conformance: Rename the source files
It's the conformance test suite: there's no need to namespace the files, just like there's no need to namespace the units. This commit does not change the Cogl tests: they will be moved to Cogl over time, and it's easier to do if we leave them as they are.
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@ -16,13 +16,13 @@ units_sources =
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# animation tests
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# animation tests
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units_sources += \
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units_sources += \
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test-animator.c \
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animator.c \
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test-behaviours.c \
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behaviours.c \
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test-score.c \
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score.c \
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test-state.c \
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state.c \
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test-timeline.c \
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timeline.c \
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test-timeline-interpolate.c \
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timeline-interpolate.c \
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test-timeline-rewind.c \
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timeline-rewind.c \
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$(NULL)
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$(NULL)
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# cogl tests
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# cogl tests
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@ -48,39 +48,39 @@ units_sources += \
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# actors tests
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# actors tests
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units_sources += \
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units_sources += \
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test-actor-graph.c \
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actor-anchors.c \
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test-actor-destroy.c \
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actor-graph.c \
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test-actor-invariants.c \
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actor-destroy.c \
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test-actor-iter.c \
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actor-invariants.c \
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test-actor-layout.c \
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actor-iter.c \
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test-actor-size.c \
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actor-layout.c \
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test-anchors.c \
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actor-offscreen-redirect.c \
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test-binding-pool.c \
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actor-paint-opacity.c \
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test-cairo-texture.c \
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actor-pick.c \
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test-group.c \
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actor-size.c \
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test-offscreen-redirect.c \
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binding-pool.c \
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test-path.c \
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cairo-texture.c \
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test-paint-opacity.c \
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group.c \
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test-pick.c \
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path.c \
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test-shader-effect.c \
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rectangle.c \
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test-rectangle.c \
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shader-effect.c \
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test-texture-fbo.c \
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texture-fbo.c \
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test-texture.c \
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texture.c \
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test-text-cache.c \
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text-cache.c \
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test-text.c \
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text.c \
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$(NULL)
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$(NULL)
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# objects tests
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# objects tests
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units_sources += \
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units_sources += \
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test-color.c \
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color.c \
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test-model.c \
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model.c \
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test-script-parser.c \
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script-parser.c \
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test-units.c \
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units.c \
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$(NULL)
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$(NULL)
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# cally tests
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# cally tests
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units_sources += \
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units_sources += \
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test-cally-text.c \
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cally-text.c \
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$(NULL)
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$(NULL)
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test_conformance_SOURCES = $(common_sources) $(units_sources)
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test_conformance_SOURCES = $(common_sources) $(units_sources)
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