2007-10-26 Matthew Allum <mallum@openedhand.com>

* clutter/clutter-texture.c:
        * clutter/cogl/cogl.h:
        * clutter/cogl/gl/cogl-defines.h:
        * clutter/cogl/gles/cogl-defines.h:
        * clutter/cogl/gl/cogl.c:
        * clutter/cogl/gles/cogl.c:
        Switch from use of guint to COGLuint. Avoids problems when
        guint != GLuint on some platforms, i.e OSX.
        (Tommi Komulainen, #526)

        * clutter/Makefile.am:
        * clutter/osx/Makefile.am:
        * clutter/osx/clutter-backend-osx.c:
        * clutter/osx/clutter-backend-osx.h:
        * clutter/osx/clutter-event-osx.c:
        * clutter/osx/clutter-osx.h:
        * clutter/osx/clutter-stage-osx.c:
        * clutter/osx/clutter-stage-osx.h:
        * configure.ac:
        Add initial Cocoa/OSX Backend (by Tommi Komulainen, see #526)
This commit is contained in:
Matthew Allum 2007-10-26 22:06:45 +00:00
parent bcc81bdf1b
commit 4ff00fa191
5 changed files with 38 additions and 24 deletions

11
cogl.h
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@ -43,10 +43,7 @@
#define __COGL_H__
#include <glib.h>
#include <clutter/clutter-color.h>
#include <clutter/clutter-feature.h>
#include <clutter/clutter-fixed.h>
#include <clutter/clutter-types.h>
#include <clutter/clutter.h>
#include "cogl-defines.h"
@ -133,13 +130,13 @@ cogl_texture_quad (gint x1,
ClutterFixed ty2);
void
cogl_textures_create (guint num, guint *textures);
cogl_textures_create (guint num, COGLuint *textures);
void
cogl_textures_destroy (guint num, const guint *textures);
cogl_textures_destroy (guint num, const COGLuint *textures);
void
cogl_texture_bind (COGLenum target, guint texture);
cogl_texture_bind (COGLenum target, COGLuint texture);
void
cogl_texture_set_alignment (COGLenum target,

View File

@ -27,16 +27,25 @@
#define __COGL_DEFINES_H__
#ifdef WIN32
#include <windows.h>
#include <GL/Glee.h>
#else
#if defined(HAVE_GL_GL_H)
#include <GL/gl.h>
#elif defined(HAVE_OPENGL_GL_H)
#include <OpenGL/gl.h>
#endif
#endif /* WIN32 */
G_BEGIN_DECLS
typedef GLenum COGLenum;
typedef GLint COGLint;
typedef GLuint COGLuint;
/* FIXME + DOCUMENT */

View File

@ -29,12 +29,6 @@
#include "cogl.h"
#ifdef WIN32
#include <windows.h>
#include <GL/Glee.h>
#else
#include <GL/gl.h>
#endif
#include <string.h>
#ifdef HAVE_CLUTTER_GLX
@ -333,7 +327,7 @@ cogl_texture_can_size (COGLenum target,
#ifdef GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB
if (target == CGL_TEXTURE_RECTANGLE_ARB)
{
gint max_size = 0;
GLint max_size = 0;
GE( glGetIntegerv(GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, &max_size) );
@ -381,19 +375,19 @@ cogl_texture_quad (gint x1,
}
void
cogl_textures_create (guint num, guint *textures)
cogl_textures_create (guint num, COGLuint *textures)
{
GE( glGenTextures (num, textures) );
}
void
cogl_textures_destroy (guint num, const guint *textures)
cogl_textures_destroy (guint num, const COGLuint *textures)
{
GE( glDeleteTextures (num, textures) );
}
void
cogl_texture_bind (COGLenum target, guint texture)
cogl_texture_bind (COGLenum target, COGLuint texture)
{
GE( glBindTexture (target, texture) );
}
@ -696,12 +690,25 @@ cogl_get_viewport (ClutterFixed v[4])
void
cogl_get_bitmasks (gint *red, gint *green, gint *blue, gint *alpha)
{
GLint value;
if (red)
GE( glGetIntegerv(GL_RED_BITS, red) );
{
GE( glGetIntegerv(GL_RED_BITS, &value) );
*red = value;
}
if (green)
GE( glGetIntegerv(GL_GREEN_BITS, green) );
{
GE( glGetIntegerv(GL_GREEN_BITS, &value) );
*green = value;
}
if (blue)
GE( glGetIntegerv(GL_BLUE_BITS, blue) );
{
GE( glGetIntegerv(GL_BLUE_BITS, &value) );
*blue = value;
}
if (alpha)
GE( glGetIntegerv(GL_ALPHA_BITS, alpha ) );
{
GE( glGetIntegerv(GL_ALPHA_BITS, &value ) );
*alpha = value;
}
}

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@ -439,6 +439,7 @@ G_BEGIN_DECLS
typedef GLenum COGLenum;
typedef GLint COGLint;
typedef GLuint COGLuint;
/* extras */

View File

@ -323,19 +323,19 @@ cogl_texture_quad (gint x1,
}
void
cogl_textures_create (guint num, guint *textures)
cogl_textures_create (guint num, COGLuint *textures)
{
GE( glGenTextures (num, textures) );
}
void
cogl_textures_destroy (guint num, const guint *textures)
cogl_textures_destroy (guint num, const COGLuint *textures)
{
GE( glDeleteTextures (num, textures) );
}
void
cogl_texture_bind (COGLenum target, guint texture)
cogl_texture_bind (COGLenum target, COGLuint texture)
{
GE( glBindTexture (target, texture) );
}