cogl debug: hint that all debugging paths are G_UNLIKELY
Most Cogl debugging code conditions are marked as G_UNLIKELY with the intention of having the CPU branch prediction always assume the path is disabled so having debugging support in release binaries has negligible overhead. This patch simply fixes a few cases where we weren't using G_UNLIKELY.
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@ -126,7 +126,8 @@ _cogl_journal_dump_quad_vertices (guint8 *data, int n_layers)
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guint8 *c = data + (POS_STRIDE * 4) + (i * stride * 4);
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guint8 *c = data + (POS_STRIDE * 4) + (i * stride * 4);
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int j;
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int j;
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if (cogl_debug_flags & COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)
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if (G_UNLIKELY (cogl_debug_flags &
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COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM))
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g_print ("v%d: x = %f, y = %f, rgba=0x%02X%02X%02X%02X",
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g_print ("v%d: x = %f, y = %f, rgba=0x%02X%02X%02X%02X",
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i, v[0], v[1], c[0], c[1], c[2], c[3]);
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i, v[0], v[1], c[0], c[1], c[2], c[3]);
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else
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else
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@ -234,7 +235,7 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start,
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* issues, visually seeing what is batched and debugging blending
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* issues, visually seeing what is batched and debugging blending
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* issues, plus it looks quite cool.
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* issues, plus it looks quite cool.
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*/
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*/
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if (cogl_debug_flags & COGL_DEBUG_RECTANGLES)
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_RECTANGLES))
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{
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{
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static CoglHandle outline = COGL_INVALID_HANDLE;
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static CoglHandle outline = COGL_INVALID_HANDLE;
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guint8 color_intensity;
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guint8 color_intensity;
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@ -331,7 +332,7 @@ _cogl_journal_flush_material_and_entries (CoglJournalEntry *batch_start,
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/* If we haven't transformed the quads in software then we need to also break
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/* If we haven't transformed the quads in software then we need to also break
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* up batches according to changes in the modelview matrix... */
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* up batches according to changes in the modelview matrix... */
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if (cogl_debug_flags & COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM))
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{
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{
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batch_and_call (batch_start,
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batch_and_call (batch_start,
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batch_len,
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batch_len,
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@ -479,7 +480,7 @@ _cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start,
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* VBO using a vertex offset passed to glDraw{Arrays,Elements} */
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* VBO using a vertex offset passed to glDraw{Arrays,Elements} */
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state->vertex_offset = 0;
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state->vertex_offset = 0;
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if (cogl_debug_flags & COGL_DEBUG_JOURNAL)
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_JOURNAL))
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{
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{
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guint8 *verts;
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guint8 *verts;
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@ -487,7 +487,7 @@ cogl_get_features (void)
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{
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{
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_COGL_GET_CONTEXT (ctx, 0);
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_COGL_GET_CONTEXT (ctx, 0);
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if (cogl_debug_flags & COGL_DEBUG_DISABLE_VBOS)
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if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_VBOS))
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ctx->feature_flags &= ~COGL_FEATURE_VBOS;
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ctx->feature_flags &= ~COGL_FEATURE_VBOS;
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return ctx->feature_flags;
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return ctx->feature_flags;
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