clutter-backend-egl: Chain up in dispose before destroying the context

clutter_backend_egl_dispose now chains up before disposing its own
resources so that ClutterBackendX11 will destroy all of the stages
before we destroy the egl context. Otherwise the actors may try to
make GL calls during destruction which causes a crash.
This commit is contained in:
Neil Roberts 2010-05-18 17:08:12 +01:00
parent 6c3d1cfab9
commit 4b239e1fe8

View File

@ -315,6 +315,12 @@ clutter_backend_egl_dispose (GObject *gobject)
ClutterBackendEGL *backend_egl = CLUTTER_BACKEND_EGL (gobject);
ClutterBackendX11 *backend_x11 = CLUTTER_BACKEND_X11 (gobject);
/* We chain up before disposing our own resources so that
ClutterBackendX11 will destroy all of the stages before we
destroy the egl context. Otherwise the actors may try to make GL
calls during destruction which causes a crash */
G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject);
if (backend_egl->dummy_surface != EGL_NO_SURFACE)
{
eglDestroySurface (backend_egl->edpy, backend_egl->dummy_surface);
@ -338,8 +344,6 @@ clutter_backend_egl_dispose (GObject *gobject)
eglTerminate (backend_egl->edpy);
backend_egl->edpy = 0;
}
G_OBJECT_CLASS (clutter_backend_egl_parent_class)->dispose (gobject);
}
static GObject *