pointer: Fix the behavior of the pointer under DND

When grabbing with DND, we need to leave the pointer alone and
under the client's control. The code here was a bit messy before about
when it unset the window cursor -- it did it whenever there was no
current surface after repicking, which is a bit wrong, since it will
fire during a drag grab.

Move the check for this to update_cursor_surface, which is our standard
"sync" API for this, and then call update_cursor_surface after we set
the focus.
This commit is contained in:
Jasper St. Pierre 2014-10-06 15:41:13 -07:00
parent 9203db0655
commit 607730e96c

View File

@ -305,9 +305,6 @@ repick_for_event (MetaWaylandPointer *pointer,
else
pointer->current = NULL;
if (pointer->cursor_tracker && pointer->current == NULL)
meta_cursor_tracker_unset_window_cursor (pointer->cursor_tracker);
sync_focus_surface (pointer);
}
@ -542,6 +539,8 @@ meta_wayland_pointer_set_focus (MetaWaylandPointer *pointer,
}
}
}
meta_wayland_pointer_update_cursor_surface (pointer);
}
void
@ -750,11 +749,13 @@ meta_wayland_pointer_get_relative_coordinates (MetaWaylandPointer *pointer,
void
meta_wayland_pointer_update_cursor_surface (MetaWaylandPointer *pointer)
{
MetaCursorReference *cursor;
if (pointer->cursor_tracker == NULL)
return;
if (pointer->current)
{
MetaCursorReference *cursor;
if (pointer->cursor_surface && pointer->cursor_surface->buffer)
{
struct wl_resource *buffer = pointer->cursor_surface->buffer->resource;
@ -769,6 +770,11 @@ meta_wayland_pointer_update_cursor_surface (MetaWaylandPointer *pointer)
if (cursor)
meta_cursor_reference_unref (cursor);
}
else
{
meta_cursor_tracker_unset_window_cursor (pointer->cursor_tracker);
}
}
static void