docs: Various fixes for gtk-doc
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@ -47,7 +47,7 @@
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*
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* A simple object might be defined as:
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*
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* |[
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* <informalexample><programlisting><![CDATA[
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* {
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* "id" : "red-button",
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* "type" : "ClutterRectangle",
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@ -55,7 +55,7 @@
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* "height" : 100,
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* "color" : "#ff0000ff"
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* }
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* ]|
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* ]]></programlisting></informalexample>
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*
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* This will produce a red #ClutterRectangle, 100x100 pixels wide, and
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* with a ClutterScript id of "red-button"; it can be retrieved by calling:
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@ -78,7 +78,7 @@
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* Behaviours and timelines can also be defined inside a UI definition
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* buffer:
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*
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* |[
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* <informalexample><programlisting><![CDATA[
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* {
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* "id" : "rotate-behaviour",
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* "type" : "ClutterBehaviourRotate",
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@ -90,25 +90,25 @@
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* "mode" : "easeInSine"
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* }
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* }
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* ]|
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* ]]></programlisting></informalexample>
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*
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* And then to apply a defined behaviour to an actor defined inside the
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* definition of an actor, the "behaviour" member can be used:
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*
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* |[
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* <informalexample><programlisting><![CDATA[
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* {
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* "id" : "my-rotating-actor",
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* "type" : "ClutterTexture",
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* ...
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* "behaviours" : [ "rotate-behaviour" ]
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* }
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* ]|
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* ]]></programlisting></informalexample>
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*
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* A #ClutterAlpha belonging to a #ClutterBehaviour can only be defined
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* implicitly like in the example above, or explicitly by setting the
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* "alpha" property to point to a previously defined #ClutterAlpha, e.g.:
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*
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* |[
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* <informalexample><programlisting><![CDATA[
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* {
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* "id" : "rotate-behaviour",
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* "type" : "ClutterBehaviourRotate",
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@ -127,7 +127,7 @@
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* "function" : "custom_sine_alpha"
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* }
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* }
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* ]|
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* ]]></programlisting></informalexample>
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*
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* Implicitely defined #ClutterAlpha<!-- -->s and #ClutterTimeline<!-- -->s
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* can omit the <varname>id</varname> member, as well as the
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@ -139,7 +139,7 @@
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* then autoconnected to their respective signals using the
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* clutter_script_connect_signals() function:
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*
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* |[
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* <informalexample><programlisting><![CDATA[
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* ...
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* "signals" : [
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* { "name" : "button-press-event", "handler" : "on_button_press" },
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@ -150,7 +150,7 @@
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* },
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* ],
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* ...
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* ]|
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* ]]></programlisting></informalexample>
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*
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* Signal handler definitions must have a "name" and a "handler" members;
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* they can also have the "after" and "swapped" boolean members (for the
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