clutter/tests/interactive: Remove dead code
It was hidden behind a macro that was never defined anywhere.
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@ -51,22 +51,6 @@ static ShaderSource shaders[]=
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{"box-blur",
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FRAGMENT_SHADER_VARS
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#if GPU_SUPPORTS_DYNAMIC_BRANCHING
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"uniform float radius;"
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FRAGMENT_SHADER_BEGIN
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"float u, v;"
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"int count = 1;"
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"for (u=-radius;u<radius;u++)"
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" for (v=-radius;v<radius;v++)"
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" {"
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" color += texture2D(tex, "
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" vec2(cogl_tex_coord_in[0].s + u * 2.0 * x_step, "
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" cogl_tex_coord_in[0].t + v * 2.0 * y_step));"
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" count ++;"
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" }"
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"color = color / float(count);"
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FRAGMENT_SHADER_END
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#else
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"vec4 get_rgba_rel(sampler2D tex, float dx, float dy)"
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"{"
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" return texture2D (tex, cogl_tex_coord_in[0].st "
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@ -86,7 +70,6 @@ static ShaderSource shaders[]=
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" color += get_rgba_rel (tex, x_step, y_step); count++;"
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" color = color / count;"
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FRAGMENT_SHADER_END
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#endif
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},
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{"invert",
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