conformance: Clean up
Remove the last inconsistent bits.
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parent
60e2f8ed5b
commit
4e6ff76a77
@ -57,13 +57,13 @@ units_sources += \
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actor-offscreen-redirect.c \
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actor-paint-opacity.c \
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actor-pick.c \
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actor-shader-effect.c \
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actor-size.c \
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binding-pool.c \
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cairo-texture.c \
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group.c \
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path.c \
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rectangle.c \
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shader-effect.c \
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texture-fbo.c \
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texture.c \
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text-cache.c \
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@ -204,8 +204,8 @@ test_state_run (TestState *state)
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}
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void
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basic_layout (TestConformSimpleFixture *fixture,
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gconstpointer data)
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actor_basic_layout (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *stage = clutter_stage_new ();
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ClutterActor *vase;
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@ -248,8 +248,8 @@ basic_layout (TestConformSimpleFixture *fixture,
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}
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void
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margin_layout (TestConformSimpleFixture *fixture,
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gconstpointer data)
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actor_margin_layout (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *stage = clutter_stage_new ();
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ClutterActor *vase;
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@ -294,8 +294,8 @@ timeout_cb (gpointer user_data)
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}
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void
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test_offscreen_redirect (TestConformSimpleFixture *fixture,
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gconstpointer test_data)
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actor_offscreen_redirect (TestConformSimpleFixture *fixture,
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gconstpointer test_data)
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{
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if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
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{
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@ -240,7 +240,7 @@ on_timeout (gpointer data)
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}
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void
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actor_picking (void)
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actor_pick (void)
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{
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int y, x;
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State state;
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@ -233,8 +233,8 @@ paint_cb (ClutterActor *stage)
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}
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void
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test_shader_effect (TestConformSimpleFixture *fixture,
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gconstpointer data)
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actor_shader_effect (TestConformSimpleFixture *fixture,
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gconstpointer data)
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{
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ClutterActor *stage;
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ClutterActor *rect;
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@ -680,7 +680,7 @@ compare_nodes (CallbackData *data)
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}
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void
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test_path (TestConformSimpleFixture *fixture,
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path_base (TestConformSimpleFixture *fixture,
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gconstpointer _data)
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{
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CallbackData data;
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@ -139,13 +139,13 @@ main (int argc, char **argv)
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TEST_CONFORM_SIMPLE ("/actor", actor_container_signals);
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TEST_CONFORM_SIMPLE ("/actor", actor_destruction);
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TEST_CONFORM_SIMPLE ("/actor", actor_anchors);
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TEST_CONFORM_SIMPLE ("/actor", actor_picking);
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TEST_CONFORM_SIMPLE ("/actor", actor_pick);
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TEST_CONFORM_SIMPLE ("/actor", actor_fixed_size);
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TEST_CONFORM_SIMPLE ("/actor", actor_preferred_size);
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TEST_CONFORM_SIMPLE ("/actor", basic_layout);
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TEST_CONFORM_SIMPLE ("/actor", margin_layout);
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TEST_CONFORM_SIMPLE ("/actor", test_offscreen_redirect);
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TEST_CONFORM_SIMPLE ("/actor", test_shader_effect);
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TEST_CONFORM_SIMPLE ("/actor", actor_basic_layout);
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TEST_CONFORM_SIMPLE ("/actor", actor_margin_layout);
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TEST_CONFORM_SIMPLE ("/actor", actor_offscreen_redirect);
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TEST_CONFORM_SIMPLE ("/actor", actor_shader_effect);
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TEST_CONFORM_SIMPLE ("/actor/iter", actor_iter_traverse_children);
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TEST_CONFORM_SIMPLE ("/actor/iter", actor_iter_traverse_remove);
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@ -187,7 +187,7 @@ main (int argc, char **argv)
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TEST_CONFORM_SIMPLE ("/texture", texture_fbo);
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TEST_CONFORM_SIMPLE ("/texture/cairo", texture_cairo);
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TEST_CONFORM_SIMPLE ("/path", test_path);
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TEST_CONFORM_SIMPLE ("/path", path_base);
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TEST_CONFORM_SIMPLE ("/binding-pool", binding_pool);
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