[build] Fixes some compiler warnings when building for GLES 2

There were a number of variables shadowing other symbols, and an unused
display variable.
This commit is contained in:
Robert Bragg 2009-05-27 23:39:18 +01:00
parent c56d5b1468
commit 344dc62638
2 changed files with 28 additions and 28 deletions

View File

@ -89,13 +89,13 @@ cogl_gles2_wrapper_create_shader (GLenum type, const char *source)
if (!status) if (!status)
{ {
char log[1024]; char shader_log[1024];
GLint len; GLint len;
glGetShaderInfoLog (shader, sizeof (log) - 1, &len, log); glGetShaderInfoLog (shader, sizeof (shader_log) - 1, &len, shader_log);
log[len] = '\0'; shader_log[len] = '\0';
g_critical ("%s", log); g_critical ("%s", shader_log);
glDeleteShader (shader); glDeleteShader (shader);
@ -538,9 +538,9 @@ cogl_gles2_wrapper_get_program (const CoglGles2WrapperSettings *settings)
CoglShader *shader CoglShader *shader
= _cogl_shader_pointer_from_handle ((CoglHandle) node->data); = _cogl_shader_pointer_from_handle ((CoglHandle) node->data);
if (shader->type == CGL_VERTEX_SHADER) if (shader->type == COGL_SHADER_TYPE_VERTEX)
custom_vertex_shader = TRUE; custom_vertex_shader = TRUE;
else if (shader->type == CGL_FRAGMENT_SHADER) else if (shader->type == COGL_SHADER_TYPE_FRAGMENT)
custom_fragment_shader = TRUE; custom_fragment_shader = TRUE;
} }
} }
@ -581,13 +581,13 @@ cogl_gles2_wrapper_get_program (const CoglGles2WrapperSettings *settings)
if (!status) if (!status)
{ {
char log[1024]; char shader_log[1024];
GLint len; GLint len;
glGetProgramInfoLog (program->program, sizeof (log) - 1, &len, log); glGetProgramInfoLog (program->program, sizeof (shader_log) - 1, &len, shader_log);
log[len] = '\0'; shader_log[len] = '\0';
g_critical ("%s", log); g_critical ("%s", shader_log);
glDeleteProgram (program->program); glDeleteProgram (program->program);
g_slice_free (CoglGles2WrapperProgram, program); g_slice_free (CoglGles2WrapperProgram, program);

View File

@ -361,30 +361,30 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
while (iter) while (iter)
{ {
GSList *next = iter->next; GSList *next = iter->next;
GLfloat x0, x1; GLfloat x_0, x_1;
GLfloat y0, y1; GLfloat y_0, y_1;
if (!next) if (!next)
break; break;
x0 = GPOINTER_TO_INT (iter->data); x_0 = GPOINTER_TO_INT (iter->data);
x1 = GPOINTER_TO_INT (next->data); x_1 = GPOINTER_TO_INT (next->data);
y0 = bounds_y + i; y_0 = bounds_y + i;
y1 = bounds_y + i + 1.0625f; y_1 = bounds_y + i + 1.0625f;
/* render scanlines 1.0625 high to avoid gaps when /* render scanlines 1.0625 high to avoid gaps when
transformed */ transformed */
coords[span_no * 12 + 0] = x0; coords[span_no * 12 + 0] = x_0;
coords[span_no * 12 + 1] = y0; coords[span_no * 12 + 1] = y_0;
coords[span_no * 12 + 2] = x1; coords[span_no * 12 + 2] = x_1;
coords[span_no * 12 + 3] = y0; coords[span_no * 12 + 3] = y_0;
coords[span_no * 12 + 4] = x1; coords[span_no * 12 + 4] = x_1;
coords[span_no * 12 + 5] = y1; coords[span_no * 12 + 5] = y_1;
coords[span_no * 12 + 6] = x0; coords[span_no * 12 + 6] = x_0;
coords[span_no * 12 + 7] = y0; coords[span_no * 12 + 7] = y_0;
coords[span_no * 12 + 8] = x0; coords[span_no * 12 + 8] = x_0;
coords[span_no * 12 + 9] = y1; coords[span_no * 12 + 9] = y_1;
coords[span_no * 12 + 10] = x1; coords[span_no * 12 + 10] = x_1;
coords[span_no * 12 + 11] = y1; coords[span_no * 12 + 11] = y_1;
span_no ++; span_no ++;
iter = next->next; iter = next->next;
} }