Jasper St. Pierre 607730e96c pointer: Fix the behavior of the pointer under DND
When grabbing with DND, we need to leave the pointer alone and
under the client's control. The code here was a bit messy before about
when it unset the window cursor -- it did it whenever there was no
current surface after repicking, which is a bit wrong, since it will
fire during a drag grab.

Move the check for this to update_cursor_surface, which is our standard
"sync" API for this, and then call update_cursor_surface after we set
the focus.
2014-10-06 15:48:42 -07:00
2014-09-17 05:37:54 +02:00
2014-10-05 13:41:57 +00:00
2014-09-29 23:13:59 +02:00
2014-09-22 20:12:08 +02:00
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