand = data.x_expand;
if (y_expand != NULL)
*y_expand = data.y_expand;
}
static inline void
clutter_actor_update_effective_expand (ClutterActor *self)
{
ClutterActorPrivate *priv = self->priv;
const ClutterLayoutInfo *info;
gboolean x_expand, y_expand;
if (!priv->needs_compute_expand)
return;
info = _clutter_actor_get_layout_info_or_defaults (self);
if (priv->x_expand_set)
x_expand = info->x_expand;
else
x_expand = FALSE;
if (priv->y_expand_set)
y_expand = info->y_expand;
else
y_expand = FALSE;
/* we don't need to traverse the children of the actor if expand
* has been explicitly set
*/
if (priv->n_children != 0 || !(priv->x_expand_set && priv->y_expand_set))
{
gboolean dummy = FALSE;
clutter_actor_compute_expand (self,
priv->x_expand_set ? &dummy : &x_expand,
priv->y_expand_set ? &dummy : &y_expand);
}
priv->needs_compute_expand = FALSE;
priv->x_expand_effective = x_expand != FALSE;
priv->y_expand_effective = y_expand != FALSE;
g_debug ("Actor %s expand effective - x:%s, y:%s",
_clutter_actor_get_debug_name (self),
priv->x_expand_effective ? "Y" : "N",
priv->y_expand_effective ? "Y" : "N");
}
/**
* clutter_actor_needs_x_expand:
* @self: a #ClutterActor
*
* Whether an actor should receive extra horizontal space when possible
* during the allocation.
*
* This function takes into consideration eventual actors contained by
* @self, under the invariant that if an actor has the #ClutterActor:x-expand
* property set then its parent will need to expand as well.
*
* Unlike clutter_actor_get_x_expand(), this function may return %TRUE even
* if clutter_actor_set_x_expand() hasn't been called on @self.
*
* Layout managers should call this function on their children, instead of
* using clutter_actor_get_x_expand().
*
* Return value: %TRUE if the actor should expand, and %FALSE otherwise
*
* Since: 1.10
*/
gboolean
clutter_actor_needs_x_expand (ClutterActor *self)
{
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
if (!CLUTTER_ACTOR_IS_VISIBLE (self))
return FALSE;
if (!CLUTTER_ACTOR_IS_MAPPED (self))
return FALSE;
clutter_actor_update_effective_expand (self);
return self->priv->x_expand_effective;
}
/**
* clutter_actor_needs_y_expand:
* @self: a #ClutterActor
*
* Whether an actor should receive extra vertical space when possible
* during the allocation.
*
* This function takes into consideration eventual actors contained by
* @self, under the invariant that if an actor has the #ClutterActor:y-expand
* property set then its parent will need to expand as well.
*
* Unlike clutter_actor_get_y_expand(), this function may return %TRUE even
* if clutter_actor_set_y_expand() hasn't been called on @self.
*
* Layout managers should call this function on their children, instead of
* using clutter_actor_get_y_expand().
*
* Return value: %TRUE if the actor should expand, and %FALSE otherwise
*
* Since: 1.10
*/
gboolean
clutter_actor_needs_y_expand (ClutterActor *self)
{
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
if (!CLUTTER_ACTOR_IS_VISIBLE (self))
return FALSE;
if (!CLUTTER_ACTOR_IS_MAPPED (self))
return FALSE;
clutter_actor_update_effective_expand (self);
return self->priv->y_expand_effective;
}
/**
* clutter_actor_queue_compute_expand:
* @self: a #ClutterActor
*
* Asks a #ClutterActor to (lazily) compute its expand flags.
*
* This function should be called by layout managers when setting legacy
* expand layout properties.
*
* Since: 1.10
*/
void
clutter_actor_queue_compute_expand (ClutterActor *self)
{
ClutterActor *parent_actor;
gboolean changed_anything;
if (self->priv->needs_compute_expand)
return;
changed_anything = FALSE;
parent_actor = self;
while (parent_actor != NULL)
{
if (!parent_actor->priv->needs_compute_expand)
{
parent_actor->priv->needs_compute_expand = TRUE;
changed_anything = TRUE;
}
parent_actor = parent_actor->priv->parent;
}
if (changed_anything)
clutter_actor_queue_relayout (self);
}
/**
* clutter_actor_set_x_expand:
* @self: a #ClutterActor
* @x_expand: whether the actor should expand
*
* Sets whether a #ClutterActor should receive extra space when possible,
* during the allocation.
*
* Whenever a #ClutterActor is resized, all the actors that it contains that
* have the #ClutterActor:x-expand property set to %TRUE will receive extra
* horizontal space.
*
* By default, actors will expand if any of their children want to expand. A
* layout manager can check whether a #ClutterActor should expand by using
* clutter_actor_needs_x_expand().
*
* By setting the #ClutterActor:x-expand property explicitly, the default
* automatic behavior is overridden, regardless of whether an actor has
* children or not.
*
* Since: 1.10
*/
void
clutter_actor_set_x_expand (ClutterActor *self,
gboolean x_expand)
{
ClutterActorPrivate *priv;
ClutterLayoutInfo *info;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
x_expand = !!x_expand;
priv = self->priv;
info = _clutter_actor_get_layout_info (self);
if (priv->x_expand_set &&
info->x_expand == x_expand)
return;
priv->x_expand_set = TRUE;
info->x_expand = x_expand;
clutter_actor_queue_compute_expand (self);
g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_X_EXPAND]);
}
/**
* clutter_actor_get_x_expand:
* @self: a #ClutterActor
*
* Retrieves the value set using clutter_actor_set_x_expand().
*
* Layout managers should use clutter_actor_needs_x_expand() instead, as that
* function will check whether any of the actor's children need to expand.
*
* Return value: %TRUE if the #ClutterActor was explicitly set to expand.
*
* Since: 1.10
*/
gboolean
clutter_actor_get_x_expand (ClutterActor *self)
{
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
return _clutter_actor_get_layout_info_or_defaults (self)->x_expand;
}
/**
* clutter_actor_set_y_expand:
* @self: a #ClutterActor
* @y_expand: whether the actor should expand
*
* Sets whether a #ClutterActor should receive extra space when possible,
* during the allocation.
*
* Whenever a #ClutterActor is resized, all the actors that it contains that
* have the #ClutterActor:y-expand property set to %TRUE will receive extra
* horizontal space.
*
* By default, actors will expand if any of their children want to expand. A
* layout manager can check whether a #ClutterActor should expand by using
* clutter_actor_needs_y_expand().
*
* By setting the #ClutterActor:y-expand property explicitly, the default
* automatic behavior is overridden, regardless of whether an actor has
* children or not.
*
* Since: 1.10
*/
void
clutter_actor_set_y_expand (ClutterActor *self,
gboolean y_expand)
{
ClutterActorPrivate *priv;
ClutterLayoutInfo *info;
g_return_if_fail (CLUTTER_IS_ACTOR (self));
y_expand = !!y_expand;
priv = self->priv;
info = _clutter_actor_get_layout_info (self);
if (priv->y_expand_set &&
info->y_expand == y_expand)
return;
priv->y_expand_set = TRUE;
info->y_expand = y_expand;
clutter_actor_queue_compute_expand (self);
g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_Y_EXPAND]);
}
/**
* clutter_actor_get_y_expand:
* @self: a #ClutterActor
*
* Retrieves the value set using clutter_actor_set_y_expand().
*
* Layout managers should use clutter_actor_needs_y_expand() instead, as that
* function will check whether any of the actor's children need to expand.
*
* Return value: %TRUE if the #ClutterActor was explicitly set to expand.
*
* Since: 1.10
*/
gboolean
clutter_actor_get_y_expand (ClutterActor *self)
{
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
return _clutter_actor_get_layout_info_or_defaults (self)->y_expand;
}
/**
* clutter_actor_set_x_align:
* @self: a #ClutterActor
@ -15114,8 +14655,7 @@ clutter_actor_get_y_expand (ClutterActor *self)
* Sets the horizontal alignment policy of a #ClutterActor, in case the
* actor received extra horizontal space.
*
* See also the #ClutterActor:x-align property, as well as the
* #ClutterActor:x-expand property.
* See also the #ClutterActor:x-align property.
*
* Since: 1.10
*/
@ -15166,8 +14706,7 @@ clutter_actor_get_x_align (ClutterActor *self)
* Sets the vertical alignment policy of a #ClutterActor, in case the
* actor received extra vertical space.
*
* See also the #ClutterActor:y-align property, as well as the
* #ClutterActor:y-expand property.
* See also the #ClutterActor:y-align property.
*
* Since: 1.10
*/

View File

@ -377,16 +377,6 @@ void clutter_actor_set_layout_manager (ClutterActor
ClutterLayoutManager *manager);
ClutterLayoutManager *clutter_actor_get_layout_manager (ClutterActor *self);
void clutter_actor_set_x_expand (ClutterActor *self,
gboolean x_expand);
gboolean clutter_actor_get_x_expand (ClutterActor *self);
void clutter_actor_set_y_expand (ClutterActor *self,
gboolean y_expand);
gboolean clutter_actor_get_y_expand (ClutterActor *self);
gboolean clutter_actor_needs_x_expand (ClutterActor *self);
gboolean clutter_actor_needs_y_expand (ClutterActor *self);
void clutter_actor_queue_compute_expand (ClutterActor *self);
void clutter_actor_set_x_align (ClutterActor *self,
ClutterActorAlign x_align);
ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self);

View File

@ -276,11 +276,6 @@ box_child_set_expand (ClutterBoxChild *self,
else
clutter_layout_manager_layout_changed (layout);
/* we need to let the scene graph that the expand flags may have
* been changed
*/
clutter_actor_queue_compute_expand (CLUTTER_CHILD_META (self)->actor);
g_object_notify (G_OBJECT (self), "expand");
}
}
@ -747,10 +742,8 @@ count_expand_children (ClutterLayoutManager *layout,
gint *visible_children,
gint *expand_children)
{
ClutterBoxLayoutPrivate *priv;
ClutterActor *actor, *child;
priv = CLUTTER_BOX_LAYOUT (layout)->priv;
actor = CLUTTER_ACTOR (container);
*visible_children = *expand_children = 0;
@ -762,7 +755,6 @@ count_expand_children (ClutterLayoutManager *layout,
if (CLUTTER_ACTOR_IS_VISIBLE (child))
{
ClutterLayoutMeta *meta;
gboolean needs_expand;
*visible_children += 1;
@ -770,12 +762,7 @@ count_expand_children (ClutterLayoutManager *layout,
container,
child);
if (priv->is_vertical)
needs_expand = clutter_actor_needs_y_expand (child);
else
needs_expand = clutter_actor_needs_x_expand (child);
if (CLUTTER_BOX_CHILD (meta)->expand || needs_expand)
if (CLUTTER_BOX_CHILD (meta)->expand)
*expand_children += 1;
}
}
@ -1070,16 +1057,9 @@ clutter_box_layout_allocate (ClutterLayoutManager *layout,
}
else
{
gboolean needs_expand;
child_size = sizes[i].minimum_size;
if (priv->is_vertical)
needs_expand = clutter_actor_needs_y_expand (child);
else
needs_expand = clutter_actor_needs_x_expand (child);
if (box_child->expand || needs_expand)
if (box_child->expand)
{
child_size += extra;
@ -1189,38 +1169,6 @@ clutter_box_layout_end_animation (ClutterLayoutManager *manager)
parent_class->end_animation (manager);
}
static void
clutter_box_layout_compute_expand (ClutterLayoutManager *manager,
ClutterContainer *container,
ClutterActor *actor,
gboolean *x_expand_p,
gboolean *y_expand_p)
{
ClutterBoxLayoutPrivate *priv;
ClutterLayoutMeta *meta;
gboolean x_expand, y_expand;
priv = CLUTTER_BOX_LAYOUT (manager)->priv;
meta = clutter_layout_manager_get_child_meta (manager, container, actor);
if (priv->is_vertical)
{
x_expand = FALSE;
y_expand = CLUTTER_BOX_CHILD (meta)->expand;
}
else
{
x_expand = CLUTTER_BOX_CHILD (meta)->expand;
y_expand = FALSE;
}
if (x_expand_p != NULL)
*x_expand_p = x_expand;
if (y_expand_p != NULL)
*y_expand_p = y_expand;
}
static void
clutter_box_layout_set_property (GObject *gobject,
guint prop_id,
@ -1331,7 +1279,6 @@ clutter_box_layout_class_init (ClutterBoxLayoutClass *klass)
clutter_box_layout_get_child_meta_type;
layout_class->begin_animation = clutter_box_layout_begin_animation;
layout_class->end_animation = clutter_box_layout_end_animation;
layout_class->compute_expand = clutter_box_layout_compute_expand;
g_type_class_add_private (klass, sizeof (ClutterBoxLayoutPrivate));

View File

@ -577,21 +577,6 @@ layout_manager_real_end_animation (ClutterLayoutManager *manager)
clutter_layout_manager_layout_changed (manager);
}
static void
layout_manager_real_compute_expand (ClutterLayoutManager *manager,
ClutterContainer *container,
ClutterActor *child,
gboolean *x_expand,
gboolean *y_expand)
{
/* be default, we don't interfere with the Actor [xy]-expand */
if (x_expand != NULL)
*x_expand = FALSE;
if (y_expand != NULL)
*y_expand = FALSE;
}
static void
clutter_layout_manager_class_init (ClutterLayoutManagerClass *klass)
{
@ -609,7 +594,6 @@ clutter_layout_manager_class_init (ClutterLayoutManagerClass *klass)
klass->get_animation_progress = layout_manager_real_get_animation_progress;
klass->end_animation = layout_manager_real_end_animation;
klass->set_container = layout_manager_real_set_container;
klass->compute_expand = layout_manager_real_compute_expand;
/**
* ClutterLayoutManager::layout-changed:

View File

@ -90,9 +90,6 @@ struct _ClutterLayoutManager
* progress of the animation of a #ClutterLayoutManager
* @layout_changed: class handler for the #ClutterLayoutManager::layout-changed
* signal
* @compute_expand: virtual function, used to let the layout manager instance
* influence the result of the clutter_actor_needs_x_expand() and
* clutter_actor_needs_y_expand() functions
*
* The #ClutterLayoutManagerClass structure contains only private
* data and should be accessed using the provided API
@ -136,12 +133,6 @@ struct _ClutterLayoutManagerClass
void (* layout_changed) (ClutterLayoutManager *manager);
void (* compute_expand) (ClutterLayoutManager *manager,
ClutterContainer *container,
ClutterActor *child,
gboolean *x_expand,
gboolean *y_expand);
/*< private >*/
/* padding for future expansion */
void (* _clutter_padding_1) (void);
@ -151,6 +142,7 @@ struct _ClutterLayoutManagerClass
void (* _clutter_padding_5) (void);
void (* _clutter_padding_6) (void);
void (* _clutter_padding_7) (void);
void (* _clutter_padding_8) (void);
};
GType clutter_layout_manager_get_type (void) G_GNUC_CONST;

View File

@ -433,8 +433,6 @@ table_child_set_expand (ClutterTableChild *self,
else
clutter_layout_manager_layout_changed (layout);
clutter_actor_queue_compute_expand (CLUTTER_CHILD_META (self)->actor);
if (x_changed)
g_object_notify (G_OBJECT (self), "x-expand");
@ -806,9 +804,8 @@ calculate_col_widths (ClutterTableLayout *self,
col->min_size = MAX (col->min_size, c_min);
col->pref_size = MAX (col->pref_size, c_pref);
col->expand = MAX (col->expand,
MAX (meta->x_expand,
clutter_actor_needs_x_expand (child)));
if (!col->expand)
col->expand = meta->x_expand;
}
/* STAGE TWO: take spanning children into account */
@ -1035,8 +1032,8 @@ calculate_row_heights (ClutterTableLayout *self,
g_array_set_size (priv->rows, 0);
g_array_set_size (priv->rows, self->priv->n_rows);
rows = (DimensionData*) priv->rows->data;
columns = (DimensionData*) priv->columns->data;
rows = (DimensionData *) priv->rows->data;
columns = (DimensionData *) priv->columns->data;
/* reset the visibility of all rows */
priv->visible_rows = 0;
@ -1082,9 +1079,8 @@ calculate_row_heights (ClutterTableLayout *self,
row->min_size = MAX (row->min_size, c_min);
row->pref_size = MAX (row->pref_size, c_pref);
row->expand = MAX (row->expand,
MAX (meta->y_expand,
clutter_actor_needs_y_expand (child)));
if (!row->expand)
row->expand = meta->y_expand;
}
/* STAGE TWO: take spanning children into account */
@ -1630,31 +1626,6 @@ clutter_table_layout_end_animation (ClutterLayoutManager *manager)
parent_class->end_animation (manager);
}
static void
clutter_table_layout_compute_expand (ClutterLayoutManager *manager,
ClutterContainer *container,
ClutterActor *actor,
gboolean *x_expand_p,
gboolean *y_expand_p)
{
ClutterLayoutMeta *meta;
meta = clutter_layout_manager_get_child_meta (manager, container, actor);
if (x_expand_p != NULL)
*x_expand_p = CLUTTER_TABLE_CHILD (meta)->x_expand ||
clutter_actor_needs_x_expand (actor);
if (y_expand_p != NULL)
*y_expand_p = CLUTTER_TABLE_CHILD (meta)->y_expand ||
clutter_actor_needs_y_expand (actor);
g_debug ("Computing expand for '%s': x:%s, y:%s",
G_OBJECT_TYPE_NAME (actor),
x_expand_p != NULL ? (*x_expand_p ? "Y" : "N") : "N",
y_expand_p != NULL ? (*y_expand_p ? "Y" : "N") : "N");
}
static void
clutter_table_layout_set_property (GObject *gobject,
guint prop_id,
@ -1761,7 +1732,6 @@ clutter_table_layout_class_init (ClutterTableLayoutClass *klass)
clutter_table_layout_get_child_meta_type;
layout_class->begin_animation = clutter_table_layout_begin_animation;
layout_class->end_animation = clutter_table_layout_end_animation;
layout_class->compute_expand = clutter_table_layout_compute_expand;
g_type_class_add_private (klass, sizeof (ClutterTableLayoutPrivate));