actor: Remove automagic "expand" flag
I don't feel comfortable with this feature, and its implementation still has too many rough edges. We can safely punt it for now, and introduce it at a later point, as it doesn't block existing features or API.
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72b523c9e9
commit
72fa75c034
@ -479,12 +479,6 @@ struct _ClutterActorPrivate
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the redraw was queued from or it will be NULL if the redraw was
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queued without an effect. */
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guint is_dirty : 1;
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/* expand flag management */
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guint x_expand_set : 1;
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guint x_expand_effective : 1;
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guint y_expand_set : 1;
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guint y_expand_effective : 1;
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guint needs_compute_expand : 1;
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guint bg_color_set : 1;
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};
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@ -576,8 +570,6 @@ enum
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PROP_LAYOUT_MANAGER,
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PROP_X_EXPAND,
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PROP_Y_EXPAND,
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PROP_X_ALIGN,
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PROP_Y_ALIGN,
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PROP_MARGIN_TOP,
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@ -1306,7 +1298,7 @@ clutter_actor_show (ClutterActor *self)
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g_signal_emit (self, actor_signals[SHOW], 0);
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g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_VISIBLE]);
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if (priv->parent)
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if (priv->parent != NULL)
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clutter_actor_queue_redraw (priv->parent);
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g_object_thaw_notify (G_OBJECT (self));
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@ -1399,7 +1391,7 @@ clutter_actor_hide (ClutterActor *self)
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g_signal_emit (self, actor_signals[HIDE], 0);
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g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_VISIBLE]);
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if (priv->parent)
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if (priv->parent != NULL)
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clutter_actor_queue_redraw (priv->parent);
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g_object_thaw_notify (G_OBJECT (self));
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@ -3783,14 +3775,6 @@ clutter_actor_set_property (GObject *object,
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clutter_actor_set_layout_manager (actor, g_value_get_object (value));
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break;
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case PROP_X_EXPAND:
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clutter_actor_set_x_expand (actor, g_value_get_boolean (value));
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break;
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case PROP_Y_EXPAND:
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clutter_actor_set_y_expand (actor, g_value_get_boolean (value));
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break;
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case PROP_X_ALIGN:
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clutter_actor_set_x_align (actor, g_value_get_enum (value));
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break;
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@ -4147,24 +4131,6 @@ clutter_actor_get_property (GObject *object,
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g_value_set_object (value, priv->layout_manager);
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break;
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case PROP_X_EXPAND:
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{
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const ClutterLayoutInfo *info;
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info = _clutter_actor_get_layout_info_or_defaults (actor);
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g_value_set_boolean (value, info->x_expand);
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}
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break;
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case PROP_Y_EXPAND:
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{
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const ClutterLayoutInfo *info;
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info = _clutter_actor_get_layout_info_or_defaults (actor);
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g_value_set_boolean (value, info->y_expand);
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}
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break;
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case PROP_X_ALIGN:
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{
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const ClutterLayoutInfo *info;
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@ -5280,43 +5246,12 @@ clutter_actor_class_init (ClutterActorClass *klass)
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CLUTTER_PARAM_READWRITE);
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/**
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* ClutterActor:x-expand:
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*
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* Whether the actor should use extra space on the X axis when allocating.
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*
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* Since: 1.10
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*/
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obj_props[PROP_X_EXPAND] =
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g_param_spec_boolean ("x-expand",
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P_("X Expand"),
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P_("Whether the actor should expand on the X axis"),
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FALSE,
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CLUTTER_PARAM_READWRITE);
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/**
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* ClutterActor:y-expand:
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*
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* Whether the actor should use extra space on the Y axis when allocating.
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*
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* Since: 1.10
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*/
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obj_props[PROP_Y_EXPAND] =
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g_param_spec_boolean ("y-expand",
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P_("Y Expand"),
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P_("Whether the actor should expand on the Y axis"),
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FALSE,
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CLUTTER_PARAM_READWRITE);
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/**
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* ClutterActor:x-align:
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*
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* The alignment of an actor on the X axis, if the actor has been given
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* extra space for its allocation.
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*
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* This property only applies if the #ClutterActor:x-expand property
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* has been set to %TRUE.
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*
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* Since: 1.10
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*/
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obj_props[PROP_X_ALIGN] =
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@ -5333,9 +5268,6 @@ clutter_actor_class_init (ClutterActorClass *klass)
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* The alignment of an actor on the Y axis, if the actor has been given
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* extra space for its allocation.
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*
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* This property only applies if the #ClutterActor:y-expand property
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* has been set to %TRUE.
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*
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* Since: 1.10
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*/
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obj_props[PROP_Y_ALIGN] =
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@ -7358,7 +7290,7 @@ clutter_actor_allocate (ClutterActor *self,
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}
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}
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/* adjust the allocation depending on the align/expand/margin properties */
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/* adjust the allocation depending on the align/margin properties */
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clutter_actor_adjust_allocation (self, &real_allocation);
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if (real_allocation.x2 < real_allocation.x1 ||
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@ -9659,22 +9591,6 @@ clutter_actor_add_child_internal (ClutterActor *self,
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clutter_actor_queue_relayout (child->priv->parent);
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}
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/* child expand flags may cause the parent's expand flags
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* to change; if a child is not set to expand then it cannot
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* modify its parent's expand flags.
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*
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* this check, plus defaulting to needs_compute_expand to FALSE,
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* should avoid having to walk the hierarchy at UI construction
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* time.
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*/
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if (CLUTTER_ACTOR_IS_MAPPED (child) &&
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(child->priv->needs_compute_expand ||
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child->priv->x_expand_effective ||
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child->priv->y_expand_effective))
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{
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clutter_actor_queue_compute_expand (self);
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}
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if (emit_signal)
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g_signal_emit_by_name (self, "actor-added", child);
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}
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@ -10004,17 +9920,6 @@ clutter_actor_remove_child_internal (ClutterActor *self,
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if (was_mapped)
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clutter_actor_queue_relayout (self);
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/* the parent may no longer need to expand if the child was the only
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* thing responsible for expand_effective being TRUE
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*/
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if (CLUTTER_ACTOR_IS_MAPPED (child) &&
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(child->priv->needs_compute_expand ||
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child->priv->x_expand_effective ||
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child->priv->y_expand_effective))
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{
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clutter_actor_queue_compute_expand (self);
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}
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/* we need to emit the signal before dropping the reference */
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if (emit_signal)
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g_signal_emit_by_name (self, "actor-removed", child);
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@ -14668,8 +14573,6 @@ static const ClutterLayoutInfo default_layout_info = {
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0.f, /* fixed-x */
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0.f, /* fixed-y */
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{ 0, 0, 0, 0 }, /* margin */
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FALSE, /* x-expand */
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FALSE, /* y-expand */
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CLUTTER_ACTOR_ALIGN_FILL, /* x-align */
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CLUTTER_ACTOR_ALIGN_FILL, /* y-align */
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0.f, 0.f, /* min_width, natural_width */
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@ -14744,368 +14647,6 @@ _clutter_actor_get_layout_info_or_defaults (ClutterActor *self)
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return info;
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}
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typedef struct _ExpandClosure
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{
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gboolean x_expand;
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gboolean y_expand;
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ClutterLayoutManager *layout_manager;
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ClutterContainer *container;
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} ExpandClosure;
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static gboolean
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foreach_compute_expand (ClutterActor *child,
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gpointer data_)
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{
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ExpandClosure *data = data_;
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/* if there is a layout manager, we ask it to influence the result
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* in case it has layout properties that map to [xy]-expand
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*/
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if (data->layout_manager != NULL)
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{
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ClutterLayoutManagerClass *manager_class;
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gboolean x_expand, y_expand;
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x_expand = y_expand = FALSE;
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manager_class = CLUTTER_LAYOUT_MANAGER_GET_CLASS (data->layout_manager);
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manager_class->compute_expand (data->layout_manager,
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data->container,
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child,
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&x_expand,
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&y_expand);
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data->x_expand = data->x_expand || x_expand;
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data->y_expand = data->y_expand || y_expand;
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}
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data->x_expand = data->x_expand || clutter_actor_needs_x_expand (child);
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data->y_expand = data->y_expand || clutter_actor_needs_y_expand (child);
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/* we stop recursing as soon as we know that we are set to expand
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* in both directions
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*/
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if (data->x_expand && data->y_expand)
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return FALSE;
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return TRUE;
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}
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static void
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clutter_actor_compute_expand (ClutterActor *self,
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gboolean *x_expand,
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gboolean *y_expand)
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{
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ExpandClosure data;
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data.x_expand = FALSE;
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data.y_expand = FALSE;
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data.layout_manager = self->priv->layout_manager;
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data.container = CLUTTER_CONTAINER (self);
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_clutter_actor_foreach_child (self,
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foreach_compute_expand,
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&data);
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if (x_expand != NULL)
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*x_expand = data.x_expand;
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if (y_expand != NULL)
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*y_expand = data.y_expand;
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}
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static inline void
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clutter_actor_update_effective_expand (ClutterActor *self)
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{
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ClutterActorPrivate *priv = self->priv;
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const ClutterLayoutInfo *info;
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gboolean x_expand, y_expand;
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if (!priv->needs_compute_expand)
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return;
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info = _clutter_actor_get_layout_info_or_defaults (self);
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if (priv->x_expand_set)
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x_expand = info->x_expand;
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else
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x_expand = FALSE;
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if (priv->y_expand_set)
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y_expand = info->y_expand;
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else
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y_expand = FALSE;
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/* we don't need to traverse the children of the actor if expand
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* has been explicitly set
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*/
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if (priv->n_children != 0 || !(priv->x_expand_set && priv->y_expand_set))
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{
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gboolean dummy = FALSE;
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clutter_actor_compute_expand (self,
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priv->x_expand_set ? &dummy : &x_expand,
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priv->y_expand_set ? &dummy : &y_expand);
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}
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priv->needs_compute_expand = FALSE;
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priv->x_expand_effective = x_expand != FALSE;
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priv->y_expand_effective = y_expand != FALSE;
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g_debug ("Actor %s expand effective - x:%s, y:%s",
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_clutter_actor_get_debug_name (self),
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priv->x_expand_effective ? "Y" : "N",
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priv->y_expand_effective ? "Y" : "N");
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}
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/**
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* clutter_actor_needs_x_expand:
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* @self: a #ClutterActor
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*
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* Whether an actor should receive extra horizontal space when possible
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* during the allocation.
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*
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* This function takes into consideration eventual actors contained by
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* @self, under the invariant that if an actor has the #ClutterActor:x-expand
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* property set then its parent will need to expand as well.
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*
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* Unlike clutter_actor_get_x_expand(), this function may return %TRUE even
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* if clutter_actor_set_x_expand() hasn't been called on @self.
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*
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* Layout managers should call this function on their children, instead of
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* using clutter_actor_get_x_expand().
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*
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* Return value: %TRUE if the actor should expand, and %FALSE otherwise
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*
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* Since: 1.10
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*/
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gboolean
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clutter_actor_needs_x_expand (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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if (!CLUTTER_ACTOR_IS_VISIBLE (self))
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return FALSE;
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if (!CLUTTER_ACTOR_IS_MAPPED (self))
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return FALSE;
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clutter_actor_update_effective_expand (self);
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return self->priv->x_expand_effective;
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}
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/**
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* clutter_actor_needs_y_expand:
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* @self: a #ClutterActor
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*
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* Whether an actor should receive extra vertical space when possible
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* during the allocation.
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*
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* This function takes into consideration eventual actors contained by
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* @self, under the invariant that if an actor has the #ClutterActor:y-expand
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* property set then its parent will need to expand as well.
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*
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* Unlike clutter_actor_get_y_expand(), this function may return %TRUE even
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* if clutter_actor_set_y_expand() hasn't been called on @self.
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*
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* Layout managers should call this function on their children, instead of
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* using clutter_actor_get_y_expand().
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*
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* Return value: %TRUE if the actor should expand, and %FALSE otherwise
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*
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* Since: 1.10
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*/
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gboolean
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clutter_actor_needs_y_expand (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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if (!CLUTTER_ACTOR_IS_VISIBLE (self))
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return FALSE;
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if (!CLUTTER_ACTOR_IS_MAPPED (self))
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return FALSE;
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clutter_actor_update_effective_expand (self);
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return self->priv->y_expand_effective;
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}
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/**
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* clutter_actor_queue_compute_expand:
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* @self: a #ClutterActor
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*
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* Asks a #ClutterActor to (lazily) compute its expand flags.
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*
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* This function should be called by layout managers when setting legacy
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* expand layout properties.
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*
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* Since: 1.10
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*/
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void
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clutter_actor_queue_compute_expand (ClutterActor *self)
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{
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ClutterActor *parent_actor;
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gboolean changed_anything;
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if (self->priv->needs_compute_expand)
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return;
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changed_anything = FALSE;
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parent_actor = self;
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while (parent_actor != NULL)
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{
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if (!parent_actor->priv->needs_compute_expand)
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{
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parent_actor->priv->needs_compute_expand = TRUE;
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changed_anything = TRUE;
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}
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parent_actor = parent_actor->priv->parent;
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}
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if (changed_anything)
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clutter_actor_queue_relayout (self);
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}
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/**
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* clutter_actor_set_x_expand:
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* @self: a #ClutterActor
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* @x_expand: whether the actor should expand
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*
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* Sets whether a #ClutterActor should receive extra space when possible,
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* during the allocation.
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*
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* Whenever a #ClutterActor is resized, all the actors that it contains that
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* have the #ClutterActor:x-expand property set to %TRUE will receive extra
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* horizontal space.
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*
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* By default, actors will expand if any of their children want to expand. A
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* layout manager can check whether a #ClutterActor should expand by using
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* clutter_actor_needs_x_expand().
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*
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* By setting the #ClutterActor:x-expand property explicitly, the default
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* automatic behavior is overridden, regardless of whether an actor has
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* children or not.
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*
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* Since: 1.10
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*/
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void
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clutter_actor_set_x_expand (ClutterActor *self,
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gboolean x_expand)
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{
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ClutterActorPrivate *priv;
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ClutterLayoutInfo *info;
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g_return_if_fail (CLUTTER_IS_ACTOR (self));
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x_expand = !!x_expand;
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priv = self->priv;
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info = _clutter_actor_get_layout_info (self);
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if (priv->x_expand_set &&
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info->x_expand == x_expand)
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return;
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priv->x_expand_set = TRUE;
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info->x_expand = x_expand;
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clutter_actor_queue_compute_expand (self);
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g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_X_EXPAND]);
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}
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/**
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* clutter_actor_get_x_expand:
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* @self: a #ClutterActor
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*
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* Retrieves the value set using clutter_actor_set_x_expand().
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*
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* Layout managers should use clutter_actor_needs_x_expand() instead, as that
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* function will check whether any of the actor's children need to expand.
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*
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* Return value: %TRUE if the #ClutterActor was explicitly set to expand.
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*
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* Since: 1.10
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*/
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gboolean
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clutter_actor_get_x_expand (ClutterActor *self)
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{
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g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
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return _clutter_actor_get_layout_info_or_defaults (self)->x_expand;
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}
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||||
/**
|
||||
* clutter_actor_set_y_expand:
|
||||
* @self: a #ClutterActor
|
||||
* @y_expand: whether the actor should expand
|
||||
*
|
||||
* Sets whether a #ClutterActor should receive extra space when possible,
|
||||
* during the allocation.
|
||||
*
|
||||
* Whenever a #ClutterActor is resized, all the actors that it contains that
|
||||
* have the #ClutterActor:y-expand property set to %TRUE will receive extra
|
||||
* horizontal space.
|
||||
*
|
||||
* By default, actors will expand if any of their children want to expand. A
|
||||
* layout manager can check whether a #ClutterActor should expand by using
|
||||
* clutter_actor_needs_y_expand().
|
||||
*
|
||||
* By setting the #ClutterActor:y-expand property explicitly, the default
|
||||
* automatic behavior is overridden, regardless of whether an actor has
|
||||
* children or not.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
void
|
||||
clutter_actor_set_y_expand (ClutterActor *self,
|
||||
gboolean y_expand)
|
||||
{
|
||||
ClutterActorPrivate *priv;
|
||||
ClutterLayoutInfo *info;
|
||||
|
||||
g_return_if_fail (CLUTTER_IS_ACTOR (self));
|
||||
|
||||
y_expand = !!y_expand;
|
||||
|
||||
priv = self->priv;
|
||||
info = _clutter_actor_get_layout_info (self);
|
||||
|
||||
if (priv->y_expand_set &&
|
||||
info->y_expand == y_expand)
|
||||
return;
|
||||
|
||||
priv->y_expand_set = TRUE;
|
||||
info->y_expand = y_expand;
|
||||
|
||||
clutter_actor_queue_compute_expand (self);
|
||||
|
||||
g_object_notify_by_pspec (G_OBJECT (self), obj_props[PROP_Y_EXPAND]);
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_get_y_expand:
|
||||
* @self: a #ClutterActor
|
||||
*
|
||||
* Retrieves the value set using clutter_actor_set_y_expand().
|
||||
*
|
||||
* Layout managers should use clutter_actor_needs_y_expand() instead, as that
|
||||
* function will check whether any of the actor's children need to expand.
|
||||
*
|
||||
* Return value: %TRUE if the #ClutterActor was explicitly set to expand.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
gboolean
|
||||
clutter_actor_get_y_expand (ClutterActor *self)
|
||||
{
|
||||
g_return_val_if_fail (CLUTTER_IS_ACTOR (self), FALSE);
|
||||
|
||||
return _clutter_actor_get_layout_info_or_defaults (self)->y_expand;
|
||||
}
|
||||
|
||||
/**
|
||||
* clutter_actor_set_x_align:
|
||||
* @self: a #ClutterActor
|
||||
@ -15114,8 +14655,7 @@ clutter_actor_get_y_expand (ClutterActor *self)
|
||||
* Sets the horizontal alignment policy of a #ClutterActor, in case the
|
||||
* actor received extra horizontal space.
|
||||
*
|
||||
* See also the #ClutterActor:x-align property, as well as the
|
||||
* #ClutterActor:x-expand property.
|
||||
* See also the #ClutterActor:x-align property.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
@ -15166,8 +14706,7 @@ clutter_actor_get_x_align (ClutterActor *self)
|
||||
* Sets the vertical alignment policy of a #ClutterActor, in case the
|
||||
* actor received extra vertical space.
|
||||
*
|
||||
* See also the #ClutterActor:y-align property, as well as the
|
||||
* #ClutterActor:y-expand property.
|
||||
* See also the #ClutterActor:y-align property.
|
||||
*
|
||||
* Since: 1.10
|
||||
*/
|
||||
|
@ -377,16 +377,6 @@ void clutter_actor_set_layout_manager (ClutterActor
|
||||
ClutterLayoutManager *manager);
|
||||
ClutterLayoutManager *clutter_actor_get_layout_manager (ClutterActor *self);
|
||||
|
||||
void clutter_actor_set_x_expand (ClutterActor *self,
|
||||
gboolean x_expand);
|
||||
gboolean clutter_actor_get_x_expand (ClutterActor *self);
|
||||
void clutter_actor_set_y_expand (ClutterActor *self,
|
||||
gboolean y_expand);
|
||||
gboolean clutter_actor_get_y_expand (ClutterActor *self);
|
||||
gboolean clutter_actor_needs_x_expand (ClutterActor *self);
|
||||
gboolean clutter_actor_needs_y_expand (ClutterActor *self);
|
||||
void clutter_actor_queue_compute_expand (ClutterActor *self);
|
||||
|
||||
void clutter_actor_set_x_align (ClutterActor *self,
|
||||
ClutterActorAlign x_align);
|
||||
ClutterActorAlign clutter_actor_get_x_align (ClutterActor *self);
|
||||
|
@ -276,11 +276,6 @@ box_child_set_expand (ClutterBoxChild *self,
|
||||
else
|
||||
clutter_layout_manager_layout_changed (layout);
|
||||
|
||||
/* we need to let the scene graph that the expand flags may have
|
||||
* been changed
|
||||
*/
|
||||
clutter_actor_queue_compute_expand (CLUTTER_CHILD_META (self)->actor);
|
||||
|
||||
g_object_notify (G_OBJECT (self), "expand");
|
||||
}
|
||||
}
|
||||
@ -747,10 +742,8 @@ count_expand_children (ClutterLayoutManager *layout,
|
||||
gint *visible_children,
|
||||
gint *expand_children)
|
||||
{
|
||||
ClutterBoxLayoutPrivate *priv;
|
||||
ClutterActor *actor, *child;
|
||||
|
||||
priv = CLUTTER_BOX_LAYOUT (layout)->priv;
|
||||
actor = CLUTTER_ACTOR (container);
|
||||
|
||||
*visible_children = *expand_children = 0;
|
||||
@ -762,7 +755,6 @@ count_expand_children (ClutterLayoutManager *layout,
|
||||
if (CLUTTER_ACTOR_IS_VISIBLE (child))
|
||||
{
|
||||
ClutterLayoutMeta *meta;
|
||||
gboolean needs_expand;
|
||||
|
||||
*visible_children += 1;
|
||||
|
||||
@ -770,12 +762,7 @@ count_expand_children (ClutterLayoutManager *layout,
|
||||
container,
|
||||
child);
|
||||
|
||||
if (priv->is_vertical)
|
||||
needs_expand = clutter_actor_needs_y_expand (child);
|
||||
else
|
||||
needs_expand = clutter_actor_needs_x_expand (child);
|
||||
|
||||
if (CLUTTER_BOX_CHILD (meta)->expand || needs_expand)
|
||||
if (CLUTTER_BOX_CHILD (meta)->expand)
|
||||
*expand_children += 1;
|
||||
}
|
||||
}
|
||||
@ -1070,16 +1057,9 @@ clutter_box_layout_allocate (ClutterLayoutManager *layout,
|
||||
}
|
||||
else
|
||||
{
|
||||
gboolean needs_expand;
|
||||
|
||||
child_size = sizes[i].minimum_size;
|
||||
|
||||
if (priv->is_vertical)
|
||||
needs_expand = clutter_actor_needs_y_expand (child);
|
||||
else
|
||||
needs_expand = clutter_actor_needs_x_expand (child);
|
||||
|
||||
if (box_child->expand || needs_expand)
|
||||
if (box_child->expand)
|
||||
{
|
||||
child_size += extra;
|
||||
|
||||
@ -1189,38 +1169,6 @@ clutter_box_layout_end_animation (ClutterLayoutManager *manager)
|
||||
parent_class->end_animation (manager);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_box_layout_compute_expand (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
gboolean *x_expand_p,
|
||||
gboolean *y_expand_p)
|
||||
{
|
||||
ClutterBoxLayoutPrivate *priv;
|
||||
ClutterLayoutMeta *meta;
|
||||
gboolean x_expand, y_expand;
|
||||
|
||||
priv = CLUTTER_BOX_LAYOUT (manager)->priv;
|
||||
meta = clutter_layout_manager_get_child_meta (manager, container, actor);
|
||||
|
||||
if (priv->is_vertical)
|
||||
{
|
||||
x_expand = FALSE;
|
||||
y_expand = CLUTTER_BOX_CHILD (meta)->expand;
|
||||
}
|
||||
else
|
||||
{
|
||||
x_expand = CLUTTER_BOX_CHILD (meta)->expand;
|
||||
y_expand = FALSE;
|
||||
}
|
||||
|
||||
if (x_expand_p != NULL)
|
||||
*x_expand_p = x_expand;
|
||||
|
||||
if (y_expand_p != NULL)
|
||||
*y_expand_p = y_expand;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_box_layout_set_property (GObject *gobject,
|
||||
guint prop_id,
|
||||
@ -1331,7 +1279,6 @@ clutter_box_layout_class_init (ClutterBoxLayoutClass *klass)
|
||||
clutter_box_layout_get_child_meta_type;
|
||||
layout_class->begin_animation = clutter_box_layout_begin_animation;
|
||||
layout_class->end_animation = clutter_box_layout_end_animation;
|
||||
layout_class->compute_expand = clutter_box_layout_compute_expand;
|
||||
|
||||
g_type_class_add_private (klass, sizeof (ClutterBoxLayoutPrivate));
|
||||
|
||||
|
@ -577,21 +577,6 @@ layout_manager_real_end_animation (ClutterLayoutManager *manager)
|
||||
clutter_layout_manager_layout_changed (manager);
|
||||
}
|
||||
|
||||
static void
|
||||
layout_manager_real_compute_expand (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
ClutterActor *child,
|
||||
gboolean *x_expand,
|
||||
gboolean *y_expand)
|
||||
{
|
||||
/* be default, we don't interfere with the Actor [xy]-expand */
|
||||
if (x_expand != NULL)
|
||||
*x_expand = FALSE;
|
||||
|
||||
if (y_expand != NULL)
|
||||
*y_expand = FALSE;
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_layout_manager_class_init (ClutterLayoutManagerClass *klass)
|
||||
{
|
||||
@ -609,7 +594,6 @@ clutter_layout_manager_class_init (ClutterLayoutManagerClass *klass)
|
||||
klass->get_animation_progress = layout_manager_real_get_animation_progress;
|
||||
klass->end_animation = layout_manager_real_end_animation;
|
||||
klass->set_container = layout_manager_real_set_container;
|
||||
klass->compute_expand = layout_manager_real_compute_expand;
|
||||
|
||||
/**
|
||||
* ClutterLayoutManager::layout-changed:
|
||||
|
@ -90,9 +90,6 @@ struct _ClutterLayoutManager
|
||||
* progress of the animation of a #ClutterLayoutManager
|
||||
* @layout_changed: class handler for the #ClutterLayoutManager::layout-changed
|
||||
* signal
|
||||
* @compute_expand: virtual function, used to let the layout manager instance
|
||||
* influence the result of the clutter_actor_needs_x_expand() and
|
||||
* clutter_actor_needs_y_expand() functions
|
||||
*
|
||||
* The #ClutterLayoutManagerClass structure contains only private
|
||||
* data and should be accessed using the provided API
|
||||
@ -136,12 +133,6 @@ struct _ClutterLayoutManagerClass
|
||||
|
||||
void (* layout_changed) (ClutterLayoutManager *manager);
|
||||
|
||||
void (* compute_expand) (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
ClutterActor *child,
|
||||
gboolean *x_expand,
|
||||
gboolean *y_expand);
|
||||
|
||||
/*< private >*/
|
||||
/* padding for future expansion */
|
||||
void (* _clutter_padding_1) (void);
|
||||
@ -151,6 +142,7 @@ struct _ClutterLayoutManagerClass
|
||||
void (* _clutter_padding_5) (void);
|
||||
void (* _clutter_padding_6) (void);
|
||||
void (* _clutter_padding_7) (void);
|
||||
void (* _clutter_padding_8) (void);
|
||||
};
|
||||
|
||||
GType clutter_layout_manager_get_type (void) G_GNUC_CONST;
|
||||
|
@ -433,8 +433,6 @@ table_child_set_expand (ClutterTableChild *self,
|
||||
else
|
||||
clutter_layout_manager_layout_changed (layout);
|
||||
|
||||
clutter_actor_queue_compute_expand (CLUTTER_CHILD_META (self)->actor);
|
||||
|
||||
if (x_changed)
|
||||
g_object_notify (G_OBJECT (self), "x-expand");
|
||||
|
||||
@ -806,9 +804,8 @@ calculate_col_widths (ClutterTableLayout *self,
|
||||
col->min_size = MAX (col->min_size, c_min);
|
||||
col->pref_size = MAX (col->pref_size, c_pref);
|
||||
|
||||
col->expand = MAX (col->expand,
|
||||
MAX (meta->x_expand,
|
||||
clutter_actor_needs_x_expand (child)));
|
||||
if (!col->expand)
|
||||
col->expand = meta->x_expand;
|
||||
}
|
||||
|
||||
/* STAGE TWO: take spanning children into account */
|
||||
@ -1035,8 +1032,8 @@ calculate_row_heights (ClutterTableLayout *self,
|
||||
g_array_set_size (priv->rows, 0);
|
||||
g_array_set_size (priv->rows, self->priv->n_rows);
|
||||
|
||||
rows = (DimensionData*) priv->rows->data;
|
||||
columns = (DimensionData*) priv->columns->data;
|
||||
rows = (DimensionData *) priv->rows->data;
|
||||
columns = (DimensionData *) priv->columns->data;
|
||||
|
||||
/* reset the visibility of all rows */
|
||||
priv->visible_rows = 0;
|
||||
@ -1082,9 +1079,8 @@ calculate_row_heights (ClutterTableLayout *self,
|
||||
row->min_size = MAX (row->min_size, c_min);
|
||||
row->pref_size = MAX (row->pref_size, c_pref);
|
||||
|
||||
row->expand = MAX (row->expand,
|
||||
MAX (meta->y_expand,
|
||||
clutter_actor_needs_y_expand (child)));
|
||||
if (!row->expand)
|
||||
row->expand = meta->y_expand;
|
||||
}
|
||||
|
||||
/* STAGE TWO: take spanning children into account */
|
||||
@ -1630,31 +1626,6 @@ clutter_table_layout_end_animation (ClutterLayoutManager *manager)
|
||||
parent_class->end_animation (manager);
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_table_layout_compute_expand (ClutterLayoutManager *manager,
|
||||
ClutterContainer *container,
|
||||
ClutterActor *actor,
|
||||
gboolean *x_expand_p,
|
||||
gboolean *y_expand_p)
|
||||
{
|
||||
ClutterLayoutMeta *meta;
|
||||
|
||||
meta = clutter_layout_manager_get_child_meta (manager, container, actor);
|
||||
|
||||
if (x_expand_p != NULL)
|
||||
*x_expand_p = CLUTTER_TABLE_CHILD (meta)->x_expand ||
|
||||
clutter_actor_needs_x_expand (actor);
|
||||
|
||||
if (y_expand_p != NULL)
|
||||
*y_expand_p = CLUTTER_TABLE_CHILD (meta)->y_expand ||
|
||||
clutter_actor_needs_y_expand (actor);
|
||||
|
||||
g_debug ("Computing expand for '%s': x:%s, y:%s",
|
||||
G_OBJECT_TYPE_NAME (actor),
|
||||
x_expand_p != NULL ? (*x_expand_p ? "Y" : "N") : "N",
|
||||
y_expand_p != NULL ? (*y_expand_p ? "Y" : "N") : "N");
|
||||
}
|
||||
|
||||
static void
|
||||
clutter_table_layout_set_property (GObject *gobject,
|
||||
guint prop_id,
|
||||
@ -1761,7 +1732,6 @@ clutter_table_layout_class_init (ClutterTableLayoutClass *klass)
|
||||
clutter_table_layout_get_child_meta_type;
|
||||
layout_class->begin_animation = clutter_table_layout_begin_animation;
|
||||
layout_class->end_animation = clutter_table_layout_end_animation;
|
||||
layout_class->compute_expand = clutter_table_layout_compute_expand;
|
||||
|
||||
g_type_class_add_private (klass, sizeof (ClutterTableLayoutPrivate));
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user