shader-effect: Allow instantiating ShaderEffect

ClutterShaderEffect doesn't require to be sub-classed in order to be
useful. It is possible to just create an instance, set the source and
the uniforms, and attach it to an actor. This should effectively replace
ClutterShader for good.
This commit is contained in:
Emmanuele Bassi
2011-05-25 15:37:45 +01:00
parent 9ed5f2842a
commit 53483896a8
2 changed files with 48 additions and 19 deletions

View File

@ -84,20 +84,22 @@ struct _ClutterShaderEffectClass
GType clutter_shader_effect_get_type (void) G_GNUC_CONST;
gboolean clutter_shader_effect_set_shader_source (ClutterShaderEffect *effect,
const gchar *source);
ClutterEffect * clutter_shader_effect_new (ClutterShaderType shader_type);
void clutter_shader_effect_set_uniform (ClutterShaderEffect *effect,
const gchar *name,
GType gtype,
gsize n_values,
...);
void clutter_shader_effect_set_uniform_value (ClutterShaderEffect *effect,
const gchar *name,
const GValue *value);
gboolean clutter_shader_effect_set_shader_source (ClutterShaderEffect *effect,
const gchar *source);
CoglHandle clutter_shader_effect_get_shader (ClutterShaderEffect *effect);
CoglHandle clutter_shader_effect_get_program (ClutterShaderEffect *effect);
void clutter_shader_effect_set_uniform (ClutterShaderEffect *effect,
const gchar *name,
GType gtype,
gsize n_values,
...);
void clutter_shader_effect_set_uniform_value (ClutterShaderEffect *effect,
const gchar *name,
const GValue *value);
CoglHandle clutter_shader_effect_get_shader (ClutterShaderEffect *effect);
CoglHandle clutter_shader_effect_get_program (ClutterShaderEffect *effect);
G_END_DECLS