2007-10-26 Matthew Allum <mallum@openedhand.com>
* clutter/clutter-texture.c: * clutter/cogl/cogl.h: * clutter/cogl/gl/cogl-defines.h: * clutter/cogl/gles/cogl-defines.h: * clutter/cogl/gl/cogl.c: * clutter/cogl/gles/cogl.c: Switch from use of guint to COGLuint. Avoids problems when guint != GLuint on some platforms, i.e OSX. (Tommi Komulainen, #526) * clutter/Makefile.am: * clutter/osx/Makefile.am: * clutter/osx/clutter-backend-osx.c: * clutter/osx/clutter-backend-osx.h: * clutter/osx/clutter-event-osx.c: * clutter/osx/clutter-osx.h: * clutter/osx/clutter-stage-osx.c: * clutter/osx/clutter-stage-osx.h: * configure.ac: Add initial Cocoa/OSX Backend (by Tommi Komulainen, see #526)
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11
cogl.h
11
cogl.h
@ -43,10 +43,7 @@
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#define __COGL_H__
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#include <glib.h>
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#include <clutter/clutter-color.h>
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#include <clutter/clutter-feature.h>
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#include <clutter/clutter-fixed.h>
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#include <clutter/clutter-types.h>
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#include <clutter/clutter.h>
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#include "cogl-defines.h"
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@ -133,13 +130,13 @@ cogl_texture_quad (gint x1,
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ClutterFixed ty2);
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void
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cogl_textures_create (guint num, guint *textures);
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cogl_textures_create (guint num, COGLuint *textures);
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void
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cogl_textures_destroy (guint num, const guint *textures);
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cogl_textures_destroy (guint num, const COGLuint *textures);
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void
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cogl_texture_bind (COGLenum target, guint texture);
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cogl_texture_bind (COGLenum target, COGLuint texture);
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void
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cogl_texture_set_alignment (COGLenum target,
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@ -27,16 +27,25 @@
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#define __COGL_DEFINES_H__
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#ifdef WIN32
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#include <windows.h>
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#include <GL/Glee.h>
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#else
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#if defined(HAVE_GL_GL_H)
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#include <GL/gl.h>
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#elif defined(HAVE_OPENGL_GL_H)
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#include <OpenGL/gl.h>
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#endif
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#endif /* WIN32 */
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G_BEGIN_DECLS
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typedef GLenum COGLenum;
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typedef GLint COGLint;
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typedef GLuint COGLuint;
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/* FIXME + DOCUMENT */
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35
gl/cogl.c
35
gl/cogl.c
@ -29,12 +29,6 @@
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#include "cogl.h"
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#ifdef WIN32
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#include <windows.h>
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#include <GL/Glee.h>
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#else
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#include <GL/gl.h>
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#endif
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#include <string.h>
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#ifdef HAVE_CLUTTER_GLX
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@ -333,7 +327,7 @@ cogl_texture_can_size (COGLenum target,
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#ifdef GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
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if (target == CGL_TEXTURE_RECTANGLE_ARB)
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{
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gint max_size = 0;
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GLint max_size = 0;
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GE( glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &max_size) );
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@ -381,19 +375,19 @@ cogl_texture_quad (gint x1,
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}
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void
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cogl_textures_create (guint num, guint *textures)
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cogl_textures_create (guint num, COGLuint *textures)
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{
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GE( glGenTextures (num, textures) );
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}
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void
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cogl_textures_destroy (guint num, const guint *textures)
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cogl_textures_destroy (guint num, const COGLuint *textures)
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{
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GE( glDeleteTextures (num, textures) );
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}
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void
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cogl_texture_bind (COGLenum target, guint texture)
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cogl_texture_bind (COGLenum target, COGLuint texture)
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{
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GE( glBindTexture (target, texture) );
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}
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@ -696,12 +690,25 @@ cogl_get_viewport (ClutterFixed v[4])
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void
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cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
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{
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GLint value;
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if (red)
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GE( glGetIntegerv(GL_RED_BITS, red) );
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{
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GE( glGetIntegerv(GL_RED_BITS, &value) );
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*red = value;
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}
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if (green)
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GE( glGetIntegerv(GL_GREEN_BITS, green) );
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{
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GE( glGetIntegerv(GL_GREEN_BITS, &value) );
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*green = value;
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}
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if (blue)
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GE( glGetIntegerv(GL_BLUE_BITS, blue) );
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{
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GE( glGetIntegerv(GL_BLUE_BITS, &value) );
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*blue = value;
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}
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if (alpha)
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GE( glGetIntegerv(GL_ALPHA_BITS, alpha ) );
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{
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GE( glGetIntegerv(GL_ALPHA_BITS, &value ) );
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*alpha = value;
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}
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}
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@ -439,6 +439,7 @@ G_BEGIN_DECLS
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typedef GLenum COGLenum;
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typedef GLint COGLint;
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typedef GLuint COGLuint;
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/* extras */
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@ -323,19 +323,19 @@ cogl_texture_quad (gint x1,
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}
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void
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cogl_textures_create (guint num, guint *textures)
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cogl_textures_create (guint num, COGLuint *textures)
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{
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GE( glGenTextures (num, textures) );
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}
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void
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cogl_textures_destroy (guint num, const guint *textures)
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cogl_textures_destroy (guint num, const COGLuint *textures)
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{
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GE( glDeleteTextures (num, textures) );
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}
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void
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cogl_texture_bind (COGLenum target, guint texture)
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cogl_texture_bind (COGLenum target, COGLuint texture)
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{
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GE( glBindTexture (target, texture) );
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}
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