pointer: Fix the behavior of the pointer under DND
When grabbing with DND, we need to leave the pointer alone and under the client's control. The code here was a bit messy before about when it unset the window cursor -- it did it whenever there was no current surface after repicking, which is a bit wrong, since it will fire during a drag grab. Move the check for this to update_cursor_surface, which is our standard "sync" API for this, and then call update_cursor_surface after we set the focus.
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@ -305,9 +305,6 @@ repick_for_event (MetaWaylandPointer *pointer,
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else
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pointer->current = NULL;
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if (pointer->cursor_tracker && pointer->current == NULL)
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meta_cursor_tracker_unset_window_cursor (pointer->cursor_tracker);
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sync_focus_surface (pointer);
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}
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@ -542,6 +539,8 @@ meta_wayland_pointer_set_focus (MetaWaylandPointer *pointer,
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}
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}
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}
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meta_wayland_pointer_update_cursor_surface (pointer);
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}
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void
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@ -750,11 +749,13 @@ meta_wayland_pointer_get_relative_coordinates (MetaWaylandPointer *pointer,
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void
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meta_wayland_pointer_update_cursor_surface (MetaWaylandPointer *pointer)
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{
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MetaCursorReference *cursor;
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if (pointer->cursor_tracker == NULL)
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return;
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if (pointer->current)
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{
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MetaCursorReference *cursor;
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if (pointer->cursor_surface && pointer->cursor_surface->buffer)
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{
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struct wl_resource *buffer = pointer->cursor_surface->buffer->resource;
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@ -769,6 +770,11 @@ meta_wayland_pointer_update_cursor_surface (MetaWaylandPointer *pointer)
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if (cursor)
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meta_cursor_reference_unref (cursor);
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}
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else
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{
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meta_cursor_tracker_unset_window_cursor (pointer->cursor_tracker);
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}
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}
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static void
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