From 2bcc9e2b867cfaee5d6646d62b055318f5f73cf9 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Jonas=20=C3=85dahl?= Date: Sun, 20 Jan 2019 08:57:58 +0100 Subject: [PATCH] clutter/tests/interactive: Remove dead code It was hidden behind a macro that was never defined anywhere. --- .../tests/interactive/test-cogl-shader-glsl.c | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/clutter/tests/interactive/test-cogl-shader-glsl.c b/clutter/tests/interactive/test-cogl-shader-glsl.c index 406d970ce..4dc65ad8a 100644 --- a/clutter/tests/interactive/test-cogl-shader-glsl.c +++ b/clutter/tests/interactive/test-cogl-shader-glsl.c @@ -51,22 +51,6 @@ static ShaderSource shaders[]= {"box-blur", FRAGMENT_SHADER_VARS -#if GPU_SUPPORTS_DYNAMIC_BRANCHING - "uniform float radius;" - FRAGMENT_SHADER_BEGIN - "float u, v;" - "int count = 1;" - "for (u=-radius;u