diff --git a/cogl/cogl-journal.c b/cogl/cogl-journal.c index 9e58a1a35..e73be40ff 100644 --- a/cogl/cogl-journal.c +++ b/cogl/cogl-journal.c @@ -126,7 +126,8 @@ _cogl_journal_dump_quad_vertices (guint8 *data, int n_layers) guint8 *c = data + (POS_STRIDE * 4) + (i * stride * 4); int j; - if (cogl_debug_flags & COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM) + if (G_UNLIKELY (cogl_debug_flags & + COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)) g_print ("v%d: x = %f, y = %f, rgba=0x%02X%02X%02X%02X", i, v[0], v[1], c[0], c[1], c[2], c[3]); else @@ -234,7 +235,7 @@ _cogl_journal_flush_modelview_and_entries (CoglJournalEntry *batch_start, * issues, visually seeing what is batched and debugging blending * issues, plus it looks quite cool. */ - if (cogl_debug_flags & COGL_DEBUG_RECTANGLES) + if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_RECTANGLES)) { static CoglHandle outline = COGL_INVALID_HANDLE; guint8 color_intensity; @@ -331,7 +332,7 @@ _cogl_journal_flush_material_and_entries (CoglJournalEntry *batch_start, /* If we haven't transformed the quads in software then we need to also break * up batches according to changes in the modelview matrix... */ - if (cogl_debug_flags & COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM) + if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_SOFTWARE_TRANSFORM)) { batch_and_call (batch_start, batch_len, @@ -479,7 +480,7 @@ _cogl_journal_flush_vbo_offsets_and_entries (CoglJournalEntry *batch_start, * VBO using a vertex offset passed to glDraw{Arrays,Elements} */ state->vertex_offset = 0; - if (cogl_debug_flags & COGL_DEBUG_JOURNAL) + if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_JOURNAL)) { guint8 *verts; diff --git a/cogl/cogl.c b/cogl/cogl.c index b5b501bd2..23302b217 100644 --- a/cogl/cogl.c +++ b/cogl/cogl.c @@ -487,7 +487,7 @@ cogl_get_features (void) { _COGL_GET_CONTEXT (ctx, 0); - if (cogl_debug_flags & COGL_DEBUG_DISABLE_VBOS) + if (G_UNLIKELY (cogl_debug_flags & COGL_DEBUG_DISABLE_VBOS)) ctx->feature_flags &= ~COGL_FEATURE_VBOS; return ctx->feature_flags;