analysis: ClutterTexture

Remove unused variables.
This commit is contained in:
Emmanuele Bassi 2010-02-11 15:19:46 +00:00
parent 09644e4bb6
commit 65af411cb4

View File

@ -645,9 +645,6 @@ static void
clutter_texture_dispose (GObject *object)
{
ClutterTexture *texture = CLUTTER_TEXTURE (object);
ClutterTexturePrivate *priv;
priv = texture->priv;
texture_free_gl_resources (texture);
texture_fbo_free_resources (texture);
@ -1372,13 +1369,10 @@ clutter_texture_set_from_rgb_data (ClutterTexture *texture,
ClutterTextureFlags flags,
GError **error)
{
ClutterTexturePrivate *priv;
CoglPixelFormat source_format;
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
priv = texture->priv;
/* Convert the flags to a CoglPixelFormat */
if (has_alpha)
{
@ -1447,8 +1441,6 @@ clutter_texture_set_from_yuv_data (ClutterTexture *texture,
ClutterTextureFlags flags,
GError **error)
{
ClutterTexturePrivate *priv;
g_return_val_if_fail (CLUTTER_IS_TEXTURE (texture), FALSE);
if (!clutter_feature_available (CLUTTER_FEATURE_TEXTURE_YUV))
@ -1459,8 +1451,6 @@ clutter_texture_set_from_yuv_data (ClutterTexture *texture,
return FALSE;
}
priv = texture->priv;
/* Convert the flags to a CoglPixelFormat */
if ((flags & CLUTTER_TEXTURE_YUV_FLAG_YUV2))
{
@ -2054,11 +2044,8 @@ clutter_texture_set_area_from_rgb_data (ClutterTexture *texture,
ClutterTextureFlags flags,
GError **error)
{
ClutterTexturePrivate *priv;
CoglPixelFormat source_format;
CoglHandle cogl_texture;
priv = texture->priv;
CoglPixelFormat source_format;
CoglHandle cogl_texture;
if (has_alpha)
{
@ -2069,6 +2056,7 @@ clutter_texture_set_area_from_rgb_data (ClutterTexture *texture,
"Unsupported BPP");
return FALSE;
}
source_format = COGL_PIXEL_FORMAT_RGBA_8888;
}
else
@ -2080,17 +2068,22 @@ clutter_texture_set_area_from_rgb_data (ClutterTexture *texture,
"Unsupported BPP");
return FALSE;
}
source_format = COGL_PIXEL_FORMAT_RGB_888;
}
if ((flags & CLUTTER_TEXTURE_RGB_FLAG_BGR))
source_format |= COGL_BGR_BIT;
if ((flags & CLUTTER_TEXTURE_RGB_FLAG_PREMULT))
source_format |= COGL_PREMULT_BIT;
/* attempt to realize ... */
if (!CLUTTER_ACTOR_IS_REALIZED (texture) &&
clutter_actor_get_stage (CLUTTER_ACTOR (texture)) != NULL)
clutter_actor_realize (CLUTTER_ACTOR (texture));
{
clutter_actor_realize (CLUTTER_ACTOR (texture));
}
/* due to the fudging of clutter_texture_set_cogl_texture()
* which allows setting a texture pre-realize, we may end