conformance: Rename the source files

It's the conformance test suite: there's no need to namespace the files,
just like there's no need to namespace the units.

This commit does not change the Cogl tests: they will be moved to Cogl
over time, and it's easier to do if we leave them as they are.
This commit is contained in:
Emmanuele Bassi 2012-02-27 13:02:01 +00:00
parent d16f2ac3b5
commit 60e2f8ed5b
33 changed files with 32 additions and 32 deletions

View File

@ -16,13 +16,13 @@ units_sources =
# animation tests
units_sources += \
test-animator.c \
test-behaviours.c \
test-score.c \
test-state.c \
test-timeline.c \
test-timeline-interpolate.c \
test-timeline-rewind.c \
animator.c \
behaviours.c \
score.c \
state.c \
timeline.c \
timeline-interpolate.c \
timeline-rewind.c \
$(NULL)
# cogl tests
@ -48,39 +48,39 @@ units_sources += \
# actors tests
units_sources += \
test-actor-graph.c \
test-actor-destroy.c \
test-actor-invariants.c \
test-actor-iter.c \
test-actor-layout.c \
test-actor-size.c \
test-anchors.c \
test-binding-pool.c \
test-cairo-texture.c \
test-group.c \
test-offscreen-redirect.c \
test-path.c \
test-paint-opacity.c \
test-pick.c \
test-shader-effect.c \
test-rectangle.c \
test-texture-fbo.c \
test-texture.c \
test-text-cache.c \
test-text.c \
actor-anchors.c \
actor-graph.c \
actor-destroy.c \
actor-invariants.c \
actor-iter.c \
actor-layout.c \
actor-offscreen-redirect.c \
actor-paint-opacity.c \
actor-pick.c \
actor-size.c \
binding-pool.c \
cairo-texture.c \
group.c \
path.c \
rectangle.c \
shader-effect.c \
texture-fbo.c \
texture.c \
text-cache.c \
text.c \
$(NULL)
# objects tests
units_sources += \
test-color.c \
test-model.c \
test-script-parser.c \
test-units.c \
color.c \
model.c \
script-parser.c \
units.c \
$(NULL)
# cally tests
units_sources += \
test-cally-text.c \
cally-text.c \
$(NULL)
test_conformance_SOURCES = $(common_sources) $(units_sources)