docs: Clean up the wording of a couple of comments
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@ -19119,6 +19119,10 @@ clutter_actor_get_easing_delay (ClutterActor *self)
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* will call the <function>on_transition_stopped</function> callback when
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* will call the <function>on_transition_stopped</function> callback when
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* the transition is finished.
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* the transition is finished.
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*
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*
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* If you just want to get notifications of the completion of a transition,
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* you should use the #ClutterActor::transition-stopped signal, using the
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* transition name as the signal detail.
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*
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* Return value: (transfer none): a #ClutterTransition, or %NULL is none
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* Return value: (transfer none): a #ClutterTransition, or %NULL is none
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* was found to match the passed name; the returned instance is owned
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* was found to match the passed name; the returned instance is owned
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* by Clutter and it should not be freed
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* by Clutter and it should not be freed
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@ -19153,6 +19157,10 @@ clutter_actor_get_transition (ClutterActor *self,
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* Saves the current easing state for animatable properties, and creates
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* Saves the current easing state for animatable properties, and creates
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* a new state with the default values for easing mode and duration.
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* a new state with the default values for easing mode and duration.
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*
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*
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* New transitions created after calling this function will inherit the
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* duration, easing mode, and delay of the new easing state; this also
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* applies to transitions modified in flight.
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*
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* Since: 1.10
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* Since: 1.10
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*/
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*/
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void
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void
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@ -19198,7 +19206,7 @@ clutter_actor_restore_easing_state (ClutterActor *self)
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if (info->states == NULL)
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if (info->states == NULL)
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{
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{
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g_critical ("The function clutter_actor_restore_easing_state() has "
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g_critical ("The function clutter_actor_restore_easing_state() has "
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"called without a previous call to "
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"been called without a previous call to "
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"clutter_actor_save_easing_state().");
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"clutter_actor_save_easing_state().");
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return;
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return;
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}
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}
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