[build] Fixes some compiler warnings when building for GLES 2
There were a number of variables shadowing other symbols, and an unused display variable.
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c56d5b1468
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344dc62638
@ -89,13 +89,13 @@ cogl_gles2_wrapper_create_shader (GLenum type, const char *source)
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if (!status)
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{
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char log[1024];
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char shader_log[1024];
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GLint len;
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glGetShaderInfoLog (shader, sizeof (log) - 1, &len, log);
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log[len] = '\0';
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glGetShaderInfoLog (shader, sizeof (shader_log) - 1, &len, shader_log);
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shader_log[len] = '\0';
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g_critical ("%s", log);
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g_critical ("%s", shader_log);
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glDeleteShader (shader);
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@ -538,9 +538,9 @@ cogl_gles2_wrapper_get_program (const CoglGles2WrapperSettings *settings)
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CoglShader *shader
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= _cogl_shader_pointer_from_handle ((CoglHandle) node->data);
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if (shader->type == CGL_VERTEX_SHADER)
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if (shader->type == COGL_SHADER_TYPE_VERTEX)
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custom_vertex_shader = TRUE;
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else if (shader->type == CGL_FRAGMENT_SHADER)
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else if (shader->type == COGL_SHADER_TYPE_FRAGMENT)
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custom_fragment_shader = TRUE;
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}
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}
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@ -581,13 +581,13 @@ cogl_gles2_wrapper_get_program (const CoglGles2WrapperSettings *settings)
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if (!status)
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{
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char log[1024];
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char shader_log[1024];
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GLint len;
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glGetProgramInfoLog (program->program, sizeof (log) - 1, &len, log);
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log[len] = '\0';
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glGetProgramInfoLog (program->program, sizeof (shader_log) - 1, &len, shader_log);
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shader_log[len] = '\0';
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g_critical ("%s", log);
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g_critical ("%s", shader_log);
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glDeleteProgram (program->program);
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g_slice_free (CoglGles2WrapperProgram, program);
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@ -361,30 +361,30 @@ _cogl_path_fill_nodes_scanlines (CoglPathNode *path,
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while (iter)
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{
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GSList *next = iter->next;
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GLfloat x0, x1;
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GLfloat y0, y1;
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GLfloat x_0, x_1;
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GLfloat y_0, y_1;
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if (!next)
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break;
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x0 = GPOINTER_TO_INT (iter->data);
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x1 = GPOINTER_TO_INT (next->data);
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y0 = bounds_y + i;
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y1 = bounds_y + i + 1.0625f;
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x_0 = GPOINTER_TO_INT (iter->data);
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x_1 = GPOINTER_TO_INT (next->data);
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y_0 = bounds_y + i;
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y_1 = bounds_y + i + 1.0625f;
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/* render scanlines 1.0625 high to avoid gaps when
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transformed */
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coords[span_no * 12 + 0] = x0;
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coords[span_no * 12 + 1] = y0;
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coords[span_no * 12 + 2] = x1;
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coords[span_no * 12 + 3] = y0;
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coords[span_no * 12 + 4] = x1;
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coords[span_no * 12 + 5] = y1;
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coords[span_no * 12 + 6] = x0;
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coords[span_no * 12 + 7] = y0;
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coords[span_no * 12 + 8] = x0;
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coords[span_no * 12 + 9] = y1;
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coords[span_no * 12 + 10] = x1;
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coords[span_no * 12 + 11] = y1;
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coords[span_no * 12 + 0] = x_0;
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coords[span_no * 12 + 1] = y_0;
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coords[span_no * 12 + 2] = x_1;
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coords[span_no * 12 + 3] = y_0;
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coords[span_no * 12 + 4] = x_1;
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coords[span_no * 12 + 5] = y_1;
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coords[span_no * 12 + 6] = x_0;
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coords[span_no * 12 + 7] = y_0;
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coords[span_no * 12 + 8] = x_0;
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coords[span_no * 12 + 9] = y_1;
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coords[span_no * 12 + 10] = x_1;
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coords[span_no * 12 + 11] = y_1;
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span_no ++;
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iter = next->next;
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}
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