win32: Fix the check for the 'IN_DESTRUCTION' flag
Commit eae45619299 tried to clean how it checks for the private actor flags. However the check for the 'IN_DESTRUCTION' flag in the Win32 backend got inverted so it would always clear the current context. This was causing _cogl_check_driver_valid to fail later and then the realize would get stuck in a infinite loop.
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@ -426,7 +426,7 @@ clutter_backend_win32_ensure_context (ClutterBackend *backend,
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ClutterStageWindow *impl;
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ClutterStageWindow *impl;
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if (stage == NULL ||
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if (stage == NULL ||
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!CLUTTER_ACTOR_IN_DESTRUCTION (stage) ||
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CLUTTER_ACTOR_IN_DESTRUCTION (stage) ||
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((impl = _clutter_stage_get_window (stage)) == NULL))
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((impl = _clutter_stage_get_window (stage)) == NULL))
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{
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{
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CLUTTER_NOTE (MULTISTAGE, "Clearing all context");
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CLUTTER_NOTE (MULTISTAGE, "Clearing all context");
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