paint-node: Make texture template pipeline clamp to edge
It's safer, and consistent with the rest of Clutter, to make sure that the template pipeline we use for ClutterTextureNode has its wrap mode set to clamp-to-edge.
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@ -79,6 +79,8 @@ _clutter_paint_node_init_types (void)
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cogl_pipeline_set_layer_null_texture (default_texture_pipeline, 0,
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cogl_pipeline_set_layer_null_texture (default_texture_pipeline, 0,
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COGL_TEXTURE_TYPE_2D);
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COGL_TEXTURE_TYPE_2D);
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cogl_pipeline_set_color (default_texture_pipeline, &cogl_color);
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cogl_pipeline_set_color (default_texture_pipeline, &cogl_color);
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cogl_pipeline_set_layer_wrap_mode (default_texture_pipeline, 0,
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COGL_PIPELINE_WRAP_MODE_CLAMP_TO_EDGE);
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}
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}
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/*
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/*
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