keyboard: Don't send leave events to dying surfaces
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0ac142d39e
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600a0f836f
@ -501,14 +501,14 @@ meta_wayland_keyboard_set_focus (MetaWaylandKeyboard *keyboard,
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struct wl_resource *resource;
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uint32_t serial;
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if (keyboard->focus_resource && keyboard->focus != surface)
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{
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struct wl_display *display;
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struct wl_client *client;
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if (keyboard->focus == surface)
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return;
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resource = keyboard->focus_resource;
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client = wl_resource_get_client (resource);
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display = wl_client_get_display (client);
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resource = keyboard->focus_resource;
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if (keyboard->focus_resource && keyboard->focus->resource)
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{
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struct wl_client *client = wl_resource_get_client (resource);
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struct wl_display *display = wl_client_get_display (client);
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serial = wl_display_next_serial (display);
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wl_keyboard_send_leave (resource, serial, keyboard->focus->resource);
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@ -516,13 +516,11 @@ meta_wayland_keyboard_set_focus (MetaWaylandKeyboard *keyboard,
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}
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resource = find_resource_for_surface (&keyboard->resource_list, surface);
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if (resource &&
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(keyboard->focus != surface || keyboard->focus_resource != resource))
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if (resource)
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{
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struct wl_client *client = wl_resource_get_client (resource);
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struct wl_display *display;
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struct wl_display *display = wl_client_get_display (client);
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display = wl_client_get_display (client);
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serial = wl_display_next_serial (display);
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/* If we're in a modal grab, the client is focused but doesn't see
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