stage: Composite the opacity with the alpha channel

The Stage's opacity should be composited with the alpha component of the
Stage's background color.
This commit is contained in:
Emmanuele Bassi 2009-12-07 17:35:17 +00:00
parent e6ca2d891a
commit 6a3f6a460e

View File

@ -245,16 +245,24 @@ clutter_stage_paint (ClutterActor *self)
{
ClutterStagePrivate *priv = CLUTTER_STAGE (self)->priv;
CoglColor stage_color;
guint8 real_alpha;
CLUTTER_NOTE (PAINT, "Initializing stage paint");
/* composite the opacity to the stage color */
real_alpha = clutter_actor_get_opacity (self)
* priv->color.alpha
/ 255;
/* we use the real alpha to clear the stage if :use-alpha is
* set; the effect depends entirely on how the Clutter backend
*/
cogl_color_set_from_4ub (&stage_color,
priv->color.red,
priv->color.green,
priv->color.blue,
priv->use_alpha
? priv->color.alpha
: 255);
priv->use_alpha ? real_alpha
: 255);
cogl_clear (&stage_color,
COGL_BUFFER_BIT_COLOR |
COGL_BUFFER_BIT_DEPTH);
@ -274,11 +282,6 @@ clutter_stage_paint (ClutterActor *self)
else
cogl_disable_fog ();
#if 0
CLUTTER_NOTE (PAINT, "Proxying the paint to the stage implementation");
_clutter_stage_window_paint (priv->impl);
#endif
/* this will take care of painting every child */
CLUTTER_ACTOR_CLASS (clutter_stage_parent_class)->paint (self);
}
@ -291,7 +294,6 @@ clutter_stage_pick (ClutterActor *self,
* emitted for the stage itself. The stage's pick id is effectively handled
* by the call to cogl_clear done in clutter-main.c:_clutter_do_pick_async()
*/
clutter_container_foreach (CLUTTER_CONTAINER (self),
CLUTTER_CALLBACK (clutter_actor_paint),
NULL);